Average Picked At: 8.21 Total Times Picked: 14 Average Last Seen At: 8.46 Total Times Seen 118
Pro Rating: 2.5 Pro Comment: This is always a nice card selection spell, and in a format with plenty of Prowess and similar effects, it'll be solid.
Average Picked At: 3.60 Total Times Picked: 5 Average Last Seen At: 3.76 Total Times Seen 28
Pro Rating: 1.5 // 3.5 Pro Comment: It's a little risky playing this on just any creature, although the lifelink does mean you can usually get some value out of it before your opponent 2-for-1s you by destroying your creature. But if you have some of the hexproof creatures in the set, this can be a devastating play.
Average Picked At: 10.92 Total Times Picked: 12 Average Last Seen At: 9.43 Total Times Seen 113
Pro Rating: 2.5 Pro Comment: You'd never play a card that's always a 6-mana 4/5 trample, but this is a land in the early game -- and it's a land that if you draw late, adds a pretty real body to the board.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 5.80 Total Times Seen 6
Pro Rating: 2.5 Pro Comment: This is a decent card selection spell most of the time. If you get spell mastery, though, it becomes a really good two mana draw two.
Average Picked At: 8.80 Total Times Picked: 5 Average Last Seen At: 7.53 Total Times Seen 27
Pro Rating: 2 Pro Comment: The stat-line is bad, but Shocking something every time you trigger Heroic is pretty nice.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 9.40 Total Times Seen 8
Pro Rating: 0 // 1.5 Pro Comment: There's going to be a planeswalker bonus sheet during part of this set's run, and when that's the case it might be sort of kind of playable, but you're still basically paying 3 extra mana for it, which tends to make a card a lot worse.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.17 Total Times Seen 42
Pro Rating: 3.5 Pro Comment: This is tough to block all game long because of Prowess, and if you get it down early it can put the game away on it's own.
Average Picked At: 11.00 Total Times Picked: 11 Average Last Seen At: 8.95 Total Times Seen 137
Pro Rating: 3 Pro Comment: Having a free discard spell attached to a land is surprisingly good. You won't always hit something with Predation, but it's great disruption when you can -- and if you're pretty sure that effect won't do anything, you can always play it as a land.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.67 Total Times Seen 3
Pro Rating: 2.5 Pro Comment: This is a nice card selection spell, and while the Planeswalker sheet is around, it's other effect might actually come up.
Average Picked At: 5.04 Total Times Picked: 26 Average Last Seen At: 5.81 Total Times Seen 91
Pro Rating: 3.5 Pro Comment: The baseline here is nice, and the format has enough ways to target him -- including Auras -- that the upside is very accessible.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.67 Total Times Seen 6
Pro Rating: 2 Pro Comment: A two mana 1/1 that can't block isn't very good -- and while casting this as an Aura late can definitely be nice, it's pretty expensive.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.50 Total Times Seen 10
Pro Rating: 0.5 Pro Comment: Your deck needs to not have flyers and you need to be able to get your devotion reasonably high AND your opponent has to have a decent number of flyers, otherwise this is irrelevant.
Average Picked At: 1.71 Total Times Picked: 7 Average Last Seen At: 3.11 Total Times Seen 10
Pro Rating: 4.5 Pro Comment: Chandra can often come down and wipe away most of the board, her 0 ability is a nice source of card advantage, and her +1 puts your opponent under a lot of pressure. She may not protect herself very well, but each of her abilities is very good.
Average Picked At: 3.00 Total Times Picked: 2 Average Last Seen At: 3.00 Total Times Seen 2
Pro Rating: 4 Pro Comment: It's usually not worth it to exile an opposing creature in a graveyard, since you don't want to give them a 1/1 with death touch. However, cashing in cards in your graveyard for 1/1s with death touch is great.
Average Picked At: 12.93 Total Times Picked: 14 Average Last Seen At: 10.61 Total Times Seen 152
Pro Rating: 3 Pro Comment: 2/3s with Prowess tend to feel pretty good, as the high toughness that can go even higher makes them tough to block, and the Skaab is a pretty nice threat even when you can't trigger Prowess, because your opponent has to respect it.
Average Picked At: 9.53 Total Times Picked: 15 Average Last Seen At: 7.78 Total Times Seen 102
Pro Rating: 3 Pro Comment: These offer great fixing, and the format has tons of gate payoffs, too.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 6.17 Total Times Seen 7
Pro Rating: 2 Pro Comment: This doesn't have the silly combo potential it has in 60-card formats, but it is a roundabout way to bounce something for one mana. Granted, having an untapped creature is a requirement, and that holds it back -- but it's a playable card.
Average Picked At: 12.38 Total Times Picked: 8 Average Last Seen At: 9.34 Total Times Seen 135
Pro Rating: 1.5 Pro Comment: 3-mana mana rocks are rarely good in Limited, but if you really need fixing or ramp, you'll use this.
Average Picked At: 7.67 Total Times Picked: 3 Average Last Seen At: 7.82 Total Times Seen 27
Pro Rating: 2 Pro Comment: This is a nice place to put counters or Auras, but is fairly underwhelming otherwise.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 1
Pro Rating: 5 Pro Comment: Stealing an opposing creature is incredibly strong -- it's like the best removal spell ever -- and this also gives you a prety nice body on it's own. Your opponent might get the creature back if they have an answer, but usually you end up with a full turn where you stole their best creature, and that's often enough to swing the game in your favor.