Draft Trainer

Adventures in the Forgotten Realms Limited Quiz

Answered: 0/20
Accuracy: 0
Trickster's Talisman
Average Picked At: 7.38
Total Times Picked: 112
Average Last Seen At: 5.92
Total Times Seen 795
Pro Rating: 3.0
Pro Comment: This gives a decent stats boost for the cost, and the option to give up the Talisman to copy a creature is going to be pretty busted sometimes
Spiked Pit Trap
Average Picked At: 9.10
Total Times Picked: 268
Average Last Seen At: 7.95
Total Times Seen 2612
Pro Rating: 1.5
Pro Comment: Lots of sets lately seem to have an Artifact that is a removal spell, and it is nice that you can play them in any deck, but they tend to be pretty inefficient, and that’s kind of the case here. You pay 6 mana total for 5 damage, and you might also get a Treasure. It does have Flash, which makes it so you can sort of ambush kill things, but yeah, you probably don’t end up playing this unless you’re short on good removal
Ranger Class
Average Picked At: 1.29
Total Times Picked: 48
Average Last Seen At: 1.48
Total Times Seen 66
Pro Rating: 5.0
Pro Comment: This looks quite good. First of all, it adds to the board right away, unlike other classes -- and that makes the baseline here a two mana 2/2. Then, it starts putting a counter on an attacking creature at level two, and level three can generate serious card advantage. The whole package is amazing, and reasonably costed each step of the way. This kind of gives me Sparring Regimen vibes, between the +1/+1 counter effect and all the extra value. This is a bomb
Minimus Containment
Average Picked At: 4.51
Total Times Picked: 356
Average Last Seen At: 4.51
Total Times Seen 1353
Pro Rating: 4.0
Pro Comment: This is a pretty neat take on White’s usually Enchantment-based removal spell. So, the idea is that you use this on an opposing permanent that is a problem, but the downside is you give your opponent a treasure. The good news about that is that by the late game, the downside will become increasingly negligible, and even in the mid-game, this will often just be worth doing. Not sure I would really recommend using this on a really early creature, though. It will probably be a net-gain for you overall, but the mana you give your opponent early can really come back to bite you. This is still premium removal though, especially since it deals with all nonlands. In a pinch, you can also put it on your own permanent if you really need a specific color of mana or something, but that’s almost never going to be the right thing to do.
Triumphant Adventurer
Average Picked At: 2.78
Total Times Picked: 46
Average Last Seen At: 2.68
Total Times Seen 103
Pro Rating: 3.5
Pro Comment: This guy is definitely small, but the combination of death touch + First Strike when it attacks is going to be pretty great, especially because he ventures for you every single time it attacks, and that will get you through a dungeon in a hurry. Even if your opponent does take it down in combat, they will have to give up at least one thing, and sometimes your opponent will be able to double block and kill it, but you’re still getting a good deal. Backing it up with combat tricks will be nasty too, because obviously First Strike + Death Touch + 2 or more power means you can take down both blockers and keep the Adventurer alive. He does die to pretty much everything, but his ability to venture repeatedly is too good to pass up
Cave of the Frost Dragon
Pro Rating: 4.0
Pro Comment: For Limited, this might be the best card in the cycle. Having a land turn into an imposing flyer in the late game is incredible. Creature lands just feel like free cards so often, and having lands that actually do something late when you’re flooding out is a great feeling -- and this land can definitely close out a game
Displacer Beast
Average Picked At: 5.70
Total Times Picked: 115
Average Last Seen At: 4.64
Total Times Seen 568
Pro Rating: 4.0
Pro Comment: This seems quite good for an Uncommon. It has sort of passable stats, especially because it does a whole lot more than just sit around as a 3-mana 3/2! The ETB trigger will be quite nice, as Venturing will give you some very significant value. It isn’t quite Professor of Symbology, but I think the comparison helps illustrate why this card will be good. The fact it can bounce itself back to your hand won’t always come up, but in the late game, it can help you venture through a dungeon all on its own, and that will often be a pretty big deal.
Ingenious Smith
Average Picked At: 6.22
Total Times Picked: 116
Average Last Seen At: 5.31
Total Times Seen 680
Pro Rating: 3.0
Pro Comment: This set has a decent number of Artifacts in it., so the ETB ability will probably draw you a card like half the time in a typical White deck. The other part of the card, However, does count Treasure, and while Treasure is more concentrated in other colors than White, it is all over the set, so it growing from Treasure is a very real possibility.
Air-Cult Elemental
Average Picked At: 9.30
Total Times Picked: 276
Average Last Seen At: 8.22
Total Times Seen 2605
Pro Rating: 3.0
Pro Comment: This is one big Man-O’-War! A 6-mana 2/5 Flyer is a bad rate, but because this bounces another creature, you’ll often feel like you’re getting your mana’s worth. If you know me, you know I always love this kind of effect – and there’s a reason for that, it is great in Limited! Adding to your board while subtracting from your opponent’s is one of the best feelings you can have! And yeah, while the 2/5 stats aren’t exactly incredible, it is enough that the elemental can still be a little bit of a threat in the sky, or be an effective blocker. It does cost 6 mana, so you don’t really want more than one of them, but I think I’m going to value the first copy relatively highly.
Inspiring Bard
Average Picked At: 9.46
Total Times Picked: 231
Average Last Seen At: 7.78
Total Times Seen 2380
Pro Rating: 2.5
Pro Comment: A creature with just the Bardic Inspiration ability is usually a solid playable, but it does come with the downside of not doing anything with a +2/+2 boost doesn’t matter -- like if you have to play defense, or don’t have another creature. Adding the “Song of Rest” option means that in those situations, you could an ability that is far more useful, and that’s pretty nice. It probably still isn’t more than a solid playable, though.
