Draft Trainer

Multiverse Legends Limited Quiz

Answered: 0/20
Accuracy: 0
Elesh Norn, Grand Cenobite
Average Picked At: 1.33
Total Times Picked: 3
Average Last Seen At: 1.33
Total Times Seen 3
Pro Rating: 5.0
Pro Comment: 7 mana is a lot, but obviously Elesh Norn has an absolutely massive impact on the board right away, often wiping away several opposing creatures and allowing your board to attack far more effectively. She often simply wins the game the turn she comes down.
Kaheera, the Orphanguard
Average Picked At: 9.00
Total Times Picked: 6
Average Last Seen At: 5.27
Total Times Seen 32
Pro Rating: 2.5
Pro Comment: You’re not meeting this requirement, and you just won’t have that many creatures that Kaheera buffs.
Sheoldred, Whispering One
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 2
Pro Rating: 5.0
Pro Comment: Sheoldred’s great. You play her and pass the turn, and your opponent immediately loses something, and then if you get to your upkeep you reanimate something. If you get to take advantage of that turn cycle even once, it is going to be hard for you to lose, and most of the time your opponent won’t be able to deal with it before they at least lose a creature.
Urabrask the Hidden
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 1.50
Total Times Seen 4
Pro Rating: 4.0
Pro Comment: A 5-mana 4/4 with Haste is decent, and the upside of Haste to everything is pretty real on subsequent turns – and if your opponent’s stuff has to enter tapped, your things with Haste are even more likely to be able to get in there for damage.
Brudiclad, Telchor Engineer
Average Picked At: 3.14
Total Times Picked: 7
Average Last Seen At: 3.40
Total Times Seen 10
Pro Rating: 5.0
Pro Comment: A 6-mana 4/4 that spits out a 2/1 with Haste every turn is a strong card, and this offers some additional token upside. If you play it in your first main phase, you get that 2/1 the turn you play it, so even if Brudiclad goes down, you have some value left over – and if its left in play it becomes a major problem. This works really well with Incubators too, because they have base power 0/0, so if you have them all become 2/1s they will become significantly larger.
Zada, Hedron Grinder
Average Picked At: 11.33
Total Times Picked: 9
Average Last Seen At: 7.63
Total Times Seen 138
Pro Rating: 1.5 // 3.5
Pro Comment: Zada is really sweet if you are a deck that uses combat tricks and goes wide because using a combat trick on every one of your creatures look insane, and that does look like something many Red decks will do in the format. That said, the base level thing you get here is a Hill Giant, and this is probably another one that needs a build around.
Jegantha, the Wellspring
Average Picked At: 3.50
Total Times Picked: 4
Average Last Seen At: 3.15
Total Times Seen 14
Pro Rating: 4.0
Pro Comment: Sometimes in Limited you just end up with a deck that meets this requirement when you aren’t even trying. Typically, you end up making 2 or 3 different picks to play Jegantha as your companion, and that cost is definitely worth effectively having this available to you in your opening hand every single game, even if you have to pay three generic to put it into your hand. The card itself has a nice body and can even help you with mana little bit
Zirda, the Dawnwaker
Average Picked At: 3.40
Total Times Picked: 5
Average Last Seen At: 3.31
Total Times Seen 17
Pro Rating: 3.0
Pro Comment: Sadly, it is impossible for Zirda to be your Companion in Limited. You just can’t meet this requirement. A three mana 3/3 that reduces the cost of activated abilities and can make things unable to block is a nice card, though.
Thalia, Guardian of Thraben
Average Picked At: 2.00
Total Times Picked: 2
Average Last Seen At: 2.56
Total Times Seen 17
Pro Rating: 3.5
Pro Comment: Thalia’s always a nice card because of her bae stats Her tax effect is symmetrical, but you’re the one playing Thalia, so you have control over when you cast her – if you really need to cast some noncreature spells just don’t play her, and she’s even better if you don’t have a ton of noncreature spells in your deck.
Kwende, Pride of Femeref
Average Picked At: 10.53
Total Times Picked: 15
Average Last Seen At: 7.03
Total Times Seen 139
Pro Rating: 2.0
Pro Comment: A 4-mana 2/2 with Double Strike isn’t a complete disaster, and this does upgrade a few other cards. Unfortunately, there aren’t very many First Strikers in this set.
