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Pioneer Masters Limited Quiz

Answered: 0/20
Accuracy: 0
Consider
Average Picked At: 8.21
Total Times Picked: 14
Average Last Seen At: 8.46
Total Times Seen 118
Pro Rating: 2.5
Pro Comment: This is always a nice card selection spell, and in a format with plenty of Prowess and similar effects, it'll be solid.
Unflinching Courage
Average Picked At: 3.60
Total Times Picked: 5
Average Last Seen At: 3.76
Total Times Seen 28
Pro Rating: 1.5 // 3.5
Pro Comment: It's a little risky playing this on just any creature, although the lifelink does mean you can usually get some value out of it before your opponent 2-for-1s you by destroying your creature. But if you have some of the hexproof creatures in the set, this can be a devastating play.
Akoum Warrior
Average Picked At: 10.92
Total Times Picked: 12
Average Last Seen At: 9.43
Total Times Seen 113
Pro Rating: 2.5
Pro Comment: You'd never play a card that's always a 6-mana 4/5 trample, but this is a land in the early game -- and it's a land that if you draw late, adds a pretty real body to the board.
Gather the Pack
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 5.80
Total Times Seen 6
Pro Rating: 2.5
Pro Comment: This is a decent card selection spell most of the time. If you get spell mastery, though, it becomes a really good two mana draw two.
Labyrinth Champion
Average Picked At: 8.80
Total Times Picked: 5
Average Last Seen At: 7.53
Total Times Seen 27
Pro Rating: 2
Pro Comment: The stat-line is bad, but Shocking something every time you trigger Heroic is pretty nice.
Call the Gatewatch
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 9.40
Total Times Seen 8
Pro Rating: 0 // 1.5
Pro Comment: There's going to be a planeswalker bonus sheet during part of this set's run, and when that's the case it might be sort of kind of playable, but you're still basically paying 3 extra mana for it, which tends to make a card a lot worse.
Stormchaser Mage
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.17
Total Times Seen 42
Pro Rating: 3.5
Pro Comment: This is tough to block all game long because of Prowess, and if you get it down early it can put the game away on it's own.
Pelakka Predation
Average Picked At: 11.00
Total Times Picked: 11
Average Last Seen At: 8.95
Total Times Seen 137
Pro Rating: 3
Pro Comment: Having a free discard spell attached to a land is surprisingly good. You won't always hit something with Predation, but it's great disruption when you can -- and if you're pretty sure that effect won't do anything, you can always play it as a land.
Oath of Nissa
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 3.67
Total Times Seen 3
Pro Rating: 2.5
Pro Comment: This is a nice card selection spell, and while the Planeswalker sheet is around, it's other effect might actually come up.
Hero of Iroas
Average Picked At: 5.04
Total Times Picked: 26
Average Last Seen At: 5.81
Total Times Seen 91
Pro Rating: 3.5
Pro Comment: The baseline here is nice, and the format has enough ways to target him -- including Auras -- that the upside is very accessible.
Flitterstep Eidolon
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 4.67
Total Times Seen 6
Pro Rating: 2
Pro Comment: A two mana 1/1 that can't block isn't very good -- and while casting this as an Aura late can definitely be nice, it's pretty expensive.
Skyreaping
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 7.50
Total Times Seen 10
Pro Rating: 0.5
Pro Comment: Your deck needs to not have flyers and you need to be able to get your devotion reasonably high AND your opponent has to have a decent number of flyers, otherwise this is irrelevant.
Chandra, Flamecaller
Average Picked At: 1.71
Total Times Picked: 7
Average Last Seen At: 3.11
Total Times Seen 10
Pro Rating: 4.5
Pro Comment: Chandra can often come down and wipe away most of the board, her 0 ability is a nice source of card advantage, and her +1 puts your opponent under a lot of pressure. She may not protect herself very well, but each of her abilities is very good.
Pharika, God of Affliction
Average Picked At: 3.00
Total Times Picked: 2
Average Last Seen At: 3.00
Total Times Seen 2
Pro Rating: 4
Pro Comment: It's usually not worth it to exile an opposing creature in a graveyard, since you don't want to give them a 1/1 with death touch. However, cashing in cards in your graveyard for 1/1s with death touch is great.
Ingenious Skaab
Average Picked At: 12.93
Total Times Picked: 14
Average Last Seen At: 10.61
Total Times Seen 152
Pro Rating: 3
Pro Comment: 2/3s with Prowess tend to feel pretty good, as the high toughness that can go even higher makes them tough to block, and the Skaab is a pretty nice threat even when you can't trigger Prowess, because your opponent has to respect it.
Azorius Guildgate
Average Picked At: 9.53
Total Times Picked: 15
Average Last Seen At: 7.78
Total Times Seen 102
Pro Rating: 3
Pro Comment: These offer great fixing, and the format has tons of gate payoffs, too.
Retraction Helix
Average Picked At: 15.00
Total Times Picked: 0
Average Last Seen At: 6.17
Total Times Seen 7
Pro Rating: 2
Pro Comment: This doesn't have the silly combo potential it has in 60-card formats, but it is a roundabout way to bounce something for one mana. Granted, having an untapped creature is a requirement, and that holds it back -- but it's a playable card.
Darksteel Ingot
Average Picked At: 12.38
Total Times Picked: 8
Average Last Seen At: 9.34
Total Times Seen 135
Pro Rating: 1.5
Pro Comment: 3-mana mana rocks are rarely good in Limited, but if you really need fixing or ramp, you'll use this.
Sungrace Pegasus
Average Picked At: 7.67
Total Times Picked: 3
Average Last Seen At: 7.82
Total Times Seen 27
Pro Rating: 2
Pro Comment: This is a nice place to put counters or Auras, but is fairly underwhelming otherwise.
Dragonlord Silumgar
Average Picked At: 1.00
Total Times Picked: 1
Average Last Seen At: 1.00
Total Times Seen 1
Pro Rating: 5
Pro Comment: Stealing an opposing creature is incredibly strong -- it's like the best removal spell ever -- and this also gives you a prety nice body on it's own. Your opponent might get the creature back if they have an answer, but usually you end up with a full turn where you stole their best creature, and that's often enough to swing the game in your favor.
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