Multiverse Legends Limited Ratings

The AI ratings are gathered with from the MTGA Assistant deck tracker. Pro ratings are provided by Nizzahon Magic. The Pro ratings and comments are made before the set officially releases while the AI ratings are dynamically updated with new data all the time.

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.
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Anafenza, Kin-Tree Spirit

AI Rating: 4.4
Pro Rating: 4.0

You don’t have complete control over where the counter goes, but it doesn’t really matter – adding “Put a +1/+1 counter somewhere” to every one of your nontoken creatures is a major upgrade, and that makes this a two drop that can really make things get out of hand.

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Daxos, Blessed by the Sun

AI Rating: 2.5
Pro Rating: 3.0

On its own, Daxos is a 2/2, and it will often have higher toughness than that – plus all the incidental life gain is nice. That said, this format doesn’t have a life gain deck in it – nor does it really have an Enchantment deck, nor does it have very many other cards that care about Devotion. So, it doesn’t do

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Elesh Norn, Grand Cenobite

AI Rating: 4.9
Pro Rating: 5.0

7 mana is a lot, but obviously Elesh Norn has an absolutely massive impact on the board right away, often wiping away several opposing creatures and allowing your board to attack far more effectively. She often simply wins the game the turn she comes down.

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Kenrith, the Returned King

AI Rating: 4.8
Pro Rating: 4.0

Even if you can’t use all of Kenrith’s abilities, he ends up being a 5-mana 5/5 that will have access to at least a couple of these, and that’s plenty for him to be good since every single ability he brings to the table is pretty impactful.

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Kwende, Pride of Femeref

AI Rating: 1.5
Pro Rating: 2.0

A 4-mana 2/2 with Double Strike isn’t a complete disaster, and this does upgrade a few other cards. Unfortunately, there aren’t very many First Strikers in this set.

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Sram, Senior Edificer

AI Rating: 3.4
Pro Rating: 3.0

This set doesn’t have an overwhelming umber of cards with these types – there are 7 Auras, 3 vehicles, and 8 Equipment – and a lot less of all of those if we only talk about Commons and Uncommons. That said, there’s definitely enough around for Sram to draw you a card sometimes, and he has a fine baseline.

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Thalia, Guardian of Thraben

AI Rating: 4.2
Pro Rating: 3.5

Thalia’s always a nice card because of her bae stats Her tax effect is symmetrical, but you’re the one playing Thalia, so you have control over when you cast her – if you really need to cast some noncreature spells just don’t play her, and she’s even better if you don’t have a ton of noncreature spells in your deck.

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Baral, Chief of Compliance

AI Rating: 2.5
Pro Rating: 3.0

Decreasing the cost of spells is nice, and there are a couple of playable counterspells in the set.

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Emry, Lurker of the Loch

AI Rating: 2.7
Pro Rating: 1.0

This set isn’t artifact heavy enough for Emry to work that well. She does mill you, which Blue/Black can get some value out of, but the absence of a critical mass of good Artifacts makes her pretty bad overall.

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Inga Rune-Eyes

AI Rating: 3.3
Pro Rating: 2.5

You’re mostly just paying for a 4-mana 3/3 with Scry 3. Luckily that’s a passable rate. You will be able to trigger her other ability on occasion, but don’t count on it.

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Jin-Gitaxias, Core Augur

AI Rating: 4.1
Pro Rating: 0.0

10 mana just isn’t accessible enough in Limited for Jin-Gitaxias to ever come down. There is a bit of reanimation and some other ways to cheat things into play, and if you can make that happen he gets pretty insane, but it isn’t a big enough feature in the format for him to be remotely playable.

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Tetsuko Umezawa, Fugitive

AI Rating: 3.4
Pro Rating: 2.0

At worst, Testuko is a an unblockable 1/3, and most Blue decks will have a few other creatures who can benefit.

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Ayara, First of Locthwain

AI Rating: 3.7
Pro Rating: 3.0

Triple Black is a challenge in Limited, but Ayara does a good job of paying you off if you go mono or mostly-black, as making most of your creatures drain 1 life on ETB is great, as is cashing them in for a card. She will be pretty nice even if you can’t play her until later because of her mana.