Aegar, the Freezing Flame
Average Picked At: 11.00
Total Times Picked: 14
Average Last Seen At: 7.38
Total Times Seen 144
Pro Rating: 2.5
Pro Comment: This was a powerhouse in Kaldheim Limited, pretty much an Uncommon bomb -- but that set had a heavy spell theme and Giant tribal all over the place. Blue-Red only has spells as a sub-theme this time around, and the set only has two Giants in it – and one of them is Mythic. Mostly in this format, we’re talking about a three mana 3/3 that draws you a card when you do excess damage with a spell.
Tetsuko Umezawa, Fugitive
Average Picked At: 5.58
Total Times Picked: 12
Average Last Seen At: 3.92
Total Times Seen 82
Pro Rating: 2.0
Pro Comment: At worst, Testuko is a an unblockable 1/3, and most Blue decks will have a few other creatures who can benefit.
Teysa Karlov
Average Picked At: 4.00
Total Times Picked: 3
Average Last Seen At: 3.89
Total Times Seen 21
Pro Rating: 3.5
Pro Comment: There are enough creature tokens in the format that Vintage definitely matters, and there are certainly death triggers in the format.
Jin-Gitaxias, Core Augur
Average Picked At: 9.00
Total Times Picked: 3
Average Last Seen At: 6.58
Total Times Seen 17
Pro Rating: 0.0
Pro Comment: 10 mana just isn’t accessible enough in Limited for Jin-Gitaxias to ever come down. There is a bit of reanimation and some other ways to cheat things into play, and if you can make that happen he gets pretty insane, but it isn’t a big enough feature in the format for him to be remotely playable.
Firja, Judge of Valor
Average Picked At: 7.46
Total Times Picked: 13
Average Last Seen At: 6.02
Total Times Seen 108
Pro Rating: 3.5
Pro Comment: This has decent base stats, and it will net you cards sometimes. It even loads your graveyard if you’re interested in that.
Vorinclex, Voice of Hunger
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.00
Total Times Seen 4
Pro Rating: 0.0
Pro Comment: Like we saw with Jin-Gitaxias, 8 mana just isn’t something you can count on getting, and Vorinclex’s abilities honestly aren’t even that great by the late game in Limited. You don’t have anything to spend all that mana on most of the time, and making your opponent’s mana worse doesn’t matter a whole lot either.
Firesong and Sunspeaker
Average Picked At: 8.50
Total Times Picked: 4
Average Last Seen At: 6.47
Total Times Seen 26
Pro Rating: 2.5
Pro Comment: This gets nice with damaging spells, and there are of course many of those in Red – and even one in White in this set. Gaining life off of all of that is pretty powerful.
Dina, Soul Steeper
Average Picked At: 11.46
Total Times Picked: 13
Average Last Seen At: 7.79
Total Times Seen 157
Pro Rating: 2.5
Pro Comment: Life gain is not a huge theme in the format, which really limits how good Dina can be. There is incidental life gain around that she certainly takes advantage of, and her ability to buff herself can be useful sometimes too.
Lurrus of the Dream-Den
Average Picked At: 2.00
Total Times Picked: 4
Average Last Seen At: 1.88
Total Times Seen 8
Pro Rating: 4.0
Pro Comment: Lurris is another companion where it is kind of tough to make it your Companion. However, doing so can be pretty nuts! Keep in mind it only looks at permanents, so you can still run lots of expensive instants and sorceries. If you do meet the Companion requirement it means Lurrus will be able to get basically all nonland permanents out of your graveyard, and that value is just absurd, especially because it is a three mana 3/2 with Lifelink. Ideally, you play Lurrus and then you play something out of your graveyard, and you’re already way ahead. I don’t recommend forcing this as a Companion in all situations, but you can definitely have a solid deck that can play Lurrus, and if you end up with Lurrus in your deck you’re still in great shape.
Kroxa, Titan of Death's Hunger
Average Picked At: 2.25
Total Times Picked: 4
Average Last Seen At: 2.00
Total Times Seen 5
Pro Rating: 3.5
Pro Comment: Playing this on turn two is pretty decent. If it was just a Sorcery that did that it would probably be a 1.5 -- However, if it ever Escapes the graveyard, it is a complete and utter beating, since the effect keeps triggering and eventually is a real problem for your opponent. Black has lots of ways to mill itself in the format too, so I think getting Kroxa to come back once is fairly doable – it does still take some pretty real work, though.
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