Average Picked At: 5.50 Total Times Picked: 6 Average Last Seen At: 4.53 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: This is effectively a 4-mana mana rock when you play it at first, and it does do a decent job of accelerating your mana – but that’s all it would be for awhile. You have to cast five spells to turn it into what is basically a vanilla 12/12. This is is a horrendous top-deck, and if you do play it on turn four, transforming it quickly is unlikely. Basically, its never good.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.89 Total Times Seen 21
Pro Rating: 3.5 Pro Comment: There are enough creature tokens in the format that Vintage definitely matters, and there are certainly death triggers in the format.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.90 Total Times Seen 10
Pro Rating: 4.5 Pro Comment: This is going to be great in this format. Black/Red looks like a strong sacrifice deck, so adding a ping every time one of your things dies is great. She does stay nontoken, so she doesn’t let you go crazy with Incubators, but she still has a massive amount of upside – and the fact she buffs all your stuff right away is great too. Going to combat when Judith is in play is going to give your opponent nightmares. She even counts herself, so it is hard for your opponent to ever escape without something getting pinged.
Average Picked At: 3.50 Total Times Picked: 4 Average Last Seen At: 3.15 Total Times Seen 14
Pro Rating: 4.0 Pro Comment: Sometimes in Limited you just end up with a deck that meets this requirement when you aren’t even trying. Typically, you end up making 2 or 3 different picks to play Jegantha as your companion, and that cost is definitely worth effectively having this available to you in your opening hand every single game, even if you have to pay three generic to put it into your hand. The card itself has a nice body and can even help you with mana little bit
Average Picked At: 11.46 Total Times Picked: 13 Average Last Seen At: 7.79 Total Times Seen 157
Pro Rating: 2.5 Pro Comment: Life gain is not a huge theme in the format, which really limits how good Dina can be. There is incidental life gain around that she certainly takes advantage of, and her ability to buff herself can be useful sometimes too.
Average Picked At: 12.43 Total Times Picked: 14 Average Last Seen At: 7.93 Total Times Seen 150
Pro Rating: 2.0 Pro Comment: Radha isn’t going to be as good in this format as she was in Dominaria United. That format was well set up for you to get multiple land types in play. This one’s not. So she is mostly a Hill Giant that offers +2/+2 when she attacks.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.00 Total Times Seen 4
Pro Rating: 4.0 Pro Comment: Entering tapped is a big problem, but there is plenty of sacrifice fodder in the format that lets this untap, and it is a free sacrifice effect which is always very threatening – and the fact it can destroy something when it attacks is really nice. This can really go wild if the board is set up correctly for it, but it does take some work.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.50 Total Times Seen 2
Pro Rating: 4.0 Pro Comment: Mana isn’t amazing in this format, but if you’re partly Green you have access to some fixing, there are also common dual lands, and Skittering Surveyer is in the format! Point here is that casting this is possible, but difficult. If you can cast it she’s pretty insane, proliferate does some serious work in this format between all the +1/+1 counters and Battles. You can make battles you are defending even harder to defeat, for example – in addition to getting a creature with a bunch of amazing keywords that can simply win the game by attacking. Her mana requirements keep her out of the straight up “bomb” range, so if mana ends up being better than I expect, she’ll easily be a bomb.
Average Picked At: 9.23 Total Times Picked: 13 Average Last Seen At: 7.25 Total Times Seen 154
Pro Rating: 3.0 Pro Comment: Adding some incidental life loss to your spells can be nice, and Blue/Black in this format mills itself enough that her recursive ability matters too.
Average Picked At: 9.00 Total Times Picked: 6 Average Last Seen At: 5.27 Total Times Seen 32
Pro Rating: 2.5 Pro Comment: You’re not meeting this requirement, and you just won’t have that many creatures that Kaheera buffs.
Average Picked At: 6.60 Total Times Picked: 20 Average Last Seen At: 5.14 Total Times Seen 70
Pro Rating: 4.0 Pro Comment: A 5-mana 3/1 isn’t good, but this has Cascade – so you’re also going to get something else, and even if it is just a one mana spell you’re getting a decent deal – if you hit something that costs 4 it will feel pretty insane. Granting Cascade to your expensive stuff is a nice thing to have around too, and if you can follow this by casting a six drop on the next turn its pretty hard for you to lose.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5.0 Pro Comment: Sheoldred’s great. You play her and pass the turn, and your opponent immediately loses something, and then if you get to your upkeep you reanimate something. If you get to take advantage of that turn cycle even once, it is going to be hard for you to lose, and most of the time your opponent won’t be able to deal with it before they at least lose a creature.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 4.04 Total Times Seen 25
Pro Rating: 3.0 Pro Comment: Triple Black is a challenge in Limited, but Ayara does a good job of paying you off if you go mono or mostly-black, as making most of your creatures drain 1 life on ETB is great, as is cashing them in for a card. She will be pretty nice even if you can’t play her until later because of her mana.
Average Picked At: 2.25 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Playing this on turn two is pretty decent. If it was just a Sorcery that did that it would probably be a 1.5 -- However, if it ever Escapes the graveyard, it is a complete and utter beating, since the effect keeps triggering and eventually is a real problem for your opponent. Black has lots of ways to mill itself in the format too, so I think getting Kroxa to come back once is fairly doable – it does still take some pretty real work, though.
Average Picked At: 7.67 Total Times Picked: 9 Average Last Seen At: 4.62 Total Times Seen 89
Pro Rating: 2.5 Pro Comment: Hating on graveyards has some real value in this format, especially against Blue/Black decks, and Theros is basically always going to have a decent stat-line and bring some incidental life gain along for the ride.
Average Picked At: 3.43 Total Times Picked: 7 Average Last Seen At: 3.18 Total Times Seen 12
Pro Rating: 4.0 Pro Comment: On its own, Obosh is effectively a 5-mana 6/5 – and it also effectively buffs the power of all of your other odd-numbered creatures. You can see why doing the Companion requirement can be quite powerful, because it means literally every creature in your deck will do double damage, and you know you have the opportunity to get Obosh every single game. It is definitely a challenge to meet the requirement though, as not having two drops can be sketchy. He’s great in your main deck too, though!
Average Picked At: 2.50 Total Times Picked: 8 Average Last Seen At: 2.09 Total Times Seen 11
Pro Rating: 5.0 Pro Comment: Trying to meet the companion requirement here is definitely worth I, buteven if you end up not meeting the Companion requirement, Gyruda is still a bomb, because it is a 6-mana 6/6 that virtually always reanimate something on ETB.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 8.50 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: Even if you can’t use all of Kenrith’s abilities, he ends up being a 5-mana 5/5 that will have access to at least a couple of these, and that’s plenty for him to be good since every single ability he brings to the table is pretty impactful.
Average Picked At: 11.33 Total Times Picked: 9 Average Last Seen At: 7.63 Total Times Seen 138
Pro Rating: 1.5 // 3.5 Pro Comment: Zada is really sweet if you are a deck that uses combat tricks and goes wide because using a combat trick on every one of your creatures look insane, and that does look like something many Red decks will do in the format. That said, the base level thing you get here is a Hill Giant, and this is probably another one that needs a build around.
Average Picked At: 9.00 Total Times Picked: 1 Average Last Seen At: 5.14 Total Times Seen 8
Pro Rating: 1.0 Pro Comment: The mana here is tough, and there aren’t really enough cards in this set that Niv-Mizzet can even hit and put in your hand. Your typical deck will probably have like two cards he can draw for you, so he isn’t even always going to be able to draw you a card.