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Horobi, Death's Wail

AI Rating: 4
Pro Rating: 2.0

A 4-mana 4/4 flyer is a pretty nice rate, the rest of this card’s text has its pros and cons. It turns basically everything that targets into a removal spell, and that may benefit your opponent more than it benefits you! It is fairly hard to control how things will go there. Obviously, you can build around it to some extent, but you still can’t count on your opponent being capable of targeting anything.

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Seizan, Perverter of Truth

AI Rating: 4.6
Pro Rating: 1.0

This effect is symmetrical, and your opponent gets to take advantage of those new cards first. Now, they do also lose life first, but that doesn’t really make up for things here. I don’t like giving my opponent the cards that might let them just remove Seizan before I get to take advantage of them.

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Sheoldred, Whispering One

AI Rating: 5
Pro Rating: 5.0

Sheoldred’s great. You play her and pass the turn, and your opponent immediately loses something, and then if you get to your upkeep you reanimate something. If you get to take advantage of that turn cycle even once, it is going to be hard for you to lose, and most of the time your opponent won’t be able to deal with it before they at least lose a creature.

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Skithiryx, the Blight Dragon

AI Rating: 4.7
Pro Rating: 4.0

A 5-mana 4/4 Flyer is still a nice baseline, and this throws in a whole lot of extra value, including the ability to end the game with Poison. Regeneration and Haste are great things to have too – it makes it very hard to deal with this.

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Tymaret, Chosen from Death

AI Rating: 2.8
Pro Rating: 2.5

Hating on graveyards has some real value in this format, especially against Blue/Black decks, and Theros is basically always going to have a decent stat-line and bring some incidental life gain along for the ride.

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Yargle, Glutton of Urborg

AI Rating: 0.7
Pro Rating: 1.0

If you want a big vanilla creature, Yargle does the job. But…you really shouldn’t want that. The low toughness makes him a real liability.

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Captain Lannery Storm

AI Rating: 4.2
Pro Rating: 3.0

The turn this comes down this is a three mana 2/2 with Haste that makes a treasure when it attacks, and can threate to be a 3/2. If she’s allowed to attack more than once the value she brings in terms of treasure is really good. She does have diminishing returns the longer the game goes on, though, especially because this isn’t exactly a treasure-heavy format.

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Ragavan, Nimble Pilferer

AI Rating: 4.9
Pro Rating: 4.0

Ragavan is obviously insane in basically all constructed formats, but in a non-cube Limited format like this one, he is merely quite good. If you play him early he will be giving you a whole bunch of value since you’re going to effectively draw cards and ramp and fix your mana – and Dash means you can sneak it in sometimes. However, the board does quickly become populated enough that Ragavan just ends up being a one mana 2/1 by the mid to late game – which is fine, but nothing special.

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Squee, the Immortal

AI Rating: 3.5
Pro Rating: 3.5

Squee just doesn’t’ stay dead! The ability to continually return from the graveyard or exile means you can just keep trading this off if you’re on defense, or just keep on sending it in if you’re on offense. It also works well with the Sacrifice stuff in the set. It is still just a 2/1, but that recursion is nice.

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Urabrask the Hidden

AI Rating: 4.8
Pro Rating: 4.0

A 5-mana 4/4 with Haste is decent, and the upside of Haste to everything is pretty real on subsequent turns – and if your opponent’s stuff has to enter tapped, your things with Haste are even more likely to be able to get in there for damage.

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Valduk, Keeper of the Flame

AI Rating: 1.8
Pro Rating: 1.5 // 3.0

I don’t think every Red deck will automatically have the things it needs for this to spit out a Spark elemental every turn, and its pretty bad when you’re not doing that.

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Zada, Hedron Grinder

AI Rating: 1.3
Pro Rating: 1.5 // 3.5

Zada is really sweet if you are a deck that uses combat tricks and goes wide because using a combat trick on every one of your creatures look insane, and that does look like something many Red decks will do in the format. That said, the base level thing you get here is a Hill Giant, and this is probably another one that needs a build around.

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Fynn, the Fangbearer

AI Rating: 3.2
Pro Rating: 2.0

Even if you have 0 other death touch creatures in your deck, Fynn being a one mana 1/3 with Deathtouch is already acceptable, there are also a few other deathtouchers at lower rarities in the set, including two Commons. That said, you probably shouldn’t really count on poisoning someone out with this, especially because the larger set doesn’t have much in the way of poison.

