Land Destruction In Standard, Pioneer, Modern, & Commander

Genoslugcs July 6, 2023 4 min
Land Destruction In Standard, Pioneer, Modern, & Commander

Strategies that destroy opposing lands (land destruction) have always been controversial. Especially in casual formats like Commander, where playgroups often boycott the strategy altogether, deeming it "unfun to play against" and "making games take too long." While those may be valid concerns, it isn't enough to keep devoted LD players from doing what they love - Blowing up opposing lands. Today, I'd like to talk about MTG land destruction, including looking at lists from several formats.

MagicArenaCodes

If you hate seeing all that mana-producing real estate on the opposing battlefield, you're in the right place. So, sleeve up those Armageddonimage and prepare to be the most hated player at the table. Let's jump right in, starting with Standard.

Standard

Land Destruction By Arne Huschenbeth

Gameplay Video

As it turns out, many of the top decks in Standard don't play many basic lands, and that's the perfect scenario to play land destruction. I would say the core of this deck is having access to four Demolition Fieldimage and Field of Ruinimage, as they'll be how you blow up lands. However, the number of cards in Standard that can support them is surprising.

You May Also Like: The Top Best New Cards of Standard 2023 (Half Year Later)

For example, Ao, the Dawn Skyimage can dig for them, and Serra Paragonimage & The Restoration of Eiganjo // Architect of Restorationimage is used to reuse them from the graveyard, which is backbreaking if the opponent doesn't have basic lands they can grab. Oh, and speaking of basics, there are plenty of cards (Ambitious Farmhand // Seasoned Catharimage & The Restoration of Eiganjo // Architect of Restorationimage) which grab plains for you. Not only does this ensure you have mana after losing your utility lands, but it also makes Lay Down Armsimage mighty.

Pioneer

 

Gruul Land Destruction By Meryn MTG

Main 60 cards (17 distinct)
Creature (19)
$1.74€2.800.45
$0.49€0.440.03
$0.40€0.260.03
$6.00€4.320.02
$0.49€0.300.02
Planeswalker (5)
$3.08€2.870.31
$2.50€2.240.22
Instant, Sorcery, Enchantment, Artifact (15)
$0.22€0.120.03
$0.20€0.100.03
$0.28€0.100.02
Land (21)
$0.110.03
$0.20€0.100.03
$0.150.03
$4.15€2.980.02
$11.10€9.670.46
$2.19€2.020.03
Side 15 cards (7 distinct)
$0.15€0.030.04
$2.67€2.120.02
$2.48€1.830.35
$0.15€0.060.03
$2.14€2.190.98
$0.33€0.180.03
$0.30€0.150.02

 Gameplay Video

As a secret lover of Modern Ponza, Meryn MTG adapted the archetype to Pioneer and had nice results - Even if some cards might look over cost, there's plenty of tempo and ramp. The deck destroys lands using Frenzied Tillingimage, Haphazard Bombardmentimage, Sylvan Primordialimage, Memorial to Warimage, and Demolition Fieldimage.

Frenzied Tillingimage not only puts the opponent down a land but also accelerates you by one, which really helps cast the other more expensive spells mentioned above. With a playset of Elvish Mysticic and Llanowar Elvesimage, it's not uncommon to cast this on turn three. If you make all your land drops, you can even cast one of the seven mana spells the turn after you cast this.

Haphazard Bombardmentimage can remove any permanent type except enchantments; This of course, includes lands. So, not only is it a land destruction spell, but it comes in clutch against key creatures or Planeswalkers. Another key thing to consider is that this doesn't target the permanents. This makes it very effective against Lotus Fieldimage, which usually wouldn't be able to be removed.

Sylvan Primordialimage is a jack-of-all-trades card in the deck. Like Bombardment, its main purpose is to destroy lands but can also remove other permanents. Furthermore, it's a big enough threat to threaten lethal damage quickly - Especially on diminished boards when opponents can't cast significant threats thanks to not having mana.

Meryn's original list was made before Demolition Fieldimage was a thing, so I added it in place of Memorial to Warimage without issue.

Modern

8-Field Ponza By Mhayashi

Main 60 cards (13 distinct)
Instant, Sorcery, Enchantment, Artifact (28)
$15.00€19.9611.61
$0.25€0.210.03
$0.39€0.39
$0.37
$0.23€0.140.03
$0.30€0.210.03
$0.25€0.220.03
Creature (8)
$6.76€10.790.97
$5.30€8.261.50
Land (24)
$2.19€2.020.03
$0.25€0.170.04
$0.150.03
$38.77
Side 15 cards (6 distinct)
$0.50€0.200.02
$0.64€0.530.04
$0.20€0.140.03
$0.70€0.380.02
$5.63€5.492.35
$0.350.21

Gameplay Video

This list doesn't look like the classic Ponza lists that longtime players associate with the classic MTG land destruction builds, but this is a mighty list. That said, let's take a look at how the deck does its thing. For land destruction/disruption spells, we have Flame Slashimage, Field of Ruinimage, and Demolition Fieldimage. This package victimizes greedy Modern mana bases, which usually don't play more than two or three basics.

