Arena Standard - Sac Midrange

24
14
7
19
14
3
24
Midrange
  • Deck contains 20 invalid cards for this format: Make Your Mark (STX), Skyclave Apparition (ZNR), Hunt for Specimens (STX), Study Break (STX), Brightclimb Pathway (ZNR), Kaya the Inexorable (KHM), Giant Killer (ELD), Retriever Phoenix (STX), Professor of Symbology (STX), Fabled Passage (M21), Eyetwitch (STX), Blightstep Pathway (KHM), Needleverge Pathway (ZNR), Village Rites (KHM), Inkling Summoning (STX), Reduce to Memory (STX), Academic Probation (STX), Environmental Sciences (STX), Necrotic Fumes (STX), Confront the Past (STX)
Main 60 cards (17 distinct)
Instant, Sorcery, Enchantment, Artifact (14)
$0.15€0.120.03
$0.15€0.040.03
$0.15€0.080.03
$0.38€0.230.03
Creature (19)
$3.00
$0.400.02
$0.40
$0.19€0.150.03
$0.22€0.190.03
Planeswalker (3)
$3.00€3.560.03
Land (24)
$0.190.03
$3.330.09
$8.25
$0.150.03
$4.817.96
$3.961.18
$0.150.03
Side 7 cards (6 distinct)
$0.15€0.070.03
$0.20€0.110.03
$0.40
$0.20€0.160.03
$0.15€0.110.03
$0.42

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Description

The version of Sac Weenie that I'm now playing. A synergistic deck featuring Retriever Phoeniximage and Kaya the Inexorableimage built to slog and win games the ugly way. I started with a BW Witch/Plumb/Bastion shell and wound up here. 

While this looks very different from Sac Weenie V4, each iteration has typically had a version or two in between that didn't see the light of day here.  Just part of the deckbuilding process - I'm always open to try making changes.

Fair warning: this deck is challenging to pilot.  The synergies in the deck come with many decision points, and I think a novice player would find it overwhelming trying to make the right ones for the game/board state and sequence appropriately.  If you're looking for a deck that's easy to pick up and play near its full potential right away, look elsewhere. 

Kaya the Inexorableimage is the biggest addition, and she's at her absolute best here. 

Some of the things this deck can do with Kaya's ghostform counters:

  • Professor of Symbologyimage, Learn for Necrotic Fumesimage, put ghostform counter on Professor, Necrotic Fumes exiling Professor and thus bouncing it, repeat next turn
  • Giant Killerimage returns to your hand so that you can use/threaten its Adventure spell, Chop Down
  • If Eyetwitchimage dies with a counter on it, you can then discard it off of its own learn trigger, which is kinda funny and might be good sometimes.  It can sort of do the same thing as Professor with Necrotic Fumes although triple Black for that is asking a lot
  • Opponents will need instant-speed removal for Skyclave Apparitionimage before it gets a counter on it, and if they don't, it can basically just start eating things one at a time and spit out Illusions.  I haven't gotten to pull that one off yet, unfortunately
  • Retriever Phoeniximage becomes even more of a pest.  Having 2 Phoenixes out in the face of something like Extinction Eventimage isn't overextending when you can put a counter on one and Village Rites the other in response, and then Phoenix reanimating Phoenix 

And then obviously, Kaya also just has the safety-valve -3 ability.  It might be worth adding a fourth Kaya but my intuition says it isn't, especially with Confront the Pastimage in the sideboard.  

This iteration is a little lower to the ground, meaning that with very little mana to spare it can punish opponents hard.  Once again, it generally makes spot removal look really bad, only it now does so with Make Your Markimage replacing Plumb and thus plays more to the board.  Make Your Mark here can be used on a 1- or 2-power creature to take out an opposing creature, it can be used on an opponent's 3-power creature (e.g. Winota) so that Chop Down hits it, or it can simply be used as a cheap timely way to punish a piece of spot removal.  The deck still has Village Ritesimage to punish spot removal as well.  Rites also protects Phoenix from getting exiled, lets Kaya's ghostform counters work their magic, and can be used to sac a Skyclave Apparition as it enters the battlefield, which puts its "leaves the battlefield" trigger on top of the stack and thus gives the opponent a 0/0 token before exiling something.

I've changed up some of the Lessons, too, to allow for more synergy between Kaya and Necrotic Fumes, and also adding a Confront the Past to recur Kaya on demand and potentially kill a Tibalt or something.

The clunkiness of previous versions is just gone now.  It feels really good to have gotten to this point.  

Changes from Sac Weenie V4:

-4 Sedgemoor Witch

-4 Felidar Retreatimage

-3 Plumb the Forbidden

-2 Pest Summoningimage (sideboard)

-1 Academic Probationimage (sideboard)

-1 Hunt for Specimensimage

-3 Swamp

+4 Giant Killer

+3 Kaya the Inexorable

+3 Make Your Mark

+3 Skyclave Apparition

+2 Plains

+1 Necrotic Fumes (sideboard)

+1 Inkling Summoningimage (sideboard)

+1 Confront the Past (sideboard)

 

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YesWhey
Last Updated: 02 Jun 2021
Created: 02 Jun 2021
426 186 0

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