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Goreclaw, Terror of Qal Sisma

AI Rating: 4.3
Pro Rating: 3.5

On its own, Goreclaw attacks as a 5/4 trampler, and if you have some other beefy creatures around it gets even better. You’ll often have those big creatures in Green too.

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Renata, Called to the Hunt

AI Rating: 2.8
Pro Rating: 3.5

Renata giving your creatures a +1/+1 counter when they enter is great, especially because this set has +1/+1 counter synergy, and sometimes Renate will also have pretty high power.

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Vorinclex, Voice of Hunger

AI Rating: -0
Pro Rating: 0.0

Like we saw with Jin-Gitaxias, 8 mana just isn’t something you can count on getting, and Vorinclex’s abilities honestly aren’t even that great by the late game in Limited. You don’t have anything to spend all that mana on most of the time, and making your opponent’s mana worse doesn’t matter a whole lot either.

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Yedora, Grave Gardener

AI Rating: 3.8
Pro Rating: 3.5

This is a 5-mana 5/5 that lets you get some value out of dead creatures, and sometimes it can even ramp you.

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Aegar, the Freezing Flame

AI Rating: 1.4
Pro Rating: 2.5

This was a powerhouse in Kaldheim Limited, pretty much an Uncommon bomb -- but that set had a heavy spell theme and Giant tribal all over the place. Blue-Red only has spells as a sub-theme this time around, and the set only has two Giants in it – and one of them is Mythic. Mostly in this format, we’re talking about a three mana 3/3 that draws you a card when you do excess damage with a spell.

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Arixmethes, Slumbering Isle

AI Rating: 3.4
Pro Rating: 0.0

This is effectively a 4-mana mana rock when you play it at first, and it does do a decent job of accelerating your mana – but that’s all it would be for awhile. You have to cast five spells to turn it into what is basically a vanilla 12/12. This is is a horrendous top-deck, and if you do play it on turn four, transforming it quickly is unlikely. Basically, its never good.

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Atraxa, Praetors' Voice

AI Rating: -0
Pro Rating: 4.0

Mana isn’t amazing in this format, but if you’re partly Green you have access to some fixing, there are also common dual lands, and Skittering Surveyer is in the format! Point here is that casting this is possible, but difficult. If you can cast it she’s pretty insane, proliferate does some serious work in this format between all the +1/+1 counters and Battles. You can make battles you are defending even harder to defeat, for example – in addition to getting a creature with a bunch of amazing keywords that can simply win the game by attacking. Her mana requirements keep her out of the straight up “bomb” range, so if mana ends up being better than I expect, she’ll easily be a bomb.

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Atris, Oracle of Half-Truths

AI Rating: 4.2
Pro Rating: 4.0

This is going to at least give you a 2-for-1, load your graveyard, and give you a 3/2 Menace. That’s a great deal.

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Aurelia, the Warleader

AI Rating: 4
Pro Rating: 4.5

Thanks to having both Flying and Haste, this is likely to be able to attack successfully the turn it comes down, and then give you an extra combat phase immediately, and even if that just means you attack with her again, you’re going to feel pretty good. Most of the time, it will mean you can attack with other things an additional time too!

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Brudiclad, Telchor Engineer

AI Rating: 4.2
Pro Rating: 5.0

A 6-mana 4/4 that spits out a 2/1 with Haste every turn is a strong card, and this offers some additional token upside. If you play it in your first main phase, you get that 2/1 the turn you play it, so even if Brudiclad goes down, you have some value left over – and if its left in play it becomes a major problem. This works really well with Incubators too, because they have base power 0/0, so if you have them all become 2/1s they will become significantly larger.

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Dina, Soul Steeper

AI Rating: 1.3
Pro Rating: 2.5

Life gain is not a huge theme in the format, which really limits how good Dina can be. There is incidental life gain around that she certainly takes advantage of, and her ability to buff herself can be useful sometimes too.

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Ezuri, Claw of Progress

AI Rating: 4
Pro Rating: 3.5

If you have small creatures, Ezuri starts to do some pretty great stuff, as even just getting one +1/+1 counter a turn is pretty awesome, and you can end up with far more. It does take some work to really get it going of course, since it is just a Hill Giant at first, but I think decks will have enough creatures to give you experience counters.