Beyond these spells, you have a plethora of burn/removal spells like Flame Slashimage, Lightning Boltimage, Pyrite Spellbombimage, Furyimage, and Unholy Heatimage. The delirium on Unholy Heat is made possible by the varied card types and a package of looting effects from Seasoned Pyromancerimage and Fable of the Mirror-Breaker // Reflection of Kiki-Jikiimage.

The deck also plays four copies of Urza's Sagaimage, which I'm assuming is why the deck doesn't play Blood Moonimage. Mhayashi is the master of mono-red, so I trust their judgment on leaving it out. The Saga can grab Mishra's Research Deskimage (for card advantage), Pyrite Spellbombimage, and several hate pieces from the sideboard.

Commander

Zo-Zu Land Destruction

Commander 1 cards (1 distinct)
$8.38€2.970.02
Main 99 cards (74 distinct)
Creature (19)
$0.25€0.220.03
$1.53€2.580.49
$0.98€0.370.02
$1.12€0.750.04
$0.61€0.490.04
$0.99€1.230.16
$1.65€0.60
$0.40€0.200.02
$0.35€0.260.03
$2.00€1.310.48
$11.00€12.50
$2.99€2.630.18
$0.24
$13.09€8.010.15
$0.48€0.210.03
$2.05€0.860.02
$16.16€8.990.67
Instant, Sorcery, Enchantment, Artifact (48)
$3.58
$5.56€2.730.54
$1.41€1.180.02
$4.26€0.540.03
$0.19€0.060.03
$0.69€0.93
$2.34€2.13
$0.25€0.210.03
$2.07€0.950.12
$1.10€0.841.78
$0.42€0.180.03
$0.23€0.120.03
$0.25
$0.25€0.170.03
$6.74€5.710.91
$3.90€2.141.81
$0.25€0.210.04
$3.46€2.32
$1.00€1.450.03
$0.58€0.690.02
$0.70€1.270.03
0.08
$0.60€0.514.00
$0.40€0.210.03
$0.50€0.370.02
$0.20
$1.62
$0.25€0.120.02
$5.52€4.92
$0.75€0.880.12
$17.99€14.06
0.22
$2.50€1.250.12
$2.05€1.340.18
$7.47€7.891.66
$3.77€1.810.02
$3.75€2.130.02
$5.94€3.130.02
$1.32€1.030.08
$3.85€0.890.02
$0.60€0.540.02
$10.85€4.360.12
$0.95€0.540.02
$2.25€1.730.58
$7.27€3.17
$0.32
Planeswalker (1)
$0.57€0.390.02
Land (31)
$0.75€0.500.04
$0.25€0.170.04
$0.79€0.690.03
$24.95€13.420.03
$0.150.03
$0.20€0.100.03

This is a pretty typical Zo-Zu, the Punisher land destruction list for EDH. I like this build for LD for a few reasons - First, it's fun to play. Next, it's a group slug/burn deck using land hate to damage players. Zo-zu himself, Cemetery Gatekeeperimage, Price of Progressimage, Wildfireimage, Ankh of Mishraimage, Dingus Eggimage, Burning Earthimage, and Manabarbsimage are all good examples of what I mean.

Many of the damage-dealing effects in the deck are symmetrical and hit you (the pilot) as well. However, plenty of damage enhancers ensure everyone else feels it more than you do and speeds up games. Things like Mechanized Warfareimage, Furnace of Rathimage, Torbran, Thane of Red Fellimage, City on Fireimage and Solphim, Mayhem Dominusimage all shine in this department.

Then, of course, there are mass and single-target land destruction spells and Blood Moonimage effects. Here is a quick list:

In my experience, land destruction decks like this are the most socially acceptable. Please make no mistake, it's a devoted LD deck, and your opponents will be salty. That said, it packs enough of a punch (to all players) that the games usually don't take forever to close out, which is the main concern to most players.

You May Also Like: Top 10 Saltiest Commander Cards

If you've got the green light to blow up lands in your playgroup and haven't tried Zo-Zu, the Punisher, try it out. It's a real red player, live fast and win or die deck, and it's a lot of fun to play.

Conclusion

When I first transitioned from kitchen table magic to playing Modern, I didn't take long to run into classic Ponzo. I remember thinking, "wow, this sucks... And it's kinda awesome." Soon after, I started trying the builds for myself and realized how disruptive blowing up lands could be.  If you're a fan of the archetype, you have options, regardless of your format. So, try one out and let me know how it goes.

Comments

Login to comment

0 comments

Search Articles

Enter The Battlefield Prepared

With the MTGA Assistant deck tracker MTGA Assistant