Inferno of the Star Mounts
Average Picked At: 1.36
Total Times Picked: 25
Average Last Seen At: 1.76
Total Times Seen 30
Pro Rating: 4.5
Pro Comment: Like the other Dragons in this cycle, Inferno of the Star Mounts is pretty scary. In Limited, the 20 power part will basically never happen, but a 6-mana 6/6 with Flying, Haste, and Firebreathing can end the game in a hurry. The fact it can’t be countered is some nice additional value too. While it doesn’t always do something even if it gets killed, having Haste goes a long way towards making sure something will happen the turn he comes down. The efficiency here will just put a really fast clock on your opponent, and I think that’s enough for it to get into the lower range of “bomb” territory.
Eye of Vecna
Average Picked At: 3.06
Total Times Picked: 31
Average Last Seen At: 3.03
Total Times Seen 108
Pro Rating: 3.0
Pro Comment: This costs a fair bit of life, but drawing cards is always really nice in Limited, as signifcantly outcarding your opponent usually leads to victory. The fact it draws you a card right away is nice, and then – if you have the life, time, and mana – you can use it to draw more cards later. This might be the most well-positioned in the GW deck, which has the most life gain in the format, but I think it will be pretty good in any deck
Tiger-Tribe Hunter
Average Picked At: 5.69
Total Times Picked: 137
Average Last Seen At: 4.93
Total Times Seen 607
Pro Rating: 3.0
Pro Comment: This doesn’t have the most impressive stats around, but since it is a 4/4 with Pack Tactics, it doesn’t need a whole lot of help to trigger it, and when you do, it will feel pretty good -- flinging something at one of your opponent’s creatures can be a pretty good ability, though it isn’t the kind that you’ll always be able to make use of. It is especially nice that he doesn’t have to stick to only Flinging the creatures who are attacking, so you can play a new creature and use it to kill off an opposing blocker, suddenly making your attack a real problem for your opponent. Sacrificing a creature is a real cost to be sure, but when that ability does its thing, it is going to feel pretty great. The base line here is a little bit rough, and the baility won’t always work out, but I thinkt his does enough to be a pretty high quality playable.
Precipitous Drop
Average Picked At: 4.65
Total Times Picked: 417
Average Last Seen At: 4.77
Total Times Seen 1470
Pro Rating: 3.5
Pro Comment: I think I would play this most of the time even without the “completed dungeon” bonus. The Aura + Venture is going to be good enough for that, and then the completed dungeon bonus makes this far more potent. One nice thing about this card is that you can stick it on a creature and then get the bonus later once you complete a dungeon, at which point it slikely to just kill whatever it is. I think this gets into the lower range of premium.
Dungeon Crawler
Average Picked At: 7.69
Total Times Picked: 109
Average Last Seen At: 5.68
Total Times Seen 741
Pro Rating: 2.5
Pro Comment: One mana 2/1s don’t tend to be amazing in Limited, largely because everyone plays lots of creatures, and they’ll get bigger than it in a hurry! However, the upside of this returning to your hand when you complete a dungeon is pretty nice. Even if it is just a 2/1, getting it back for even once in the game will feel pretty good. And, if you’re in Black, I think it is pretty likely you complete at least one dungeon over the course of the game.
Plate Armor
Average Picked At: 3.75
Total Times Picked: 106
Average Last Seen At: 3.37
Total Times Seen 390
Pro Rating: 3.0
Pro Comment: This is some pretty solid Equipment. 3 to play and 3 to equip can be a little costly, but the good news is that whatever you put this on is going to become a problem, as +3/+3 is enough to make virtually any creature a lot scarier. Ward 1 is nice too, as it makes the amount of mana you spend on this hurt a little less when they kill your creature. Sometimes you’ll be able to Equip it for less, especially in RW which really likes Equipment.
Devoted Paladin
Average Picked At: 8.84
Total Times Picked: 297
Average Last Seen At: 8.03
Total Times Seen 2606
Pro Rating: 3.5
Pro Comment: Pumping your whole board and giving it Vigilance almost always seems to allow for some serious attacking on your part. After all, your creatures are bigger, and you’re going to be able to leave them all back as blockers even if you’re going to attack with them! We’ve seen similar cards like Dawnfeather Eagle end up great in Limited, and this format does look like it has the means to go wide effectively, and if that’s true, the Paladin is going to be one of the cards you want the most to round out your top curve.
Shortcut Seeker
Average Picked At: 9.98
Total Times Picked: 242
Average Last Seen At: 8.86
Total Times Seen 2735
Pro Rating: 2.0
Pro Comment: This has some okay defensive stats, but unfortunately it needs to do damage to a player to actually do something real, making it kind of an odd card. UB is going to be pretty good at making creatures gain evasion, but I’m not super interested in this.
Neverwinter Dryad
Pro Rating: 2.5
Pro Comment: This is a fine one drop. It ramps for you, and that looks to be a good strategy in this format, especially in UG. It is nice that if you play it early it might actually attack for a bit too
Wight
Pro Rating: 3.5
Pro Comment: A two-mana 3/2 that enters tapped would already be a decent playable, but the additional effect here is quite good. Most of the time you won’t be making more than one Zombie, but that’s fine. if you are up against this card, trading with it will feel pretty miserable because of that Zombie token. You can even triple block something huge to take it down and still get back a little bit of value. Basically, it is a nice attacker and blocker that replaces itself. It isn’t super exciting, but it is definitely pretty good.
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