The AI ratings are gathered with from the MTGA Assistant deck tracker. Pro ratings are provided by Nizzahon Magic. The Pro ratings and comments are made before the set officially releases while the AI ratings are dynamically updated with new data all the time.
Adeline Resplendent Cathar is an incredibly strong creature that can easily run away with the game when she's play on turn three. The fact she makes a token whenever you attack means she gives you value right away, and she snowballs from there.
You need to have 3+ 1-drop creatures to fully take advantage of this card, but the floor isn't terrible even when you only 1 or 2.
It's not always easy to leave up double blue, but paying only two mana to counter any spell no questions asked is quite powerful.
Even without any extra artifacts this card plays really well, and most Blue decks in this format will have enough for this to be a bomb. The token is a very real threat, the mana you get is great, and the activated ability is an awesome mana sink.
Bouncing a creature or interacting with the stack while you play a 4-mana 2/2 is a pretty powerful play.
You can't always go off with this in Limited, but it does have absurd potential.
It may be hard to believe if you haven't played this in Limited before -- but it's not very good in the format. You don't have powerful enough cards to make the risk of a 2-for-1 worthwhile.
This is great removal even without Revolt, and setting up Revolt is pretty easy in Black.
This stat-line is a lot worse than it was back in the days of Dominaria, but this triggered ability is surprisingly easy to bleed your opponent out with.
He has protection from a huge chunk of creatures in the format and his ability to give up creatures to give something -1/-1 is incredibly strong too.
You can't always use the treasure this gives you, but the format does have Flashback and Equip costs all over the place, so it's going to be easier than usual.
It's a little expensive, but most Red decks in this format will get their 6 mana's worth out of this, especially since Job Select means whatever Equipment you tutor up will come with a body.
It's very difficult to ever take advantage of the extra land drops she gives you, and she has horrible stats.
Typically you don't need a whole bunch of extra mana by the time this comes down, and the creature you get is underwhelming.
This is hard to cast and needs a ton of legendaries to really go off. The good news is, the format has plenty of legendaries. The bad news is, the times where you end up with enough legendaries and good mana are going to be few and far between.
It's not hard to have a turn where this draws you a card the turn it enters, and it can snowball from there.
This set will have decks that naturally end up with a good mix of humans and non-humans. Job Select tokens aren't humans for example, and many creatures in the set are. So cheating stuff into play with this is very much on the board.
This set has more historic spells than any set ever, but even with that in mind, Traxos needs a ton of them to be worthwhile. Once you get to 7+, he becomes a pretty good card.
Both of these modes can allow you to swing with your whole board without worrying about a whole lot on the back swing. The bad news is, it does require a board for it to do it's thing.
Discounting Equipment is a big deal in this set, and this is a great place to put them.
Even if you only have a 2-color Limited deck, having a 5-mana 5/5 with two good activated abilities is pretty great.
This will often have a target in the format, and that makes it a powerful 2-for-1.
This only feels playable when it destroys a massive bomb. The rest of the time, it's a horrendous removal spell that puts you behind on cards.
This is a nice defensive creature that digs you deeper in your deck, and many decks are in the market for that.
Brainstorm is pretty mediocre in Limited. It only gives you card selection and you don't net any cards, and you don't have enough shuffle effects to really get the most value out of it.
This is tough to cast, but when you can any combination of 2 of it's modes feels pretty great.
Trying to win with this in Limited is a very, very bad idea.
This is a Commander all-star, but it's awful in Limited. Mostly because it doesn't add to the board, so your opponent has to end up giving you multiple cards before it feels worth it, and they often won't have to worry too much about the tax.
Making players only play stuff at Sorcery speed and allowing you to play creatures with Flash doesn't always matter in Limited. The best part of this card is using it to ambush block something.
It's very easy to set up boards where this gives you incredible value for the cost. Getting the treasure back and 2 cards is very much worth giving up a job select token.
If you have bombs in your deck and lots of sacrifice fodder this can be playable, but not many decks have powerful enough cards to justify this.
You can often draw with this the turn it comes down, at which point you're already way ahead.
This is way understatted for how expensive it is, and it's not easy to grow this a significant amount in Limited.
Tutoring cards to the top of your library is nice, and because it has death touch your opponent always has to trade a card for it. But that tutor effect is weaker than you think because Limited decks are so weak.
This can often come down and trade, and if you have extra treasure around she can really go off.
This is a great draw spell for Red. Paying one red mana for two card is very doable.
This is the best burn spell of all time. Enough said.
This was a legit buildaround when it was on the Strixhaven bonus sheet, and this set also has a spell deck interested in casting expensive stuff, so I think it can do the same thing here in the right deck.
This makes Warrior tokens even when it's doing the attacking, and it's not that hard to keep triggering it thanks to the tokens it gives you. I wouldn't count on having the mana for the activated ability, though.
Definitely a sideboard card since it does stone nothing unless your opponent has islands. Against Blue decks, it can give you a nice repeatable mana boost.
This gives you really good fixing and ramp, and it gets an extra bump in a landfall set.
You can ignore the poison part for the most part, but a two mana 1/3 with death touch is pretty solid.
This starts in your sideboard, mostly because many of the things it can destroy -- like Sagas and Job Select Equipment -- generate value before you can deal with them, and at that points it's not worth using up a card to destroy them.
While not as broken as he is in other formats, the Titan is still a huge creature that ramps and fixes your mana in a big way.
The mana cost holds this back a little bit, but if you have good fixing this card is insane since it'll win you the game any time you cast it. You can also reanimate it in the format.
He generates great value when he comes down -- as double strike and lifelink are likely to make it worthwhile to attack with almost anything, and then he gets that powerful trigger on subsequent turns too.
Negate usually isn't great, and for Limited purposes, this is really just a harder to cast Negate.
This set has lots of Wizards, so tapping 5 of them isn't completely insane. It isn't always easy to make tokens with this though, since you need a creature with the right type and a spare mana around -- and making the copy has to be relevant.
This just starts out way too inefficiently to make the cut most of the time.
The mana isn't easy and being able to cast her when you also have attack triggers on the board is a big ask.
This is a decent card in any Blue/Green deck, but to really go off you need permanents that tap for mana, so you can get access to more powerful plays -- including this activated ability -- earlier in the game.
The stats and keywords are pretty good, and this'll draw you a card from time to time.
This can be great when you untap and have a well-stocked graveyard, but both of those things are far from guaranteed.
This ability is useful when you have nothing else to do, but the body is unimpressive and the ability isn't exactly insane in the late game when you start to use it.
This can chip in for tons of damage, which makes it worth playing even with the sub-part statline.
Commander Ninjutsu does work from your hand! So that does mean that you can get a card out of her pretty easily.
This is really good fixing and ramp, but not adding to the board is a problem.
Smuggler's Copter is an insane card. It's just so cheap and easy to crew, and the attack trigger is a legitimate value engine.
This is a bad mana rock and you're never winning with this alternate win condition.
In Limited, this is just a really bad land that actively hurts your mana base.
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Simic | 18 matches | 2 decks |
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Rakdos | 18 matches | 2 decks |
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Boros | 8 matches | 1 decks |
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Mono White | 9 matches | 1 decks |
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Sultai | 8 matches | 1 decks |
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Selesnya | 3 matches | 1 decks |
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Mono Green | 7 matches | 1 decks |
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Four Color | 9 matches | 1 decks |
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Gruul | 9 matches | 1 decks |
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Abzan | 9 matches | 1 decks |