Planeswalker (9) | |||
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$3.37€2.290.02 | |||
$4.09€5.855.39 | |||
$0.50€0.290.02 | |||
Creature (9) | |||
$1.14€1.460.06 | |||
$4.21€5.810.87 | |||
$0.49€0.300.02 | |||
Instant, Sorcery, Enchantment, Artifact (13) | |||
$0.30€0.210.03 | |||
$0.34€0.200.02 | |||
$0.75€0.540.02 | |||
$0.40€0.420.18 | |||
Land (29) | |||
$9.00€9.260.17 | |||
$16.43€15.350.17 | |||
$11.36€9.790.24 | |||
$0.37€0.170.02 | |||
$0.30€0.250.02 | |||
$0.30€0.200.02 | |||
2
Forest
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$1.120.03 | ||
2
Island
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$0.190.03 | ||
2
Plains
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$0.500.03 | ||
$5.69€4.040.15 |
$0.50€0.210.02 | |||
$5.67€6.210.03 | |||
$0.20€0.220.03 | |||
$0.33€0.280.04 | |||
$0.40€0.420.18 | |||
$2.86€1.970.20 | |||
$0.94€0.670.04 |
$0.25€0.170.03 | |||
$4.448.86 | |||
$0.75€0.610.10 | |||
$0.50€0.210.02 | |||
$4.30€4.290.55 | |||
$0.55€0.640.03 | |||
$0.98€0.660.02 | |||
$0.20€0.110.03 | |||
$0.25€0.230.03 | |||
$0.20€0.160.03 | |||
$1.29€1.070.02 | |||
$0.22€0.120.03 | |||
$3.34€1.820.04 | |||
1
Wilt
|
$0.25€0.130.03 | ||
$0.94€0.670.04 |
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Learn more Download For WindowsINTRO:
Standard Bant MidRamp list.
Our general gameplan is something like this:
I encourage folks to break the deck down to its core/shell and tweak it from there.
Here is what I would use as a shell for the deck:
4x Uro, Titan of Nature's Wrath
2x Hydroid Krasis
2x Dream Trawler
4x Growth Spiral
3x Elspeth Conquers Death
2x Shatter the Sky
4x Teferi, Time Raveler
2x Nissa, Who Shakes the World
2x Tamiyo, Collector of Tales
+Lands (28-29)
Add and subtract cards from there to your liking.
I made a maybeboard of cards that are worth thinking about. Some I dislike but others swear by (e.g., Arboreal Grazer), some I'm currently/considering testing (e.g., Hushbringer), and others are ideas for future reference (e.g., Neutralize). Check it out if you need some inspiration!
SIDEBOARD:
The sideboard is highly customizable and will depend on a combination of your main deck choices and, more importantly, the meta. That being said, here is the half of the sideboard that I wouldn't recommend touching unless you're confident (I often struggle with sideboards so you'd be in good company):
3x Devout Decree
3x Aether Gust
3x Mystical Dispute
Tweak the other half to your heart's content. In fact, I encourage it. This is a phenomenal deck to grow your sideboard construction skills. Bant has access to some of the most powerful cards in standard (and imo the best sideboard options). Flex those muscles. It was a proud moment for me when I thought of putting 1-2 copies of Questing Beast in the sideboard and the following week saw a couple pros doing the same.
I'm very confident in the 3rd Mystical Dispute and 3rd Devout Decree. I'm also confident in having at least 1 Agent of Treachery for control mirrors (this card also instantly wins you the game if you resolve it against U/W Blink and steal their Thassa, Deep-Dwelling). I think Heliod's Intervention is a very versatile card, but its fit depends on the current meta. A 3rd Aether Gust is very reasonable (you could even main deck the 3rd copy).
The last few slots are in flux. If you find yourself struggling with a particular matchup due to deck construction (i.e., not player error), think about those last few slots. For example, you could try Hushbringer for its sideboard value versus decks that rely on Cat/Oven or Blink effects, and its synergy with Uro, Titan of Nature's Wrath.
ADVICE:
Get comfortable tweaking the deck. Start with small decisions and progress to bigger ones (e.g., do I run any Narset, Parter of Veils?). My best advice is being thoughtful and thorough about each decision--have a reason for every copy of every card you include. Again, Bant has access to some of the best cards in standard, so every slot in this 75 matters. A lot.
Game 1 can be a struggle for this deck in several matchups, especially Aggro decks like Mono Red and Rakdos Sacrifice. These decks can (and often will) run you over in game 1, but the matchup feels very reasonable post-board. I recommend including a couple main board tricks to give you a shot in game 1, but do not go overboard--you risk throwing the matches you should be winning. For example, we can main board a 3rd Shatter the Sky. Not drawing your sweeper against Aggro can be a death sentence, so one extra copy of this make-or-break card is a small price to pay (and it's not terrible in most matchups imo).
