$0.450.02 |
Instant, Sorcery, Enchantment, Artifact (32) | |||
---|---|---|---|
$0.55€0.30 | |||
$0.36€0.790.03 | |||
$0.58 | |||
$1.00€0.88 | |||
$2.75 | |||
$4.83€1.140.02 | |||
$0.20€0.160.01 | |||
$1.10€0.740.02 | |||
1
Sol Ring
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$1.79€0.84 | ||
0.64 | |||
$15.55 | |||
$0.71 | |||
$0.60€0.340.02 | |||
$1.96€1.280.02 | |||
$0.19€0.090.01 | |||
$0.25€0.230.03 | |||
$0.20€0.080.01 | |||
$0.15€0.090.01 | |||
$0.66€0.68 | |||
$1.32€1.020.01 | |||
$1.85€1.620.09 | |||
$1.47€0.890.03 | |||
$0.81€0.350.02 | |||
$0.20€0.140.01 | |||
$0.33€0.160.02 | |||
$2.74€2.89 | |||
$4.44€2.160.02 | |||
$0.97€0.88 | |||
€0.72 | |||
Creature (30) | |||
$0.60€0.290.02 | |||
$1.24€0.77 | |||
$8.14 | |||
$2.73€0.570.03 | |||
$0.27€0.160.05 | |||
1
Iron Myr
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$0.50€0.310.03 | ||
$5.43 | |||
$9.00 | |||
$0.47€0.380.02 | |||
$0.40 | |||
$0.99€0.380.04 | |||
$0.30€0.650.03 | |||
$0.43€0.240.02 | |||
$0.50€0.310.07 | |||
$0.44€0.170.03 | |||
$0.25€0.150.03 | |||
$6.74 | |||
$12.95€9.070.20 | |||
$7.46 | |||
$3.51€2.950.02 | |||
$0.66€0.65 | |||
$5.56 | |||
$0.50€0.290.02 | |||
$1.20€0.940.02 | |||
$0.89€0.680.02 | |||
$0.49€0.37 | |||
$0.90€0.600.03 | |||
$13.69 | |||
$1.620.02 | |||
Planeswalker (1) | |||
$2.31€1.77 | |||
Land (36) | |||
$0.28 | |||
16
Island
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$0.20 | ||
10
Mountain
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$0.20 | ||
$0.30€0.22 | |||
$0.37€0.260.03 | |||
$2.53 | |||
$0.83€0.620.03 | |||
$4.10€3.425.74 | |||
$1.41€0.780.51 | |||
$1.00€0.910.02 | |||
$0.41€0.24 | |||
$0.25€0.19 |
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Learn more Download For WindowsOk, man, this list has all of the previous changes in place, plus another $50 worth of upgrades. In this round, we're cutting good cards for better cards, and we have a total of 10 changes that further increase the deck's synergy, reduce the overall mana cost of the deck, and add even more ramp.
These five mana rocks all work together to smooth out the ramp suite for the deck. With a six CMC commander, three mana ramp is fine for us, and they all have added upside based on how many bobbleheads we have out.
To make room, we'll remove the following:
This is a powerful copy effect that can copy artifacts or creatures and give them haste. You'll have fun copying Mechtitan Core for just two mana.:) It also works well to copy mana rocks since they can tap the same turn.
To make room for this, we'll cut Replication Specialist, which is a higher-cost, more narrow version of the same ability that we're looking for.
Darksteel Juggernaut is a beater. If you've got a big board of artifacts it can be huge. If you don't, he's going to be a five-mana 1/1. He's ok in the deck, but the replacement Goldspan Dragon
will be more consistent and impactful.
It's a hasty attacker with flying that generates a ton of value by attacking or being removed. After our first round of upgrades, we have a good amount of treasure tokens for this to make twice as good. Plus, the ones it makes, of course.
Chrome Host Seedshark's ability to make incubator tokens when you cast non-creature spells (which we have more of post-upgrades) is fantastic with Brudiclad. The shark also does a great job blocking opposing flying creatures with its 4 toughness.
For this, we're cutting Thousand-Faced Shadow. Simply put, we're not a Ninjutsu deck and this doesn't help the strategy much at all.
As mentioned before, we're upping the amount (and quality of) the copy spells. So, Rite of Replication is a must. To make room we're cutting Ancient Stone Idol
. Don't get me wrong, it's powerful, but it's also clunky. How often has it worked out the way you want it to? For me, it's not often, and 10 mana is a lot.
Instead, we can spend nine mana for Rite + Kicker and make five copies of something. Granted, you need something to copy, but these upgrades have been pushing us toward that.
I like Inventive Iteration // Living Breakthrough. Objectively, it does a lot, and all of it is fairly good. But as mentioned, we're in the cut good cards for better cards stage, and Cackling Counterpart
is better for what we're trying to do with the deck.
03.Feb
20.Jan
43 | 16 | 30 | 10 | 0 |
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0 | 0 | 1 | 0 | 0 |
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