Deck contains 10 invalid cards for this format:
Eiganjo, Seat of the Empire (NEO),
Eruth, Tormented Prophet (VOW),
Prosper, Tome-Bound (HBG),
Halo Fountain (SNC),
The Reality Chip (NEO),
Forsaken Crossroads (Y22),
Rite of Harmony (MID),
Katilda, Dawnhart Prime (MID),
Teferi, Who Slows the Sunset (MID),
Vivien on the Hunt (SNC)
Simulating MTG Arena Best of 1 starting hand (Simplified, true algorithm in MTGA not revealed by Wizards yet)
COMPARE WITH AETHERHUB COLLECTION
Add at least 100 different cards to your collection and set it as your Compare Collection on the manage page to see what cards from this deck you are missing.
COMPARE WITH MTG ARENA COLLECTION
Compare your MTG Arena Collection with AetherHub decklists or any other decks found on the web with the MTGA Assistant extension. Syncing your account will automatically upload your collection so you can see what cards you are missing right here.
This simulator uses your browser to calculate the starting hands. Input the number you want to simulate.
How Many Lands do I Need?
These are general recommendations for a 60 card deck.
Lands
CMC
Description
18
0.48-0.80
Low Curve Deck - You need 1 or 2 lands to function and have no 3-drops in the deck
19-20
0.80-1.44
Low Curve Deck - You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops
21-22
1.44-2.08
Aggro Deck - You need 2 lands on turn 2 every game and 3 lands on turn 3 for several 3-drops
23
2.08-2.40
Aggro Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
24
2.40-2.72
Midrange Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
25
2.72-3.04
Midrange Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 often
26
3.04-3.36
Control Deck - You need the 3rd land drop to function and want to hit your 4th land often
27
3.36-3.68
Control Deck - You need the 4th land drop to function and want to hit your 5th land often
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Hypergeometric Distribution
The hypergeometric MTG calculator can describe the likelihood of any number of successes when drawing from a deck of Magic cards.
It takes into account the fact that each draw decreases the size of your library by one, and therefore the probability of success changes on each draw.
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