Hero's Blade onto everything you possible can that is able to attack since *most* of the creatures are legendary your going to want to summon a legendary on 2nd main phase everyturn so its setup for the next turn. Rally for 3 should give you back almost every sigle creature from your graveyard. Even if you Rally for 2 youd still be getting back like 70% of the creatures. You only want to rally during declare blocks on your opponents turn. Call to Glory you want to cast during Damage step on your turn because it effecively gives all your creatures Vigilance and +1/+1. Kusari-Gama is beautiful because if you get equipped on a creature it and then swing with it and your opponent blocks it deals the damage to *all* of their creatures besides what they actually blocked with. I don't believe many people would actually think into blocking to save their most valued creature on board if they block the creature attacking with that equipped and would just chump or trade like normal. Great way to get rid of mana dorks and other annoying creatures that give effects to stuff wth +1/+1 counters etc. If you get Akroma's Memorial out you should have the game in the bag. If you absalutely must Cast Memorial during main phase 1 and then Rally the Ancestors. Combat should then be every single one of your creatures. I definitely wouldnt do that tho if you know your opponent leaves mana open for a Settle the Wreckage.
I know Transguild Promenade is a strange choice but the better alternative's were Mana Confluence and Battlefield Forge which deal you 1 damage each time you use them for on color. Gateway Plaza, Unknown Shores, Painted Bluffs or Rupture Spire would also be alternatives if you don't have Transguild Promenade. The Nykthos, Shrine to Nyx is in here to allow you to ramp out as much as possible using white mana.
**Note** I built this deck in paper in 2015. It is now July 2019. So their may be weaknesses this deck has to some new things like Nahiri, Storm of Stone, Mass Manipulation, and River's Rebuke. I am thinking about upgrading this deck because of some of the new War of The Spark cards that I feel would go good in here. These include Nahiri, Storm of Stone, Finale of Glory, Finale of Promise, The Wanderer, Angrath, Captain of Chaos, and Samut, Tyrant Smasher. However itd be a intresting idea to use Saheeli, Sublime Artificer to clone Obelisk of Urd onto one of the tokens she creates. I'd be ify on using Kaya, Bane of the Dead and Tibalt, Rakish Instigator as they are very situational. I would definitely add Karn's Bastion if I added the Planeswalkers in. Blast Zone would be a great sideboard choice as a affordable near functional copy of Chalice of the Void.
The updated version of this deck may be found here.
Creature (25) | |||
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$0.40€0.160.03 | |||
$5.71€2.260.02 | |||
$0.29€0.140.03 | |||
$0.24€0.130.03 | |||
$2.43€0.990.02 | |||
$0.46€0.280.02 | |||
$0.39€0.170.03 | |||
$0.89€0.370.02 | |||
$1.40€0.650.02 | |||
Instant, Sorcery, Enchantment, Artifact (16) | |||
$5.15€1.730.02 | |||
$2.84€1.830.02 | |||
$0.25€0.110.03 | |||
$6.00€1.160.02 | |||
$0.45€0.270.02 | |||
$0.25€0.27 | |||
$0.50€0.490.02 | |||
$33.08€16.560.02 | |||
Land (20) | |||
9
Plains
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$0.19€0.020.03 | ||
6
Mountain
|
$0.15€0.030.05 | ||
$37.31€26.260.15 | |||
$0.64€0.25 |
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