Creature (36) | |||
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$0.42€0.320.03 | |||
$0.70€1.190.02 | |||
$0.28€0.230.02 | |||
$1.25€0.460.03 | |||
$4.54€2.320.02 | |||
$0.33€0.170.03 | |||
$2.39€2.500.02 | |||
$0.79€0.960.02 | |||
$0.25€0.190.03 | |||
$0.20€0.140.03 | |||
Instant, Sorcery, Enchantment, Artifact (4) | |||
$4.28€2.890.02 | |||
$55.57€40.071.51 | |||
Land (20) | |||
16
Forest
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$5.29€3.840.03 |
$0.37€0.200.02 | |||
$0.33€0.170.03 | |||
$0.25€0.140.02 | |||
$4.37€4.290.55 | |||
$0.30€0.120.02 | |||
$2.82€1.970.20 | |||
$0.21€0.100.03 |
$0.27€0.130.02 |
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Learn more Download For WindowsGeneral Elfball deck, which seems fairly strong in Historic since Elvish Visionary and Imperious Perfect were added in Historic Anthology 1. Having access to two lord effects for elves (Imperious Perfect and Elvish Clancaller, is quite strong. Castle Garenbrig generating 6 mana that can be used to activate Elvish Clancaller is a pretty great combo - especially if you can "cheat" the cost with mana dorks like Llanowar Elves and Paradise Druid early on.
There may honestly be too much card draw in the later game since all of the draw effects on Elvish Visionary, Beast Whisperer, Vanquisher's Banner, and The Great Henge are not "may" abilities, so having a few of them stack can go through your deck really quickly.
Update: I added a rough sideboard with a few general non-Elf utility creatures like Thrashing Brontodon and Shifting Ceratops for their strength in certain matchups, as well as Once Upon a Time to help find them, and Veil of Summer in matches against blue and/or black control decks.
Update 2: Once Upon a Time and Veil of Summer have been suspended. As there aren't many sideboard options I like in their places, I have replaced them with Return to Nature, Wildborn Preserver, and Questing Beast. I don't really like Wildborn Preserver a lot in decks like this since you want to go wide rather than big, but the Flash and Reach abilities can come in clutch in some situations.
24 | 10 | 24 | 2 | 0 |
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2 | 2 | 8 | 3 | 0 |
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