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Firesong and Sunspeaker

AI Rating: 2.3
Pro Rating: 2.5

This gets nice with damaging spells, and there are of course many of those in Red – and even one in White in this set. Gaining life off of all of that is pretty powerful.

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Firja, Judge of Valor

AI Rating: 2.7
Pro Rating: 3.5

This has decent base stats, and it will net you cards sometimes. It even loads your graveyard if you’re interested in that.

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Grimgrin, Corpse-Born

AI Rating: 4.6
Pro Rating: 4.0

Entering tapped is a big problem, but there is plenty of sacrifice fodder in the format that lets this untap, and it is a free sacrifice effect which is always very threatening – and the fact it can destroy something when it attacks is really nice. This can really go wild if the board is set up correctly for it, but it does take some work.

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Gyruda, Doom of Depths

AI Rating: 4.6
Pro Rating: 5.0

Trying to meet the companion requirement here is definitely worth I, buteven if you end up not meeting the Companion requirement, Gyruda is still a bomb, because it is a 6-mana 6/6 that virtually always reanimate something on ETB.

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Imoti, Celebrant of Bounty

AI Rating: 3
Pro Rating: 4.0

A 5-mana 3/1 isn’t good, but this has Cascade – so you’re also going to get something else, and even if it is just a one mana spell you’re getting a decent deal – if you hit something that costs 4 it will feel pretty insane. Granting Cascade to your expensive stuff is a nice thing to have around too, and if you can follow this by casting a six drop on the next turn its pretty hard for you to lose.

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Jegantha, the Wellspring

AI Rating: 3.8
Pro Rating: 4.0

Sometimes in Limited you just end up with a deck that meets this requirement when you aren’t even trying. Typically, you end up making 2 or 3 different picks to play Jegantha as your companion, and that cost is definitely worth effectively having this available to you in your opening hand every single game, even if you have to pay three generic to put it into your hand. The card itself has a nice body and can even help you with mana little bit

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Judith, the Scourge Diva

AI Rating: 3.6
Pro Rating: 4.5

This is going to be great in this format. Black/Red looks like a strong sacrifice deck, so adding a ping every time one of your things dies is great. She does stay nontoken, so she doesn’t let you go crazy with Incubators, but she still has a massive amount of upside – and the fact she buffs all your stuff right away is great too. Going to combat when Judith is in play is going to give your opponent nightmares. She even counts herself, so it is hard for your opponent to ever escape without something getting pinged.

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Juri, Master of the Revue

AI Rating: 2.8
Pro Rating: 3.5

Again, sacrifice decks in this format look legit, so this is an incredibly nice payoff for that deck. Even if it never grows, the fail case is a two mana 1/1 that pings something when it dies. That isn’t great, but that’s the fail case, and this becomes more and more of a problem as the game goes on.

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Kaheera, the Orphanguard

AI Rating: 2.1
Pro Rating: 2.5

You’re not meeting this requirement, and you just won’t have that many creatures that Kaheera buffs.

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Keruga, the Macrosage

AI Rating: 4.4
Pro Rating: 4.0

Making this your Companion is going to be a challenge, especially if the format is one where you need to add to the board by turn two, and it probably is. The good news? Keruga is great in your main deck. Even if it just draws you one card on ETB you’ll be very happy, and it can often draw you multiple cards

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Kroxa, Titan of Death's Hunger

AI Rating: 4.4
Pro Rating: 3.5

Playing this on turn two is pretty decent. If it was just a Sorcery that did that it would probably be a 1.5 -- However, if it ever Escapes the graveyard, it is a complete and utter beating, since the effect keeps triggering and eventually is a real problem for your opponent. Black has lots of ways to mill itself in the format too, so I think getting Kroxa to come back once is fairly doable – it does still take some pretty real work, though.

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Lathiel, the Bounteous Dawn

AI Rating: 3.6
Pro Rating: 3.0

This can gain life all on its own, but it is also small enough that it isn’t really going to survive gaining you that life. You need some other incidental life gain around to really take advantage. There’s enough life gain in Green/White for this work out fairly well.

