Arena Standard - Crafter of Tyrite

23
5
19
20
16
0
24
Midrange
  • Deck contains 20 invalid cards for this format: Robber of the Rich (ELD), Fabled Passage (M21), Fabled Passage (ELD), Axgard Armory (KHM), Temple of Epiphany (M21), Temple of Triumph (M21), Needleverge Pathway (ZNR), Riverglide Pathway (ZNR), Heliod's Intervention (THB), Doomskar (KHM), Phoenix of Ash (THB), Mazemind Tome (M21), Fervent Champion (ELD), Alseid of Life's Bounty (THB), Giant's Amulet (KHM), Shadowspear (THB), Forging the Tyrite Sword (KHM), Halvar, God of Battle (KHM), Dalakos, Crafter of Wonders (THB), Raugrin Triome (IKO)
Main 60 cards (23 distinct)
Creature (20)
$1.12€1.730.22
$0.30€0.210.02
$0.39€0.190.02
$0.38€0.360.03
$14.36
$0.40€0.200.02
Instant, Sorcery, Enchantment, Artifact (16)
$1.34€1.070.02
$0.94€1.100.02
$0.35€0.260.13
$0.25€0.110.03
$25.05€19.611.15
$0.25€0.140.03
Land (24)
$5.61€4.120.15
$5.81€4.100.15
$0.49€0.190.03
$0.39€0.200.02
$0.38€0.280.02
$3.07
$6.12
$14.00€13.191.27

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

Now this deck is insane. It tends to triumph over aggro with insane life gain and undying effects.

If you play the deck, I’m sure the basic technique will be obvious to you, but there’s also some hidden smoke in the decks.

I will explain the obvious first. 

Anytime you get a flip land, at the beginning of the game I suggest playing the side that isn't red, because you're almost guaranteed a red source. The only special occasion when this most likely won't be the case is when playing against a filthy miller, and I'm sure the same would apply later in the game when playing against a filthy land destroyer.

Alseid of Life's Bountyimage will protect your surrounding creatures.

Your equipments can go almost anywhere, but it’s best to get Sword of the Realmsimage on your Fervent Championimage, second best would be Robber of the Richimage. Then get Giant's Amuletimage on there by any means necessary (whether that be via drawing it, Forging the Tyrite Swordimage, or Axgard Armoryimage). The creature will never becomes tapped when attacking and will have hexproof as long as it stays untapped.

Now, below surface level, further in the game, or in sticky situations; you can equip Sword of the Realmsimage on the Alseid of Life's Bountyimage, sacrifice it, give another creature protection from a color, it will return Alseid to your hand, and then rinse and repeat. You can use this for protection and making your creature unblockable from a chosen color. But be careful not to choose white first if you’re going to do white out of multiple colors, because you will end up not being able to target it anymore. Another downside to choosing white is it will unequip Sword of the Realmsimage or it will become unequippable, and same goes for blue or any color.

Another downside to the deck (and perhaps most decks) is it isn’t fully millproof it does contain an escape haste creature Phoenix of Ashimage which can really help when you don’t have any other haste creatures, and has ultimately saved me from flyers in general.

(Additionally Dalakos, Crafter of Wondersimage will make your equipped creatures have flying and haste and can make a lot of situations diverse, especially if you're using Giant's Amuletimage for a creature.)

To conclude this, I’ll also say that tutoring Giant's Amuletimage and casting it for a creature has saved me in plenty of situations, and keeping your favored creature equipped with Sword of the Realmsimage and using Doomskarimage will protect your champion and control the game.

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Thalass
Last Updated: 28 Feb 2021
Created: 28 Feb 2021
675 203 0

Enter The Battlefield Prepared

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