Creature (23) | |||
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$0.20€0.100.03 | |||
$0.21€0.200.03 | |||
$0.20€0.140.03 | |||
$2.00€1.841.04 | |||
$0.44€0.360.02 | |||
$0.24€0.160.03 | |||
$0.25€0.100.03 | |||
$0.50€0.700.03 | |||
$7.97€4.870.02 | |||
$0.20€0.120.03 | |||
Instant, Sorcery, Enchantment, Artifact (9) | |||
$0.20€0.160.03 | |||
$0.25€0.150.03 | |||
2
Negate
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$0.25€0.130.03 | ||
3
Neoform
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$0.91€0.460.03 | ||
Planeswalker (5) | |||
$1.75€0.760.02 | |||
$0.78€0.560.02 | |||
$12.67€9.161.17 | |||
Land (23) | |||
4
Forest
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$5.65€4.180.15 | |||
$16.33€15.100.17 | |||
3
Mountain
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$12.75€12.230.96 | |||
$11.58€10.380.88 | |||
1
Island
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$0.20€0.140.03 | |||
1
Shock
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$0.19€0.050.03 | ||
1
Negate
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$0.25€0.130.03 | ||
$0.22€0.090.03 | |||
$0.48€0.430.18 | |||
$0.30€0.120.02 | |||
$0.20€0.090.03 | |||
$0.20€0.130.03 | |||
2
Fry
|
$0.24€0.250.03 | ||
$12.67€9.161.17 |
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Learn more Download For WindowsYou thought elementals were dead? Guess what? They are not. Here is my updated Domri Elementals, After-Oko-meta.
Ever seen an Temur elemental deck? They ramp fast, go wide, and then smash you with a bunch of 1 power elementals. What if I told you that you dont have to wait until you deck yourself before attacking with a bunch of power 1s, but instead can get all the ramp and combo you want and ALSO attack and end the game with a bunch of power 3s by turn 4. You doubt it? Just read on!
Now that Oko has been banned the meta is free-for-all again. That means time to shine!
The sideboard is very experimental right now, so feel free to adapt.
Sacrifice elementals with Neoform to get a fast Scampering Scorcher, buff the attacking elementals with Creeping Trailblazer and Domri, Anarch of Bolas, get the sacrificed elemementals back with Thunderkin Awakener and trigger Risen Reef. Amazing!
+ Fast ramp
+ Fast kills, from seemingly out of nowhere
+ Lots of 2-card combos
+ Satisfying to play
We lose Once Upon a Time and Veil of Summer, but the core of the deck remains intact. What this means is that we need to compensate the 4 OuaT in the mainboard with more ramp and a guaranteed T3 draw spell. For that I re-added the third Neoform and Leafkin Druid. Furthermore I expect a diverse creature meta, so I run 2 Chandra's Triumph alongside the 2 Domri's Ambush.
You can find previous versions of the deck by searching for "Domri Elementals", but I had to change the name to "Domri Elementals Bo3" because Aetherhub was showing it as a Bo1 deck..
Healer of the Glade - Early attacker or defender. Neoform fodder. You can sacrifice it to get a +1/+1 Thunderkin Awakener, attack with it, gain the Healer back and heal for 3 life.
Leafkin Druid - Ramp and Neoform fodder.
Thunderkin Awakener - Return all the awesome elementals from the graveyard. Buff with Neoform or Omnath, Locus of the Roil to be able to bring back Creeping Trailblazer.
Scampering Scorcher - The core card of the deck. Creates tokens, gives all elementals haste (!), triggers Risen Reef multiple time, and is overall just a pain in the neck for your opponents.
Creeping Trailblazer - Buffs all elementals and turns into a huge threat when unchecked. Also nice to pump it up and then use it to fight with Domri. Note: Can't be brought back with Thunderkin Awakener by default.
Risen Reef - Insance ramp, the reason elementals are a top choice to play. Very nice to get the triple trigger from Scampering Scorcher.
Omnath, Locus of the Roil - Top-end elemental, this bad boy deals a lot of damage, can buff you elementals and draws cards later on.
Cloudkin Seer - Fooder for Neoform to get Scampering Scorcher, also draws a card and bypasses defenses in some cases.
Overgrowth Elemental - Lifegain in desperate situations. Puts counter on Thunderkin Awakener so you can get back Creeping Trailblazer.
Neoform - A match made in hell with Thunderkin Awakener. I recommend the following sacrifice pairings:
Healer of the Glade -> Thunderkin Awakener or Creeping Trailblazer
Cloudkin Seer or Overgrowth Elemental -> Scampering Scorcher or Omnath, Locus of the Roil
Leafkin Druid -> Risen Reef or Overgrowth Elemental (when you need to get back a Creeping Trailblazer).
Scampering Scorcher -> Cavalier of Thorns
Cavalier of Thorns - The "best" mythic elemental. Powers Thunderkin Awakener and gets back important stuff. Single copy as endpoint for the Neoform engine. Also nice against flyers and as blocker. Swap with chandra when needed during sideboarding.
Domri, Anarch of Bolas - What is better than 2/1 elementals? 3/1 elementals! Also ramp and anti-counter measures. Awesome!
Chandra, Acolyte of Flame - Experimental. Creates tokens and allows re-cast of spells in graveyard. Especially nice for an emergency Neoform.
Chandra, Awakened Inferno - Waifu Nightmore for control decks, clears the board of non-elementals, applies more pressure
Negate - Filler. Double copy in the main-deck, good in almost any matchup. Especially good to prevent an early Oko.
Domri's Ambush - Filler. This allows us to deal with strong creatures or planeswalkers and often ist a 2-for-1 or even a 3-for-1 when used to buff Thunderkin Awakener
Green > Red > Blue.
Green is needed for the fast ramp, red for dealing damage, blue for some combo pieces. The Fabled Passage solves some problem with blue elementals. We just lost OuaT, so we have to be a bit more mana-conscious, but I was running it without OuaT before, so it will be fine
Healer of the Glade - Anti-aggro, deceleration.
Flame Sweep - Yeah, you didnt expext that one, right? But we shut down turtle mana dorks, clear the board of zombie tokens (no longer necessary) and can still easily rebuild our side thanks to Thunderkin Awakener.
Return to Nature - I think we will see a lot more artifacts/enchantments and graveyard matters cards. And this hits all of them.
Mystical Dispute - Anti-control. Good against all kinds of blue stuff.
Sorcerous Spyglass - That is a nice oven you have there. Would be a shame if it suddenly stopped working. We lost Veil, so dont expect this to stick for the whole match. It is still a very nice card though.
Fry - I expect to see Teferi crawl out of his hole again. And he will bring his friends.
Shock - Kill the Inkeepers asap?
Thrill of Possibility - Experimental. Draw cards and feed the Thunderkin Awakener?
Thanks for reading and I hope you have as much fun as I have with this deck. I played it the whole previous and current season and it hasn't let me down so far.
Artisanal crafted, organic decks that will bring joy to everyone.
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