Creature (14) | |||
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$5.520.50 | |||
$0.25 | |||
$0.520.01 | |||
$0.25€0.260.03 | |||
Instant, Sorcery, Enchantment, Artifact (20) | |||
$0.40 | |||
$0.15€0.080.01 | |||
1.00 | |||
$0.25€0.280.03 | |||
$0.22€0.160.02 | |||
$0.43€0.720.03 | |||
$2.16 | |||
Other (2) | |||
$1.10€1.551.95 | |||
Land (24) | |||
$0.29€0.230.03 | |||
$1.20 | |||
$27.32 | |||
$3.85 | |||
$6.99 | |||
$9.02€7.860.81 | |||
4
Island
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$0.41€0.240.03 | ||
5
Plains
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$0.31€0.140.04 | ||
$2.450.09 | |||
1
Mirrex
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$2.100.53 |
$1.32 | |||
$6.99 | |||
$0.290.02 | |||
$2.00 | |||
$5.050.05 | |||
$76.100.30 | |||
$0.20€0.090.03 | |||
$0.65 | |||
$1.462.03 | |||
$0.490.02 | |||
$0.49 |
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Learn more Download For WindowsAt worst, in the right build, Extraordinary Journey is similar to Up the Beanstalk
or a cheaper Tocasia's Welcome
when you play it on turn two for X=zero. The ceiling is to get it activating on the opponent's turn and yours.. I'm considering. I've had success with it in Simic ramp alongside plot and adventure cards, however double blue and double white in a timely fashion is a stretch, unless you're playing dedicated ramp that comes with built in fixing but that loses to aggro everytime. To mitigate that we blink our opponents and tempo the shyte outta them while taxing and drawing and bang in with our Twining Twins (careful in picking spots for the Swift Spiral
as you will lose your Twins if it gets fizzled) and Dust Animus
to play lifegain catchup with evasion and vigilance // lifelink, which eliminates the need to dedicate spots to potentially B01 dead spells like in planeswalker removal like Get Lost
etc.
Maindeck assumes zero creatures as that is common in Bo3 and eliminates the precious time in filtering dead draws. We have a natural answer to the Etali / Discovery type decks as they often fizzle when played on time because of the Aven tax. Best of all we have crafted a one mana counterspell in Wash Away from anything exiled from Aven Interruptor, Invasion of Gobakahn, Soul Partition
and Extraordinary Jounrney. If they do manage to cast a creature Getaway Glamer
or Fading Hope can add to the frustration in not only tempoing them out but drawing cards off of Journey.
3 | 13 | 35 | 0 | 0 |
---|---|---|---|---|
2 | 0 | 10 | 3 | 0 |
Symbols | Percentage | Lands | |
---|---|---|---|
25 | 50.00 | 12 | |
25 | 50.00 | 12 | |
Average Converted Mana Cost: 2.00 | |||
Recommended Lands: 22 |