Card

Akroma's Will

Instant


Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.


  Final Fantasy: Through the Ages (FCA)
#21, Mythic Rare

Illustrated by: Square Enix

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2020-11-10
    Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • 2020-11-10
    There's no extra bonus if you control more than one commander.
  • 2020-11-10
    The commander you control doesn't have to be your commander.
  • 2020-11-10
    Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • 2020-11-10
    Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
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