Standard - Kaheera Mono Green Bo3

4 4 58
25 13 2 20
Aggro Midrange

Climbing to mythic with style. Play mono green, draw cards, beat your opponents! No rogues, no counterspells, no burn. Just good old beast beats!

We even got a fancy combo!

{{Kaheera, the Orphanguard}} + {{Garruk's Uprising}} + {{Vivien, Monsters' Advocate}}


# Deck

[[Kaheera, the Orphanguard]] - She is a decent 3/2 that buffs every other creature in the deck. Together with [[Garruk's Uprising]] we get to draw a card every time a 3/3 creature enters the battlefield. Just take a look at [[Vivien, Monsters' Advocate]] and [[Elder Gargaroth]]

[[Swarm Shambler]] - A T1 threat that interacts nicely with [[The Great Henge]] and can be mutated onto with [[[Gemrazer]].

[[Lovestruck Beast]] - It is a beast, it has a big butt, it enables us to do something T1 and it draws us cards with [[Garruk's Uprising]]

[[Fiend Artisan]] - Only two copies because this sometimes remains a 1/1. But when they start killing', you know that this little fiend rises from the grave and suddenly they face a 10/10 trample.

[[Garruk's Harbinger]] - A black mages worst nightmare. Did I mention that we can easily give it trample? Awesome!

[[Gemrazer]] - Antoher really versatile creature. The value! Mutate onto a [[Fiend Artisan]] or [[Garruk's Harbinger]] and watch them suffer in agony. Also destroys artifacts and enchantments and blocks flyers.

[[Questing Beast]] - Still good. Still so damn good. This wins games.

[[Garruk's Uprising]] - I think this card is absolutely underated and absolutely insane. I think I like it more than [[The Great Henge]]. Gone are the days of getting your 5/5s blocked by puny little humans. This is the main engine of the deck. I probably should play the fourth copy.

[[The Great Henge]] - Another insane engine. Just sometimes it stays stuck in the hand.

[[Vivien, Monsters' Advocate]] - Did I mention that this draws lots of cards together with Kaheera and [[Garruk's Uprising]]? Besides that we pump a 3/3 threat each turn, have access to a wider range of creatures and can suddenly fill our board with the -2. Nice!

[[Elder Gargaroth]] - Also creates 3/3s that might be 4/4s that might draw cards. Also just fat and humongous and can be summoned with [[Fiend Artisan]].

[[Primal Might]] - Green's bread & butter. The one trusty removal spell that does its job every time.

[[Khalni Ambush]] - No one expects you to run this. Instant-speed fight. The one thing [[Primal Might]] lacks. Interaction!

[[Forest]] - where our beasts live. 

[[Tangled Florahedron]] - This is a land. And then a creature. Simple as that. Only play it T2 if you can do some big play T4 and you have enough lands. Don't risk it!

[[Fabled Passage]] - Deck thinning. Maybe remove it because we really want to play creatures asap?

[[Castle Garenbrig]] - More mana! No reason not to run it. Only beware: We can't use it to grab and play our companion Kaheera.

[[Turntimber Symbiosis]] - I want three more copies! :(


# Sideboard

[[Heroic Intervention]] - Against board wipes in red and white. Also to protect agai

[[Ranger's Guile]] - Protect mainly against [[Lullmage's Domination]] and removal

[[Sorcerous Spyglass]] - My favourite pet card. Not that good in the current meta, but nice to shut down [[Mazemind Tome]] or maybe a planeswalker.

[[Broken Wings]] - Very versatile. Instant speed removal of flying creatures and [[Embercleave]]

[[Soul-Guide Lantern]] - Unfortunately with Kaheera, we lose access to [[Scavenging Ooze]]. This really hurts

[[Elder Gargaroth]] - A second copy against aggro and creature decks (gruul, ...)

[[Fiend Artisan]] - Very versatile, but if nothing dies it is just a puny 1/1.


# If I had the wild cards

I would craft me some [[Kaheera, the Orphanguard]], [[Garruk's Harbinger]] and [[Turntimber Symbiosis]].


# Playing against rogues

I will be honest with you, playing against rogues is a pain in the ass.

With Kaheera, we lose access to [[Scavenging Ooze]]. This means we have to board in something like [[Soul-Guide Lantern]] to prevent [[Lurrus of the Dream Den]] or [[Agadeem's Awakening]] from going off.

I found the best approach to just go and beat them down with [[Garruk's Harbinger]]. As soon as we get it going, we flood them with creatures. They have exactly two ways to deal with it. Steal it with [[Lullmage's Domination]] or block it with [[Thieves Guild Enforcer]]. That is where [[Ranger's Guile]] and depending on the match [[Heroic Intervention]] come into play. Unfortunately I only own two copies of [[Garruk's Harbinger]].. still I am happy in mythic, so who knows :)

[[Fiend Artisan]] is also very nice. It easily becomes a 10/10 with trample. Just protect it (yeah..) and then play a [[Garruk's Uprising]] or mutate a [[Gemrazer]] onto it.

One last thing to keep in mind: They only play 12-16 creatures. That means basically no blockers. The threat comes from them suddenly drawing four removals with [[Into the story]] or returning their whole graveyard back.


# Update 20/10/26

-1 Great Henge +1 Garruk's Uprising 

-1 Fabled Passage +1 Forest



Login to comment


Last Updated: 26 Oct 2020
Created: 25 Oct 2020
395 61 0

Mainboard - 60 cards (18 distinct)

Creature (25)
Instant, Sorcery, Enchantment, Artifact (13)
Land (20)
Planeswalker (2)

Sideboard - 15 cards (8 distinct)


Maybeboard - 3 cards (3 distinct)


Add deck to your favorites

Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.

Show owned cards

Compare deck to your MTGA collection

Our MTGA Assistant extension enables you to compare any deck on the site with your collection by opening it from within the extension. Use the search engine or browse with the built in Deck Hub link. Use in the primary browser window, the Collection compare does not work in new tabs opened in the Overwolf browser.

Enter The Battlefield Prepared

With AetherHub's MTG Arena Deck Tracker MTGA Assistant
Main/Sideboard Rarity Count
14 10 23 13 0
5 2 6 2 0