Card

Angel's Grace

Instant


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.


  Modern Masters (MMA)
#4, Rare

Illustrated by: Mark Zug
Multiverse ID: 370545

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2013-06-07
    Split second doesn't prevent players from activating mana abilities.
  • 2013-06-07
    Split second doesn't prevent triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • 2013-06-07
    Split second doesn't prevent players from performing special actions. Notably, players may turn face-down creatures face up while a spell with split second is on the stack.
  • 2013-06-07
    Casting a spell with split second won't affect spells and abilities that are already on the stack.
  • 2013-06-07
    If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
  • 2013-06-07
    Players still get priority while a card with split second is on the stack.
  • 2006-09-25
    Angel's Grace doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • 2006-09-25
    If your life total goes below 1, being dealt damage will not increase it back up to 1.
  • 2006-09-25
    The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as "lose 1 life" or "pay 1 life") can reduce your life total below 1 as normal.
  • 2006-09-25
    You can't pay more life than you have.
  • 2006-09-25
    After the effect wears off during the cleanup step, you'll lose the game if your total is 0 or less (or you have ten or more poison counters).
PRINTS USD EUR Tix
$4.70 €1.75
$5.09 €2.17 0.03
$4.49 €1.69 0.02
$4.45
USD Non-foil
USD Foil
EUR Non-foil
EUR Foil