Instant, Sorcery, Enchantment, Artifact (28) | |||
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$0.19€0.100.03 | |||
$0.28€0.150.02 | |||
4
Opt
|
$0.25€0.090.03 | ||
$0.24€0.110.03 | |||
$0.25€0.520.03 | |||
4
Shock
|
$0.20€0.110.03 | ||
$0.69€0.390.22 | |||
$1.10€0.810.02 | |||
Creature (8) | |||
$1.25€1.370.02 | |||
$2.44€1.170.02 | |||
Land (24) | |||
$17.92€15.020.76 | |||
$11.43€10.370.88 | |||
$14.00€13.121.27 | |||
$12.75€12.210.96 | |||
1
Plains
|
$0.630.03 | ||
2
Island
|
$0.190.03 | ||
1
Forest
|
$1.100.03 | ||
$13.99€11.551.02 | |||
$5.97€4.100.15 |
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Learn more Download For WindowsThere are a few moving pieces to this deck. Thankfully, it's really good at card draw so you can get the ball rolling fairly quickly.
Your first goal is to get at least one Whirlwind of Thought out. You don't need one but it makes things easier.
Step two: Get yourself a Song of Creation or a Glint-Horn Buccaneer out.
From now on your goal is to get at least two Buccaneers out, and just play cheap spells to draw as many cards as you can, and then let Song of Creation toss out your now ridiculously big hand...and let the Buccaneers' triggers blast your opponent into next week.
Bonus points if you get Rielle out and you get to re-draw that many cards again. If you didn't kill the opponent with that initial discard, you'll definitely get them next turn.
This deck could probably benefit from a bit more ramp, but I really wanted to ensure that once you get your pirate-minotaur-bois out with the Song, you can chain card drawing and discard reliably.
This deck is weak against: Removal (though often they'll go after Rielle over the Buccaneer 'cause she's more overtly problematic), Aggro (it takes a bit to set up your pile of triggers, so an aggro deck tends to give you problems here).
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