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Lurrus of the Dream-Den

AI Rating: 4.7
Pro Rating: 4.0

Lurris is another companion where it is kind of tough to make it your Companion. However, doing so can be pretty nuts! Keep in mind it only looks at permanents, so you can still run lots of expensive instants and sorceries. If you do meet the Companion requirement it means Lurrus will be able to get basically all nonland permanents out of your graveyard, and that value is just absurd, especially because it is a three mana 3/2 with Lifelink. Ideally, you play Lurrus and then you play something out of your graveyard, and you’re already way ahead. I don’t recommend forcing this as a Companion in all situations, but you can definitely have a solid deck that can play Lurrus, and if you end up with Lurrus in your deck you’re still in great shape.

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Lutri, the Spellchaser

AI Rating: 4.2
Pro Rating: 4.0

Lutri is the easiest of these to make your Companion. Most of the time in Limited you end up with a singleton deck, so you don’t even have to try very hard. Lutri isn’t quite as powerful as some of his fellow companions, but being the easiest to make your companion certainly matters. And it isn’t like he’s a slouch either, a three mana 3/2 with Flash that copies one of your spells is definitely powerful.

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Niv-Mizzet Reborn

AI Rating: 2.8
Pro Rating: 1.0

The mana here is tough, and there aren’t really enough cards in this set that Niv-Mizzet can even hit and put in your hand. Your typical deck will probably have like two cards he can draw for you, so he isn’t even always going to be able to draw you a card.

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Obosh, the Preypiercer

AI Rating: 4.2
Pro Rating: 4.0

On its own, Obosh is effectively a 5-mana 6/5 – and it also effectively buffs the power of all of your other odd-numbered creatures. You can see why doing the Companion requirement can be quite powerful, because it means literally every creature in your deck will do double damage, and you know you have the opportunity to get Obosh every single game. It is definitely a challenge to meet the requirement though, as not having two drops can be sketchy. He’s great in your main deck too, though!

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Radha, Coalition Warlord

AI Rating: 0.9
Pro Rating: 2.0

Radha isn’t going to be as good in this format as she was in Dominaria United. That format was well set up for you to get multiple land types in play. This one’s not. So she is mostly a Hill Giant that offers +2/+2 when she attacks.

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Raff, Weatherlight Stalwart

AI Rating: 3.2
Pro Rating: 4.0

This was powerful last time we saw it, and it will be here too. Blue/White isn’t as into spells this time around, but you will have spells and this gives you the option to draw extra cards off of them, while also having a powerful mass pump effect that really alters the game when you get there.

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Reyav, Master Smith

AI Rating: 2.2
Pro Rating: 3.0

There’s a decent amount of Auras and Equipment in the set, but not so many that this is going to be super easy to trigger.

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Rona, Sheoldred's Faithful

AI Rating: 2.1
Pro Rating: 3.0

Adding some incidental life loss to your spells can be nice, and Blue/Black in this format mills itself enough that her recursive ability matters too.

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Shanna, Sisay's Legacy

AI Rating: 1.2
Pro Rating: 3.0

In most cases, she scales as the game goes on, and the fact she can’t be targeted by abilities comes up sometimes too.

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Taigam, Ojutai Master

AI Rating: 2.7
Pro Rating: 3.0

If you can make a single spell rebound with this, it will feel pretty great, as it turns every spell into a 2-for-1 at the very worst. You won’t always be able to attack with Taigam and have the monk survive, because its just a ¾, and that does limit its usefulness.

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Teysa Karlov

AI Rating: 3.8
Pro Rating: 3.5

There are enough creature tokens in the format that Vintage definitely matters, and there are certainly death triggers in the format.

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Umori, the Collector

AI Rating: 4.1
Pro Rating: 3.5

This can be a little challenging to make into a Companion. In Limited you basically need to have all creatures for it to work, but this is one where I don’t really recommend going the companion route. Like the others, this is great in your main deck, since it is a 4-mana 4/5 with upside.

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Yarok, the Desecrated

AI Rating: 4.2
Pro Rating: 4.0

ETB abilities are plentiful enough in this set for Yarok to do the same kind of silly stuff he usually does, and a 5-mana 3/5 with deathtouch and lifelink is high quality to begin with.

