Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 4.71 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: Squee just doesn’t’ stay dead! The ability to continually return from the graveyard or exile means you can just keep trading this off if you’re on defense, or just keep on sending it in if you’re on offense. It also works well with the Sacrifice stuff in the set. It is still just a 2/1, but that recursion is nice.
Average Picked At: 11.46 Total Times Picked: 13 Average Last Seen At: 7.79 Total Times Seen 157
Pro Rating: 2.5 Pro Comment: Life gain is not a huge theme in the format, which really limits how good Dina can be. There is incidental life gain around that she certainly takes advantage of, and her ability to buff herself can be useful sometimes too.
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 3.67 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This set doesn’t have an overwhelming umber of cards with these types – there are 7 Auras, 3 vehicles, and 8 Equipment – and a lot less of all of those if we only talk about Commons and Uncommons. That said, there’s definitely enough around for Sram to draw you a card sometimes, and he has a fine baseline.
Average Picked At: 9.00 Total Times Picked: 6 Average Last Seen At: 5.27 Total Times Seen 32
Pro Rating: 2.5 Pro Comment: You’re not meeting this requirement, and you just won’t have that many creatures that Kaheera buffs.
Average Picked At: 5.00 Total Times Picked: 1 Average Last Seen At: 3.45 Total Times Seen 24
Pro Rating: 3.0 Pro Comment: This can gain life all on its own, but it is also small enough that it isn’t really going to survive gaining you that life. You need some other incidental life gain around to really take advantage. There’s enough life gain in Green/White for this work out fairly well.
Average Picked At: 10.20 Total Times Picked: 10 Average Last Seen At: 7.07 Total Times Seen 119
Pro Rating: 1.5 // 3.0 Pro Comment: I don’t think every Red deck will automatically have the things it needs for this to spit out a Spark elemental every turn, and its pretty bad when you’re not doing that.
Average Picked At: 4.60 Total Times Picked: 5 Average Last Seen At: 4.04 Total Times Seen 25
Pro Rating: 3.0 Pro Comment: Triple Black is a challenge in Limited, but Ayara does a good job of paying you off if you go mono or mostly-black, as making most of your creatures drain 1 life on ETB is great, as is cashing them in for a card. She will be pretty nice even if you can’t play her until later because of her mana.
Average Picked At: 2.80 Total Times Picked: 5 Average Last Seen At: 3.21 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: This is a 5-mana 5/5 that lets you get some value out of dead creatures, and sometimes it can even ramp you.
Average Picked At: 11.33 Total Times Picked: 9 Average Last Seen At: 7.63 Total Times Seen 138
Pro Rating: 1.5 // 3.5 Pro Comment: Zada is really sweet if you are a deck that uses combat tricks and goes wide because using a combat trick on every one of your creatures look insane, and that does look like something many Red decks will do in the format. That said, the base level thing you get here is a Hill Giant, and this is probably another one that needs a build around.
Average Picked At: 2.25 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Playing this on turn two is pretty decent. If it was just a Sorcery that did that it would probably be a 1.5 -- However, if it ever Escapes the graveyard, it is a complete and utter beating, since the effect keeps triggering and eventually is a real problem for your opponent. Black has lots of ways to mill itself in the format too, so I think getting Kroxa to come back once is fairly doable – it does still take some pretty real work, though.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 3.89 Total Times Seen 21
Pro Rating: 3.5 Pro Comment: There are enough creature tokens in the format that Vintage definitely matters, and there are certainly death triggers in the format.
Average Picked At: 7.46 Total Times Picked: 13 Average Last Seen At: 6.02 Total Times Seen 108
Pro Rating: 3.5 Pro Comment: This has decent base stats, and it will net you cards sometimes. It even loads your graveyard if you’re interested in that.
Average Picked At: 3.11 Total Times Picked: 9 Average Last Seen At: 3.00 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: The turn this comes down this is a three mana 2/2 with Haste that makes a treasure when it attacks, and can threate to be a 3/2. If she’s allowed to attack more than once the value she brings in terms of treasure is really good. She does have diminishing returns the longer the game goes on, though, especially because this isn’t exactly a treasure-heavy format.
Average Picked At: 1.33 Total Times Picked: 3 Average Last Seen At: 1.33 Total Times Seen 3
Pro Rating: 5.0 Pro Comment: 7 mana is a lot, but obviously Elesh Norn has an absolutely massive impact on the board right away, often wiping away several opposing creatures and allowing your board to attack far more effectively. She often simply wins the game the turn she comes down.
Average Picked At: 4.00 Total Times Picked: 2 Average Last Seen At: 3.14 Total Times Seen 7
Pro Rating: 3.5 Pro Comment: If you have small creatures, Ezuri starts to do some pretty great stuff, as even just getting one +1/+1 counter a turn is pretty awesome, and you can end up with far more. It does take some work to really get it going of course, since it is just a Hill Giant at first, but I think decks will have enough creatures to give you experience counters.
Average Picked At: 2.40 Total Times Picked: 5 Average Last Seen At: 2.08 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: You don’t have complete control over where the counter goes, but it doesn’t really matter – adding “Put a +1/+1 counter somewhere” to every one of your nontoken creatures is a major upgrade, and that makes this a two drop that can really make things get out of hand.
Average Picked At: 3.25 Total Times Picked: 4 Average Last Seen At: 4.43 Total Times Seen 17
Pro Rating: 2.0 Pro Comment: A 4-mana 4/4 flyer is a pretty nice rate, the rest of this card’s text has its pros and cons. It turns basically everything that targets into a removal spell, and that may benefit your opponent more than it benefits you! It is fairly hard to control how things will go there. Obviously, you can build around it to some extent, but you still can’t count on your opponent being capable of targeting anything.
Average Picked At: 1.50 Total Times Picked: 2 Average Last Seen At: 8.50 Total Times Seen 3
Pro Rating: 4.0 Pro Comment: Even if you can’t use all of Kenrith’s abilities, he ends up being a 5-mana 5/5 that will have access to at least a couple of these, and that’s plenty for him to be good since every single ability he brings to the table is pretty impactful.
Average Picked At: 11.71 Total Times Picked: 7 Average Last Seen At: 6.87 Total Times Seen 118
Pro Rating: 3.0 Pro Comment: In most cases, she scales as the game goes on, and the fact she can’t be targeted by abilities comes up sometimes too.
Average Picked At: 8.42 Total Times Picked: 12 Average Last Seen At: 5.76 Total Times Seen 87
Pro Rating: 3.0 Pro Comment: On its own, Daxos is a 2/2, and it will often have higher toughness than that – plus all the incidental life gain is nice. That said, this format doesn’t have a life gain deck in it – nor does it really have an Enchantment deck, nor does it have very many other cards that care about Devotion. So, it doesn’t do