Average Picked At: 7.42 Total Times Picked: 12 Average Last Seen At: 6.08 Total Times Seen 103
Pro Rating: 3.5 Pro Comment: This has decent base stats, and it will net you cards sometimes. It even loads your graveyard if you’re interested in that.
Average Picked At: 6.60 Total Times Picked: 20 Average Last Seen At: 5.20 Total Times Seen 67
Pro Rating: 4.0 Pro Comment: A 5-mana 3/1 isn’t good, but this has Cascade – so you’re also going to get something else, and even if it is just a one mana spell you’re getting a decent deal – if you hit something that costs 4 it will feel pretty insane. Granting Cascade to your expensive stuff is a nice thing to have around too, and if you can follow this by casting a six drop on the next turn its pretty hard for you to lose.
Average Picked At: 6.50 Total Times Picked: 2 Average Last Seen At: 4.71 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: Squee just doesn’t’ stay dead! The ability to continually return from the graveyard or exile means you can just keep trading this off if you’re on defense, or just keep on sending it in if you’re on offense. It also works well with the Sacrifice stuff in the set. It is still just a 2/1, but that recursion is nice.
Average Picked At: 6.15 Total Times Picked: 13 Average Last Seen At: 4.57 Total Times Seen 81
Pro Rating: 2.0 Pro Comment: Even if you have 0 other death touch creatures in your deck, Fynn being a one mana 1/3 with Deathtouch is already acceptable, there are also a few other deathtouchers at lower rarities in the set, including two Commons. That said, you probably shouldn’t really count on poisoning someone out with this, especially because the larger set doesn’t have much in the way of poison.
Average Picked At: 11.00 Total Times Picked: 14 Average Last Seen At: 7.27 Total Times Seen 138
Pro Rating: 2.5 Pro Comment: This was a powerhouse in Kaldheim Limited, pretty much an Uncommon bomb -- but that set had a heavy spell theme and Giant tribal all over the place. Blue-Red only has spells as a sub-theme this time around, and the set only has two Giants in it – and one of them is Mythic. Mostly in this format, we’re talking about a three mana 3/3 that draws you a card when you do excess damage with a spell.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 4.91 Total Times Seen 26
Pro Rating: 3.0 Pro Comment: If you can make a single spell rebound with this, it will feel pretty great, as it turns every spell into a 2-for-1 at the very worst. You won’t always be able to attack with Taigam and have the monk survive, because its just a ¾, and that does limit its usefulness.
Average Picked At: 4.00 Total Times Picked: 3 Average Last Seen At: 4.00 Total Times Seen 20
Pro Rating: 3.5 Pro Comment: There are enough creature tokens in the format that Vintage definitely matters, and there are certainly death triggers in the format.
Average Picked At: 3.75 Total Times Picked: 8 Average Last Seen At: 3.15 Total Times Seen 13
Pro Rating: 4.0 Pro Comment: Lutri is the easiest of these to make your Companion. Most of the time in Limited you end up with a singleton deck, so you don’t even have to try very hard. Lutri isn’t quite as powerful as some of his fellow companions, but being the easiest to make your companion certainly matters. And it isn’t like he’s a slouch either, a three mana 3/2 with Flash that copies one of your spells is definitely powerful.
Average Picked At: 3.67 Total Times Picked: 3 Average Last Seen At: 2.82 Total Times Seen 12
Pro Rating: 4.5 Pro Comment: Thanks to having both Flying and Haste, this is likely to be able to attack successfully the turn it comes down, and then give you an extra combat phase immediately, and even if that just means you attack with her again, you’re going to feel pretty good. Most of the time, it will mean you can attack with other things an additional time too!
