Card

Whiplash Trap

Instant — Trap


If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.


  Mystery Booster (MB1)
#546, Common

Illustrated by: Zoltan Boros & Gabor Szikszai

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-10-01
    You may ignore a Trap’s alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met.
  • 2009-10-01
    Casting a Trap by paying its alternative cost doesn’t change its mana cost or converted mana cost. The only difference is the cost you actually pay.
  • 2009-10-01
    Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay.
  • 2009-10-01
    You must target two creatures as you cast Whiplash Trap. If you can’t (because just one creature is on the battlefield, perhaps), you can’t cast the spell.
  • 2009-10-01
    You can target any two creatures, not just ones that entered the battlefield this turn.
  • 2009-10-01
    Casting a Trap by paying its alternative cost doesn’t change its mana cost or mana value. The only difference is the cost you actually pay.
PRINTS USD EUR Tix
$0.20 €0.05
$0.20 €0.09
$0.25 0.15
$0.20 €0.05 0.03
$0.20
USD Non-foil