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Yorion, Sky Nomad

AI Rating: 4.7
Pro Rating: 5.0

Yorion is fairly easy to make your Companion, especially these days, because the average power level of cards is so much higher. There really aren’t that many cards that are straight up unplayable, so going up to a 60-card deck in Limited to make Yorion your Companion can really be worth it. You end up with a big, efficient flyer that can also give you some pretty serious ETB power. Its great when it isn’t your companion, too.

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Zirda, the Dawnwaker

AI Rating: 3.9
Pro Rating: 3.0

Sadly, it is impossible for Zirda to be your Companion in Limited. You just can’t meet this requirement. A three mana 3/3 that reduces the cost of activated abilities and can make things unable to block is a nice card, though.

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-rare|White|Legendary Creature — Spirit Soldier
4.0 4.4 2.79 57 2.52 105
ss-uncommon|White|Legendary Enchantment Creature — Demigod
3.0 2.5 8.10 10 5.65 83
ss-mythic|White|Legendary Creature — Phyrexian Praetor
5.0 4.9 1.37 60 1.39 65
ss-mythic|White|Legendary Creature — Human Noble
4.0 4.8 1.50 2 8.50 3
ss-uncommon|White|Legendary Creature — Human Knight
2.0 1.5 10.71 14 7.04 135
ss-rare|White|Legendary Creature — Dwarf Advisor
3.0 3.4 5.54 48 4.40 231
ss-rare|White|Legendary Creature — Human Soldier
3.5 4.2 3.10 48 3.06 151
ss-rare|Blue|Legendary Creature — Human Wizard
3.0 2.5 8.00 4 5.09 26
ss-rare|Blue|Legendary Creature — Merfolk Wizard
1.0 2.7 7.40 5 7.04 38
ss-uncommon|Blue|Legendary Creature — Human Wizard
2.5 3.3 5.88 17 4.49 102
ss-mythic|Blue|Legendary Creature — Phyrexian Praetor
0.0 4.1 3.64 14 4.05 78
ss-uncommon|Blue|Legendary Creature — Human Rogue
2.0 3.4 5.45 11 3.96 79
ss-rare|Black|Legendary Creature — Elf Noble
3.0 3.7 4.60 5 4.04 25
ss-rare|Black|Legendary Creature — Spirit
2.0 4 3.93 42 3.38 193
ss-rare|Black|Legendary Creature — Demon Spirit
1.0 4.6 2.00 1 4.52 27
ss-mythic|Black|Legendary Creature — Phyrexian Praetor
5.0 5 1.00 1 1.00 2
ss-mythic|Black|Legendary Creature — Phyrexian Dragon Skeleton
4.0 4.7 1.80 5 1.67 6
ss-uncommon|Black|Legendary Enchantment Creature — Demigod
2.5 2.8 7.12 8 4.57 84
ss-uncommon|Black|Legendary Creature — Frog Spirit
1.0 0.7 12.92 13 9.10 174
ss-rare|Red|Legendary Creature — Human Pirate
3.0 4.2 3.19 43 3.00 127
ss-mythic|Red|Legendary Creature — Monkey Pirate
4.0 4.9 1.40 5 1.33 6
ss-rare|Red|Legendary Creature — Goblin
3.5 3.5 5.24 38 4.12 202
ss-mythic|Red|Legendary Creature — Phyrexian Praetor
4.0 4.8 1.64 36 1.62 80
ss-uncommon|Red|Legendary Creature — Human Shaman
1.5 // 3.0 1.8 9.89 9 7.12 114
ss-uncommon|Red|Legendary Creature — Goblin Ally
1.5 // 3.5 1.3 11.33 9 7.57 135
ss-uncommon|Green|Legendary Creature — Human Warrior
2.0 3.2 6.15 13 4.57 81
ss-rare|Green|Legendary Creature — Bear
3.5 4.3 2.88 33 2.23 103
ss-uncommon|Green|Legendary Enchantment Creature — Demigod
3.5 2.8 7.08 12 4.44 82
