Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Commander Masters (CMM)
#636, Rare |
Illustrated by: Warren Mahy
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$13.42 | €12.59 | 0.02 | |
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$15.03 | |||
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$12.86 | €14.25 |