Instant, Sorcery, Enchantment, Artifact (14) | |||
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$0.15€0.120.03 | |||
$0.15€0.040.03 | |||
$0.15€0.080.03 | |||
$0.38€0.230.03 | |||
Creature (19) | |||
$3.00 | |||
$0.400.02 | |||
$0.40 | |||
$0.19€0.150.03 | |||
$0.22€0.190.03 | |||
Planeswalker (3) | |||
$3.00€3.560.03 | |||
Land (24) | |||
3
Swamp
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$0.190.03 | ||
$3.330.09 | |||
$8.25 | |||
4
Plains
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$0.150.03 | ||
$4.817.96 | |||
$3.961.18 | |||
1
Mountain
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$0.150.03 |
$0.15€0.070.03 | |||
$0.20€0.110.03 | |||
$0.40 | |||
$0.20€0.160.03 | |||
$0.15€0.110.03 | |||
$0.42 |
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Learn more Download For WindowsThe version of Sac Weenie that I'm now playing. A synergistic deck featuring Retriever Phoenix and Kaya the Inexorable built to slog and win games the ugly way. I started with a BW Witch/Plumb/Bastion shell and wound up here.
While this looks very different from Sac Weenie V4, each iteration has typically had a version or two in between that didn't see the light of day here. Just part of the deckbuilding process - I'm always open to try making changes.
Fair warning: this deck is challenging to pilot. The synergies in the deck come with many decision points, and I think a novice player would find it overwhelming trying to make the right ones for the game/board state and sequence appropriately. If you're looking for a deck that's easy to pick up and play near its full potential right away, look elsewhere.
Kaya the Inexorable is the biggest addition, and she's at her absolute best here.
Some of the things this deck can do with Kaya's ghostform counters:
And then obviously, Kaya also just has the safety-valve -3 ability. It might be worth adding a fourth Kaya but my intuition says it isn't, especially with Confront the Past in the sideboard.
This iteration is a little lower to the ground, meaning that with very little mana to spare it can punish opponents hard. Once again, it generally makes spot removal look really bad, only it now does so with Make Your Mark replacing Plumb and thus plays more to the board. Make Your Mark here can be used on a 1- or 2-power creature to take out an opposing creature, it can be used on an opponent's 3-power creature (e.g. Winota) so that Chop Down hits it, or it can simply be used as a cheap timely way to punish a piece of spot removal. The deck still has Village Rites to punish spot removal as well. Rites also protects Phoenix from getting exiled, lets Kaya's ghostform counters work their magic, and can be used to sac a Skyclave Apparition as it enters the battlefield, which puts its "leaves the battlefield" trigger on top of the stack and thus gives the opponent a 0/0 token before exiling something.
I've changed up some of the Lessons, too, to allow for more synergy between Kaya and Necrotic Fumes, and also adding a Confront the Past to recur Kaya on demand and potentially kill a Tibalt or something.
The clunkiness of previous versions is just gone now. It feels really good to have gotten to this point.
Changes from Sac Weenie V4:
-4 Sedgemoor Witch
-3 Plumb the Forbidden
-2 Pest Summoning (sideboard)
-1 Academic Probation (sideboard)
-3 Swamp
+4 Giant Killer
+3 Kaya the Inexorable
+3 Make Your Mark
+3 Skyclave Apparition
+2 Plains
+1 Necrotic Fumes (sideboard)
+1 Inkling Summoning (sideboard)
+1 Confront the Past (sideboard)
22 | 8 | 27 | 3 | 0 |
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2 | 3 | 2 | 0 | 0 |
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