ss-mythic|Green|Legendary Creature — Phyrexian Praetor
0.0 -0 15.00 0 3.00 4
ss-rare|Green|Legendary Creature — Treefolk Druid
3.5 3.8 4.40 52 3.71 199
ss-uncommon|Blue|Red|Legendary Creature — Giant Wizard
2.5 1.4 11.00 14 7.27 138
ss-rare|Blue|Green|Legendary Creature — Kraken
0.0 3.4 5.50 6 4.53 21
ss-mythic|White|Blue|Black|Green|Legendary Creature — Phyrexian Angel Horror
4.0 -0 15.00 0 2.50 2
ss-rare|Blue|Black|Legendary Creature — Human Advisor
4.0 4.2 3.29 56 3.18 149
ss-mythic|White|Red|Legendary Creature — Angel
4.5 4 3.67 3 2.82 12
ss-rare|Blue|Red|Legendary Artifact Creature — Phyrexian Artificer
5.0 4.2 3.24 54 3.26 132
ss-uncommon|Black|Green|Legendary Creature — Dryad Druid
2.5 1.3 11.46 13 7.83 154
ss-mythic|Blue|Green|Legendary Creature — Phyrexian Elf Warrior
3.5 4 3.69 16 2.64 72
ss-rare|White|Red|Legendary Creature — Minotaur Cleric
2.5 2.3 8.50 4 7.06 24
ss-uncommon|White|Black|Legendary Creature — Angel Cleric
3.5 2.7 7.42 12 6.08 103
ss-mythic|Blue|Black|Legendary Creature — Zombie Warrior
4.0 4.6 2.00 2 2.00 4
ss-rare|Blue|Black|Legendary Creature — Demon Kraken
5.0 4.6 2.18 61 2.01 94
ss-uncommon|Blue|Green|Legendary Creature — Naga Druid
4.0 3 6.60 20 5.20 67
ss-rare|Red|Green|Legendary Creature — Elemental Elk
4.0 3.8 4.34 32 3.73 158
ss-rare|Black|Red|Legendary Creature — Human Shaman
4.5 3.6 4.88 56 3.82 181
ss-uncommon|Black|Red|Legendary Creature — Human Shaman
3.5 2.8 7.07 15 6.26 100
ss-rare|White|Green|Legendary Creature — Cat Beast
2.5 2.1 9.00 6 5.44 31
ss-rare|Blue|Green|Legendary Creature — Dinosaur Hippo
4.0 4.4 2.56 48 2.33 117
ss-mythic|Black|Red|Legendary Creature — Elder Giant
3.5 4.4 2.60 25 2.65 64
ss-rare|White|Green|Legendary Creature — Unicorn
3.0 3.6 5.00 1 3.52 23
ss-rare|White|Black|Legendary Creature — Cat Nightmare
4.0 4.7 1.80 54 1.73 81
ss-rare|Blue|Red|Legendary Creature — Elemental Otter
4.0 4.2 3.33 40 2.63 132
ss-mythic|White|Blue|Black|Red|Green|Legendary Creature — Dragon Avatar
1.0 2.8 7.07 14 4.03 99
ss-rare|Black|Red|Legendary Creature — Hellion Horror
4.0 4.2 3.12 48 2.86 132
ss-uncommon|Red|Green|Legendary Creature — Elf Warrior
2.0 0.9 12.43 14 7.95 147
ss-uncommon|White|Blue|Legendary Creature — Human Wizard
4.0 3.2 6.07 14 5.25 78
ss-uncommon|White|Red|Legendary Creature — Dwarf Artificer
3.0 2.2 8.92 12 7.05 118
ss-uncommon|Blue|Black|Legendary Creature — Human Wizard
3.0 2.1 9.23 13 7.32 146
ss-uncommon|White|Green|Legendary Creature — Human Warrior
3.0 1.2 11.67 6 6.84 110
ss-rare|White|Blue|Legendary Creature — Human Monk
3.0 2.7 7.50 2 4.91 26
ss-rare|White|Black|Legendary Creature — Human Advisor
3.5 3.8 4.34 35 3.86 179
ss-rare|Black|Green|Legendary Creature — Ooze
3.5 4.1 3.57 60 2.79 144
ss-mythic|Blue|Black|Green|Legendary Creature — Elemental Horror
4.0 4.2 3.30 30 2.76 66
ss-rare|White|Blue|Legendary Creature — Bird Serpent
5.0 4.7 1.85 67 2.01 98
ss-rare|White|Red|Legendary Creature — Elemental Fox
3.0 3.9 4.12 40 3.37 177
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