One of the most common mistakes I see with Bant MidRamp is people keeping bad hands. Practicing your mulligans with a simulator could be useful. Here are the top 3 things to keep in mind:
Play testing results:
Arboreal Grazer: I tried 2 copies for a few days and did not like it. Others swear by this guy, but I would not recommend more than 1-2. It's just not the kind of ramp we're (most) interested in at such a steep cost in card value. There's a fair argument for him as an anti-Aggro tech, but I think we have better tools.
Edit: There's another argument for this card that I should have mentioned more explicitly before. That is its "high roll" value. I can't deny that turn 2 Teferi, Time Raveler and turn 3 Nissa, Who Shakes the World are powerful. I may test 1-2 copies of this guy again one day--I admittedly did not test him as thoroughly as I tested Tamiyo.
Tamiyo, Collector of Tales: I tested the deck with 0 and 2 Tamiyo. Drawing both copies of Tamiyo felt bad sometimes (primarily versus Aggro), but it's highly unlikely in shorter matches. It's important to note that the long, grindy games in which you're more likely to draw both copies are the games in which she's at her strongest. I've heard at least one pro refer to her as a "do nothing" card (not naming names because that's not the point) for Bant Midramp. I think this is an understandable evaluation of the card for someone whose experience with the deck is, in all likelihood, one day of playing it on MTGA. I mean that sincerely and with no disrespect. Be careful of these evaluations from people, including pros, whose experience with the deck is so constrained. It's not that they made a bad call; it's that they didn't have enough time or data to make a different one. For example, Aggro could have simply been popular that day--I kid you not, this happens all the time (on MTGA especially). If you're unsure about this choice, running 1 copy is safe. In sum, Tamiyo occupies a unique space on the mana curve for this deck, has great synergy with Uro, Titan of Nature's Wrath and Elspeth Conquers Death, and has high enough loyalty to offset this deck's inability to protect her early in most games. She's worth at least 1 slot in the 75. See Update 3/25 for more related to Tamiyo's spot in the deck.
Update 3/25: Removed 1x Uro, Titan of Nature's Wrath (down from 4 to 3); Added 1x Omen of the Sea (up from 0 to 1). I had been looking for a way to fit a single Omen of the Sea into the deck for a week or so now. I think one copy of this card is smart. It's a welcome addition to the lower end of your mana curve, and there are times that you want to minus Teferi, Time Raveler for the card draw and not having a target feels bad. One copy of Omen of the Sea gives you a freebie target for the rest of the game. If I don't like the results, I may try 1x Arboreal Grazer in that slot.
If you don't want to trim any Uro, Titan of Nature's Wrath, you could look at trimming a copy of Tamiyo, Collector of Tales or Shatter the Sky instead. If Aggro is less prevalent in the meta, trimming the 3rd sweeper is the obvious choice. Trimming an Uro or Tamiyo is a bit awkward because they synergize so well together. After trimming an Uro, I'm considering also trimming a Tamiyo for a 29th land. The reason is simple: missing your 5th land drop (sometimes even 6th) is RIP.
Update 4/5: Minimal changes--mostly small tweaks adapting to the meta. This might be the final update before Ikoria, but we'll see if there are any major shakeups. I plan to update the list for Ikoria--there's currently no reason to believe this archetype will be less viable in Ikoria. Anyway, here are a few points I thought worth mentioning:
Update 4/11: Final update before Ikoria! I haven't made any big changes to the list, but I wanted to quickly comment on a couple important trends we've seen over the past week re: the latest popular iteration of Bant MidRamp and its success.
***IKORIA***
Welcome to Ikoria! I'll begin my updates for this deck in IKO meta here. Bant MidRamp remains my favorite tournament deck for the moment and it's hard to imagine the meta evolving in a way that pushes us out. Let's dive right in!
What did IKO give us?
That's right--our job as Bant MidRamp in IKO is less about figuring the deck out and more about adapting to the new meta.
I have 3 plans/goals for this deck in early IKO:
Update 4/21:
Update 4/27: There's a real chance that the 60-card version of Bant MidRamp is overall inferior to the 80-card Yorion, Sky Nomad version. I've played both and, while both are good decks, it's hard to say no to Yorion, Sky Nomad as a free card. We're trading one type of consistency (smaller deck, better chance of drawing any single card) for another (guaranteed Yorion). I will create a separate deck for the Yorion version.
CONCLUSION:
Great meta deck right now with room to grow and adapt. Do not get too comfortable with any list of 75 for this deck--its ability to adapt is its greatest strength. Experiment with it and have fun!
A few thoughts on the overall deck as Theros meta comes to a close:
I hope folks have enjoyed--and continue to enjoy--this deck as much as I have. Thank you for reading and take care.
2 comments
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Thank you for the kind words. :)
Glad you found it helpful!