Average Picked At: 2.24 Total Times Picked: 17 Average Last Seen At: 2.88 Total Times Seen 37
Pro Rating: 4 Pro Comment: Hexproof means you're always always going to get that mana on your next turn. You don't have to worry about the bird getting bolted, and that's a huge deal.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 7.17 Total Times Seen 42
Pro Rating: 3.5 Pro Comment: This is tough to block all game long because of Prowess, and if you get it down early it can put the game away on it's own.
Average Picked At: 11.38 Total Times Picked: 16 Average Last Seen At: 10.95 Total Times Seen 155
Pro Rating: 2 Pro Comment: This is super situational, and not all decks will really be able to get a card out of it. But in decks that can, it's a land with some pretty solid upside.
Average Picked At: 7.50 Total Times Picked: 2 Average Last Seen At: 5.83 Total Times Seen 28
Pro Rating: 3.5 Pro Comment: This is great at stocking the graveyard, and it's ETB is usually going to make your opponent lose 1 life or more, while you get a pretty nice creature.
Average Picked At: 6.00 Total Times Picked: 6 Average Last Seen At: 7.04 Total Times Seen 41
Pro Rating: 2 Pro Comment: Cancel isn't usually very good in Limited, but in the late game this turns into a 3/3 that counters a spell, and that's enough upside to make this Cancel variant worthwhile.
Average Picked At: 6.38 Total Times Picked: 21 Average Last Seen At: 6.24 Total Times Seen 87
Pro Rating: 3.5 Pro Comment: This has a nice baseline, and while it doesn't technically have "Heroic" it works the same way. Combat tricks and fight spells are the Rhino's best friend, and there's enough of that in the format for this to be pretty amazing.
Average Picked At: 4.40 Total Times Picked: 10 Average Last Seen At: 4.07 Total Times Seen 60
Pro Rating: 4 Pro Comment: Two mana to kill any creature or planeswalker is an incredible deal. This will be extra good when the Planeswalker bonus sheet is around.
Average Picked At: 4.09 Total Times Picked: 11 Average Last Seen At: 5.11 Total Times Seen 25
Pro Rating: 4 Pro Comment: Instant speed Oblivion Ring is pretty sweet, as it means you're more likely to produce blow outs, and paying three to exile a creature is always good.
Average Picked At: 6.67 Total Times Picked: 3 Average Last Seen At: 6.07 Total Times Seen 23
Pro Rating: 3.5 Pro Comment: This is a strong Heroic trigger, since it permanently grows the Legionnaire while also improving your draws -- which can often mean more heroic triggers.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 4.00 Total Times Seen 3
Pro Rating: 3.5 Pro Comment: Even without protection, you'd play this card, as the stat-line and keywords are relevant all game. With it, it's going to be pretty much unbeatable against the right opponent.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 6.25 Total Times Seen 10
Pro Rating: 4 Pro Comment: It's often worth giving up a creature on board to counter something, especially because this adds itself to the board too. It gets even better if you have some fodder.
Average Picked At: 4.20 Total Times Picked: 5 Average Last Seen At: 5.60 Total Times Seen 20
Pro Rating: 1.5 // 3.5 Pro Comment: This is a pretty great spell build around. A 1/1 flyer is worth pretty close to an entire card, so stapling that to a spell is pretty amazing.
Average Picked At: 7.31 Total Times Picked: 13 Average Last Seen At: 6.41 Total Times Seen 90
Pro Rating: 3 Pro Comment: These offer great fixing, and the format has tons of gate payoffs, too.
Average Picked At: 5.40 Total Times Picked: 10 Average Last Seen At: 5.60 Total Times Seen 82
Pro Rating: 3 Pro Comment: These offer great fixing, and the format has tons of gate payoffs, too.
Average Picked At: 1.00 Total Times Picked: 1 Average Last Seen At: 1.00 Total Times Seen 2
Pro Rating: 5 Pro Comment: Those 2/2 tokens are great at protecting him, and where you get most of the value here -- but the fact he can also rumble and give you an anthem emblem is great -- he can even give you the emblem the turn he comes down!
Average Picked At: 5.38 Total Times Picked: 16 Average Last Seen At: 5.97 Total Times Seen 84
Pro Rating: 3 Pro Comment: When you have Ferocious this is incredible. When you don't, it's pretty bad. Good news is, Green decks will often get there on Ferocious.
Average Picked At: 10.29 Total Times Picked: 7 Average Last Seen At: 10.29 Total Times Seen 122
Pro Rating: 2 Pro Comment: This is here to enable Heroic stuff in the Red-White deck, and it's a passable combat trick even when you're not pulling that off.
Average Picked At: 8.11 Total Times Picked: 18 Average Last Seen At: 7.11 Total Times Seen 126
Pro Rating: 3 Pro Comment: The Ambush is a mediocre removal spell, but having a land that can also be a removal spell is amazing.
Average Picked At: 15.00 Total Times Picked: 0 Average Last Seen At: 3.88 Total Times Seen 8
Pro Rating: 2.5 Pro Comment: This can make it easy for you to have Black mana -- although it makes it easy for your opponent too. It's mostly a swamp with upside, though, although it has way less upside in Limited than in other formats.
Average Picked At: 11.50 Total Times Picked: 2 Average Last Seen At: 7.00 Total Times Seen 17
Pro Rating: 2 Pro Comment: This puts both players in top-deck mode, and in theory the 6/4 you just put on the board will make it likely that you're ahead, although it's not a guarantee.