Average Picked At: 8.10 Total Times Picked: 10 Average Last Seen At: 5.65 Total Times Seen 83
Pro Rating: 3.0 Pro Comment: On its own, Daxos is a 2/2, and it will often have higher toughness than that – plus all the incidental life gain is nice. That said, this format doesn’t have a life gain deck in it – nor does it really have an Enchantment deck, nor does it have very many other cards that care about Devotion. So, it doesn’t do
Average Picked At: 2.25 Total Times Picked: 4 Average Last Seen At: 2.00 Total Times Seen 5
Pro Rating: 3.5 Pro Comment: Playing this on turn two is pretty decent. If it was just a Sorcery that did that it would probably be a 1.5 -- However, if it ever Escapes the graveyard, it is a complete and utter beating, since the effect keeps triggering and eventually is a real problem for your opponent. Black has lots of ways to mill itself in the format too, so I think getting Kroxa to come back once is fairly doable – it does still take some pretty real work, though.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 2.00 Total Times Seen 5
Pro Rating: 4.0 Pro Comment: ETB abilities are plentiful enough in this set for Yarok to do the same kind of silly stuff he usually does, and a 5-mana 3/5 with deathtouch and lifelink is high quality to begin with.
Average Picked At: 3.43 Total Times Picked: 7 Average Last Seen At: 3.20 Total Times Seen 11
Pro Rating: 4.0 Pro Comment: On its own, Obosh is effectively a 5-mana 6/5 – and it also effectively buffs the power of all of your other odd-numbered creatures. You can see why doing the Companion requirement can be quite powerful, because it means literally every creature in your deck will do double damage, and you know you have the opportunity to get Obosh every single game. It is definitely a challenge to meet the requirement though, as not having two drops can be sketchy. He’s great in your main deck too, though!
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.00 Total Times Seen 4
Pro Rating: 0.0 Pro Comment: Like we saw with Jin-Gitaxias, 8 mana just isn’t something you can count on getting, and Vorinclex’s abilities honestly aren’t even that great by the late game in Limited. You don’t have anything to spend all that mana on most of the time, and making your opponent’s mana worse doesn’t matter a whole lot either.
Average Picked At: 7.12 Total Times Picked: 8 Average Last Seen At: 4.57 Total Times Seen 84
Pro Rating: 2.5 Pro Comment: Hating on graveyards has some real value in this format, especially against Blue/Black decks, and Theros is basically always going to have a decent stat-line and bring some incidental life gain along for the ride.
Average Picked At: 5.50 Total Times Picked: 6 Average Last Seen At: 4.53 Total Times Seen 21
Pro Rating: 0.0 Pro Comment: This is effectively a 4-mana mana rock when you play it at first, and it does do a decent job of accelerating your mana – but that’s all it would be for awhile. You have to cast five spells to turn it into what is basically a vanilla 12/12. This is is a horrendous top-deck, and if you do play it on turn four, transforming it quickly is unlikely. Basically, its never good.
Average Picked At: 1.67 Total Times Picked: 3 Average Last Seen At: 3.67 Total Times Seen 20
Pro Rating: 3.0 Pro Comment: This set doesn’t have an overwhelming umber of cards with these types – there are 7 Auras, 3 vehicles, and 8 Equipment – and a lot less of all of those if we only talk about Commons and Uncommons. That said, there’s definitely enough around for Sram to draw you a card sometimes, and he has a fine baseline.
Average Picked At: 3.40 Total Times Picked: 5 Average Last Seen At: 3.43 Total Times Seen 15
Pro Rating: 3.0 Pro Comment: Sadly, it is impossible for Zirda to be your Companion in Limited. You just can’t meet this requirement. A three mana 3/3 that reduces the cost of activated abilities and can make things unable to block is a nice card, though.
Average Picked At: 2.00 Total Times Picked: 2 Average Last Seen At: 2.90 Total Times Seen 10
Pro Rating: 4.5 Pro Comment: This is going to be great in this format. Black/Red looks like a strong sacrifice deck, so adding a ping every time one of your things dies is great. She does stay nontoken, so she doesn’t let you go crazy with Incubators, but she still has a massive amount of upside – and the fact she buffs all your stuff right away is great too. Going to combat when Judith is in play is going to give your opponent nightmares. She even counts herself, so it is hard for your opponent to ever escape without something getting pinged.
Average Picked At: 12.92 Total Times Picked: 13 Average Last Seen At: 9.10 Total Times Seen 174
Pro Rating: 1.0 Pro Comment: If you want a big vanilla creature, Yargle does the job. But…you really shouldn’t want that. The low toughness makes him a real liability.