Instant, Sorcery, Enchantment, Artifact (34) | |||
---|---|---|---|
$0.20€0.140.03 | |||
$14.03€6.470.29 | |||
$2.60€2.270.02 | |||
$0.44€0.270.03 | |||
4
Cancel
|
$0.15€0.030.05 | ||
$0.19€0.060.03 | |||
2
Negate
|
$0.24€0.10 | ||
$1.93€1.501.25 | |||
$0.24€0.110.03 | |||
$0.45€0.330.02 | |||
4
Disallow
|
$3.76€2.200.02 | ||
$0.18€0.130.03 | |||
$10.84€7.560.24 | |||
$0.23€0.110.03 | |||
$0.59€0.470.02 | |||
Creature (1) | |||
$9.25€8.970.02 | |||
Planeswalker (2) | |||
$1.00€1.280.02 | |||
Land (23) | |||
10
Island
|
$0.20€0.020.04 | ||
10
Swamp
|
$0.20€0.050.05 | ||
$2.50€1.830.02 |
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Learn more Download For Windows**Edit 1**
After a lot of playing, I made my first set of revisions:
**End Edit 1**
Still trying to refine the decklist, but the basic gameplan is:
And there it is. Again, the decklist is unrefined: I would probably put in another Razaketh, I just haven't been able to test that as I am a poor man atm with no wildcards to spare :). If you're looking for other creatures to include, Apocalypse Demon worked really well when this was a Liliana's Contract deck, as the large amount of cards you're playing/discarding make it huge, and you can generate zombie tokens to keep it untapped. I didn't include it in the maybeboard for the reason that the intent is for this to be a combo centered around Razaketh and it just didn't have a place. I'd also like to test other removal spells, like Moment of Craving or Vraska's contempt, since the deck is lacking life gain and Fatal Push doesn't catch every minion.
Finally, obviously the combo of this deck is susceptible to removal (in fact I currently have no way to deal with cards like Cast Out), so my suggestion is to play it by ear. Wait for your opponent to have a big mana turn so you can pop off, or bait removal with your other creatures and spells. Your opponent can't untap their lands if you Nexus and they never get another untap step. Since Razaketh has flying and is a huge creature at 8/8, it's likely that you'll either go through combats unchecked, or at most have to spend a couple turns burning life to get through 1 or 2 opposing flying creatures. Always remember that you have revival effects to bring back the combo if it gets countered or destroyed.
10 | 12 | 12 | 6 | 0 |
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0 | 0 | 0 | 0 | 0 |
Symbols | Percentage | Lands |
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