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$0.25€0.160.03 | |||
$2.00€1.841.04 | |||
$0.21€0.200.03 | |||
$0.20€0.100.03 | |||
$7.97€4.870.02 | |||
$0.50€0.700.03 | |||
$0.25€0.100.03 | |||
$0.20€0.120.03 | |||
$0.24€0.160.03 | |||
$0.44€0.360.02 | |||
Instant, Sorcery, Enchantment, Artifact (6) | |||
$0.20€0.160.03 | |||
1
Negate
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$0.25€0.130.03 | ||
3
Neoform
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$0.91€0.460.03 | ||
Planeswalker (5) | |||
$12.67€9.161.17 | |||
$0.78€0.560.02 | |||
$1.75€0.760.02 | |||
Land (23) | |||
$12.75€12.230.96 | |||
5
Forest
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$0.17€0.050.04 | ||
1
Island
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$0.15€0.090.03 | ||
$11.58€10.380.88 | |||
3
Mountain
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$0.25€0.060.04 | ||
$16.33€15.100.17 | |||
$5.65€4.180.15 |
$0.21€0.200.03 | |||
$0.20€0.070.03 | |||
$0.20€0.130.03 | |||
$7.00€6.545.34 | |||
1
Fry
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$0.24€0.250.03 | ||
$0.29€0.260.04 | |||
2
Negate
|
$0.25€0.130.03 | ||
$0.22€0.090.03 | |||
$12.67€9.161.17 |
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Learn more Download For WindowsYou thought elementals were dead? Guess what? They are not. Here is Domri Elementals v2.0 Eldraine style.
Ever seen an Temur elemental deck? They ramp fast, go wide, and then smash you with a bunch of 1 power elementals. What if I told you that you dont have to wait until you deck yourself before attacking with a bunch of power 1s, but instead can get all the ramp and combo you want and ALSO attack and end the game with a bunch of power 3s by turn 4. You doubt it? Just read on!
Here is the previous version in case you are wondering. Nothing much changed, we are just losing mana dorks and check-lands. Domri Elementals v1.0
Sacrifice elementals with Neoform to get a fast Scampering Scorcher, buff the attacking elementals with Creeping Trailblazer and Domri, Anarch of Bolas, get the sacrificed elemementals back with Thunderkin Awakener and trigger Risen Reef. Amazing!
+ Fast ramp
+ Fast kills
+ Easy combos
+ Satisfying to play
Obviously the new meta is just forming, so the deck might turn out to not work anymore. Especially the sideboard is prone to change.
What I am most afraid of are the big sweepers and the new white rare that shuts down our ETB effects. Thats what the counters and the burn are for.
Arboreal Grazer - Ramp and Neoform fodder. Replaces Llanowar Elves
Leafkin Druid - Ramp and Neoform fodder.
Thunderkin Awakener - Return all the awesome elementals from the graveyard. Buff with Neoform or Omnath, Locus of the Roil to be able to bring back Creeping Trailblazer.
Scampering Scorcher - The core card of the deck. Creates tokens, gives all elementals haste (!), triggers Risen Reef multiple time, and is overall just a pain in the neck for your opponents.
Creeping Trailblazer - Buffs all elementals and turns into a huge threat when unchecked. Also nice to pump him up and then use it to fight with Domri. Note: Can't be brought back with Thunderkin Awakener by default.
Risen Reef - Insance ramp, the reason elementals are a top choice to play. Very nice to get the triple trigger from Scampering Scorcher.
Omnath, Locus of the Roil - Top-end elemental, this bad boy deals a lot of damage, can buff you elementals and draws cards later on.
Cloudkin Seer - Fooder for Neoform to get Scampering Scorcher, also draws a card and bypasses defenses in some cases.
Overgrowth Elemental - Lifegain in desperate situations. Puts counter on Thunderkin Awakener so you can get back Creeping Trailblazer.
Neoform - A match made in hell with Thunderkin Awakener. I recommend the following sacrifice pairings:
Arboreal Grazer -> Thunderkin Awakener or Creeping Trailblazer
Cloudkin Seer or Overgrowth Elemental -> Scampering Scorcher or Omnath, Locus of the Roil
Leafkin Druid -> Risen Reef or Overgrowth Elemental (when you need to get back a Creeping Trailblazer).
Scampering Scorcher -> Cavalier of Thorns
Cavalier of Thorns - The "best" mythic elemental. Powers Thunderkin Awakener and gets back important stuff. Single copy as endpoint for the Neoform engine. Also nice against flyers and as blocker. Swap with chandra when needed during sideboarding.
Domri, Anarch of Bolas - What is better than 2/1 elementals? 3/1 elementals! Also ramp and anti-counter measures. Awesome!
Chandra, Acolyte of Flame - Experimental. Creates tokens and allows re-cast of spells in graveyard. Especially nice for an emergency Neoform.
Chandra, Awakened Inferno - Waifu Nightmore for control decks, clears the board of non-elementals, applies more pressure
Negate - Filler. Single copy in the main-deck, good in almost any matchup.
Chandra's Triumph - Filler. Cant go to the face anymore, but synergises with Chandra.
Green > Red > Blue.
Green is needed for the fast ramp, red for dealing damage, blue for some combo pieces. The Fabled Passage solves some problem with blue elementals and you should be able to find the missing blue mana source by the time you need it for Neoform. Still, losing the check-lands makes three-color a bit mor of a hassle.
Nothing special, just countering all the common threats. Note: No one knows which common threats there are yet.. :)
Negate - Counter pesky planeswalkers and board-clear. Always good
Aether Gust - Do we still need it? Maybe use Mystical Dispute instead?
Fry - Do we still need it?
Veil of Summer - A supreme card. It is just sooo good. And fun. Dont look at my hand! Dont counter my spells! Dont bounce my creatures!
Flame Sweep - Yeah, you didnt expext that one, right? But we shut down turtle mana dorks, clear the board of zombies and still rebuild our side thanks to Thunderkin Awakener.
Lava Coil -Maybe getting something more direct is better? Especially now that Chandra's Triumph is there and can hit for 5.
Return to Nature - I think we will see a lot more artifacts/enchantments and graveyard matters cards. And this hits all of them.
Thanks for reading and I hope you have as much fun as I have with this deck. I played it the whole previous season and so far it is still looking very strong. Enjoy!
Artisanal crafted, organic decks that will bring joy to everyone.
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