Creature (28) | |||
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$0.40€0.160.03 | |||
$0.50€0.500.16 | |||
$0.45€0.200.03 | |||
$0.49€0.270.03 | |||
$1.310.04 | |||
$0.53€0.960.03 | |||
$0.44€0.230.03 | |||
$1.88€2.453.52 | |||
Instant, Sorcery, Enchantment, Artifact (11) | |||
$0.25€0.230.04 | |||
$0.22€0.150.04 | |||
$0.50€0.650.03 | |||
Land (21) | |||
8
Plains
|
$0.250.03 | ||
8
Forest
|
$0.290.03 | ||
$0.23€0.220.05 | |||
$1.02€1.460.17 |
$1.88€2.453.52 | |||
$0.54€1.543.66 | |||
$0.44€0.230.03 | |||
$4.84€4.240.79 | |||
$0.24€0.19 | |||
2
Hallow
|
$0.40€0.210.05 | ||
2
Tangle
|
$7.04€6.100.23 | ||
$0.25€0.090.03 |
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Learn more Download For WindowsG/W Slivers is a less popular deck in the pauper scene, being compared to a "bad" version of elves at times. While it may not always be the biggest powerhouse out there, I think this deck has real potential with the ability to overpower the opponent fast, refill on resources, and has a versatile sideboard that allows for many different situations.
The basis of the deck is pretty straightforwards, we want to curve 1-drop into 2-drop into 1/2-drop, etc. The real power of this deck is the synergy that all of the creatures provide, and the exponential power this deck can have it left unchecked. Turn 1 Plated Sliver into turn 2 Muscle Sliver into turn 3 Virulent Sliver and Sinew Sliver and we have four 3/4 poisonous slivers on the battlefield and are now out of range of Lightning Bolt. That may not seem like it's that crazy for turn 3, but it's unlikely the opponent is going to profitably block the two 3/4s swinging in, and then every turn they don't interact with our board we grow larger and larger until we just overrun the opponent to win the game.
One flaw that can often hurt this deck is the weakness to early game removal. A well placed Skred on turn 2 can sometimes have a devasting effect, throwing off the tempo of this deck. Fortunately, we have access to one of my favorite "gotcha" cards that can protect our slivers even when we tap out to stay on curve. Orim's Cure, a card that I have almost never resolved without the opponent following with "Uhh, can I read that?" lets us tap one of our creatures (such as the sliver with summoning sickness anyways, or even a plant token) to prevent the next 4 damage dealt to any target this turn. Standard Bearer can also help with this, forcing them to use a removal spell on a non-sliver creature before they can target any creatures we care about.
Lead the Stampede is the card that really gives this deck legs though, allowing us to curve out creatures, dump our hand, and then effectively draw 2-4 creatures to continue beating down.
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