Card

Angel's Grace

Instant


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.


  The List (PLST)
#6, Rare

Illustrated by: Mark Zug

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2006-09-25
    The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.
  • 2013-06-07
    Casting a spell with split second won’t affect spells and abilities that are already on the stack.
  • 2013-06-07
    Split second doesn’t prevent players from performing special actions. Notably, players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2013-06-07
    Split second doesn’t prevent triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2006-09-25
    Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • 2006-09-25
    After the effect wears off during the cleanup step, you’ll lose the game if your total is 0 or less (or you have ten or more poison counters).
  • 2006-09-25
    If your life total goes below 1, being dealt damage will not increase it back up to 1.
  • 2006-09-25
    You can’t pay more life than you have.
  • 2013-06-07
    Split second doesn’t prevent players from activating mana abilities.
  • 2013-06-07
    Players still get priority while a card with split second is on the stack.
  • 2013-06-07
    If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  • 2021-03-19
    After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • 2021-03-19
    Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a 5/5 creature with lifelink that deals damage to you will still cause its controller to gain 5 life, even if that damage reduces your life total from 3 to 1.
  • 2021-03-19
    Angel’s Grace doesn’t stop loss of life from effects that say that you lose life.
  • 2021-03-19
    If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).
  • 2021-03-19
    You can’t pay more life than you have, even if you won’t lose the game.
  • 2021-03-19
    In a Commander game, combat damage you’re dealt by a commander is still tracked, even if it doesn’t change your life total.
  • 2021-03-19
    Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • 2021-03-19
    Players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2021-03-19
    Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
PRINTS USD EUR Tix
$4.74 €2.17
$5.16 €2.34 0.03
$5.64 €1.86 0.02
$5.00
USD Non-foil