Planeswalker (3) | |||
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$0.69€0.490.02 | |||
$0.99€0.720.02 | |||
Instant, Sorcery, Enchantment, Artifact (25) | |||
$0.20€0.100.03 | |||
$0.20€0.130.03 | |||
$0.47€0.210.02 | |||
$0.35€0.200.02 | |||
$5.21€5.020.02 | |||
$0.20€0.050.03 | |||
Creature (5) | |||
$0.500.67 | |||
$4.56€4.720.63 | |||
Land (27) | |||
$1.11€1.160.02 | |||
$9.00€9.260.17 | |||
3
Island
|
$0.840.03 | ||
$0.30€0.200.02 | |||
$5.432.01 | |||
4
Plains
|
$0.450.03 |
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Learn more Download For WindowsLet's break the game client with Angels! The game plan is simple, get out lots of copies of Anointed Procession and lots more with Mythos of Illuna which exponentially copy each other, have a Divine Visitation out, and then use any of our token makers to make 2^12 angels. So how do we get there? We have cheap token makers and early blockers, along with lots of ways to bounce our opponent's stuff away while we build up to our combo. Once we get there, the fun begins.
Breakdown of each card and why it's here
Lands: 27
4x Glacial Fortress, 4x Hallowed Fountain -- The staple base combination for historic decks, shocks and checks
4x Temple of Enlightenment -- helps us scry to our wincons
4x Irrigated Farmland -- Can be played early in lieu of a shock to satisfy our checks, and cycled later. Lets us run a high land count since they replace themselves
4x Hengegate Pathway -- fast flexible untapped source for either color
4x Plains -- the worst basic land in magic
3x Island -- the most broken basic land in magic
Creatures: 5
4x Bishop of Wings -- an obnoxiously fat-bootied blocker than makes our rediculous angel token generation give us life and makes our angels die into more angels
1x Reidane, God of the Worthy -- played as Valkmira to masively slow down oposing go-wide strategies (and dragons spitting their fire spells)
Spells: 18
4x Raise the Alarm -- Instant speed blockers and one of the ways to start our token copying engine
4x Into the Roil -- Bounce and stall, even replacing itself later in the game
3x Mythos of Illuna -- Part of the combo, makes 2 copies of our first Anointed Procession, 8 of the next, and then starts breaking the client.
3x Stolen by the Fae -- Bounces a threat and gives us a bunch of bodies. Gives us a rediculous amount of angels.
4x Depose/Deploy -- Stops an attacker while replacing itself, late game makes a billion angel tokens
Enchantments: 7
4x Anointed Procession -- The cornerstone of the jank
3x Divine Visitation -- The part of the jank that makes angels. Running less since reduntant copies are useless and even if they weren't 5cmc isn't something we want a lot of
Planeswalkers: 3
2x Dovin, Grand Arbiter -- stalls by making blockers and gaining life. Late game those tokens become angels
1x Elspeth, Sun's Nemisis -- Really good at stalling with tokens and lifegain, can escape easily with all our cycling and interactive spells hitting the bin.
15 | 4 | 35 | 6 | 0 |
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0 | 0 | 0 | 0 | 0 |
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