Arena Standard - Catapults Combo - 27 DMG to Face, 1 Turn

45
4
21
13
2
24
Combo
  • Deck contains 9 invalid cards for this format: Skullport Merchant (AFR), Shambling Ghast (AFR), Deadly Dispute (AFR), Priest of the Haunted Edge (KHM), The Meathook Massacre (MID), Snow-Covered Swamp (KHM), Snow-Covered Forest (KHM), Faceless Haven (KHM), Feign Death (AFR)
Main 60 cards (15 distinct)
Creature (21)
$0.18€0.150.03
$0.29€0.16
$0.15€0.060.03
$0.20€0.100.03
$0.39€0.660.03
$0.15€0.050.03
Instant, Sorcery, Enchantment, Artifact (13)
$1.25€1.730.30
$43.98€37.6119.26
$0.26€0.180.03
$0.85€0.860.03
Planeswalker (2)
$3.00€4.960.22
Land (24)
$10.93€10.940.13
$0.450.03
$0.770.03
$0.40€0.330.03

Simulating MTG Arena Best of 1 starting hand
(Simplified, true algorithm in MTGA not revealed by Wizards yet)

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Description

STRATEGY

A perfect opening looks something like this:

  • 1 drop Ghast
  • 2 Deadly Dispute Ghast (or drop Priest)
  • 3 drop Merchant
  • 4 drop Catapult
  • 5 drop Phalanx
  • 6 drop Catapult
  • 7 Feign Death Phalanx, Catapult it, then Catapult it with 2nd Catapult for 27 damage without even attacking

Or

  • 1 drop Ghast
  • 2 Deadly Dispute Ghast (or drop Priest)
  • 3 drop Merchant
  • 4 ramp to Phalanx
  • 5 drop Lumberknot

Attack with Phalanx for 13/13 and if we can get in with the Merchant 4/4 and Priest 4/4. If they aren't dead by next few turns, we can eventually get our Catapult set up and can Catapult for the win. The Catapult turns into 6/6 and can even transform with Lumberknot already in play since Lumberknot only changes power when assigning combat damage. Great synergy all around. 

COMBOS

  • Chump block, Catapult creature 
  • Chump block, Feign Death, Catapult it
  • Chump block, Merchant sac creature, gain Treasure token
  • Chump block, Feign Death, Merchant sac creature, gain Treasure token
  • Any creature being instantly removed can be included in any of the chump block combos
  • Feign Death a Priest, sac it to kill a creature, can kill another creature later on
  • Feign Death, Deadly Dispute creature to draw2 cards, create Treasure and +1/+1 counter (If you Deadly Dispute a Merchant you'll get 2 Treasures!)
  • Feign Death a Merchant, Catapult it, get another treasure token
  • Feign Death a Phalanx, Catapult it and Catapult it next turn for 27 damage
  • With 7 Mana, a Feign Death in hand, 2 Catapults and a Phalanx on board we can Feign Death the Phalanx, Catapult it and Catapult it again with the 2nd Catapult for 27 damage in 1 turn without attacking

NOTES

  • Catapulting creatures cannot be countered
  • This deck needs to remove fliers since we cannot block them.
  • You can mix and match infernal Grasp, Poison the Cup, Meathook Massacre, Bloodchief Thirst, or Heros Downfall whichever you prefer. Posion the Cup allows us to use up our 2 Mana on turn 2 if we miss a Priest or Deadly Dispute and scry to help hit the cards we need. Heros Downfall hits Planeswalkers.
  • Feel free to remove the Faceless Havens if you want, or add in a 3rd. You really need 6 Forest lands though
  • Undying Malice can be substituted for Feign Death as it's the same card. 
  • This is updated regularly and likely not the final version

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doglived
Last Updated: 09 Jan 2022
Created: 03 Dec 2021
1423 740 0

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