Standard - Junk Midrange

16 19 14
18 18 0 24

Background:

Currently a Rank 1 Silver player. Been testing this deck for a little bit, ran this deck through Quick Constructed, ended up with 6 wins. Which isn't too bad.

The deck is not the most optimal version and could defintely be more fine tuned. I do not have the mythic/rare slots currently to fix it up. Constructive critisim would be appreciated on how to improve the deck.

Game Plan:

We want to outvalue our opponent by playing early threats that are hard to deal with or by removing our opponents removal so they can't deal with our threats.

Mana Base:

The biggest issue is currently the mana base. Replacing all Forsaken Sanctuary with Isolated Chapel, Foul Orchard with Woodland Cemetery, and Tranquil Expanse with Scattered Groves. You could potentially replace 1 plains with a Sunpetal Grove.

There is an arguement for Both Scavenger Grounds and Field of Ruin as a one of.

Creatures:

  • Carnage Tyrant: Very solid card, hard to interact with. This creature by itself can dominate a game and bring your opponent from 100 to 0. One of the best cards in the deck.
  • Llanowar Elves: Ramps us early on into a turn 4-5 Carnage Tyrant, turn 4 Lyra, or turn 3 Shalai.
  • Lyra Dawnbringer: Evasion, First Strike, and Lifelink with a good body. Most creatures can't deal with this.
  • Ravenous Chupacabra: Unconditional removal on a body, not much else.
  • Ranging Raptors: Decent body, early blocker. Can fix our mana base if our opponent isn't careful. Could be switched out for more Thrashing Brontodons.
  • Shalai, Voice of Plenty: Protects our creatures, if not dealt with makes our mana dorks and other smaller creatures huge threats. Huge magnet for spot removal.
  • Thrashing Brontodon: Solid body, good for blocking. Deals with your opponents Ixalan's Binding, Cast out, or any other pesky enchantmants. Can also get rid of artifacts like God-Pharaoh's Gift.

Enchantment:

  • Cast Out: Solid removal at instant speed, deals with most stuff.

Sorceries:

  • Divest: Removes a lot of late game threats for your opponents since we don't really care about their small early game stuff.
  • Duress: Not good to open with, wait a turn or two before playing. Removes Counterspells, Settle the Wreckage, Cast out, Planeswalkers, and other things that
  • Doomfall: Exiles almost any card out of their hand or remove their only creature from the field.
  • Golden Demise: Good as a one of against aggro decks. Having multiples is usually just dead draws.
  • Lay Bare The Heart: Removes most things from the opponent.
  • Finish: Kills things that slip through the cracks.

Instants:

  • Start: Good combat trick, fodder for Finish.
  • Settle the Wreckage: Blows out greedy aggro decks.
  • Cast Down: Fairly decent removal, could replace these with Ixalan's Binding or Cast out.

Maybeboard:

  • Ixalan's Binding: Exile something and the opponent can't recast it if they have multiples. Defintely something worth testing out.
  • Torment of Hailfire: Strong late game finisher. This should be in the deck in my opinion but only as a one of, it is not our main win-con. It's just an alternate win condition to either outright kill our opponent or clear their board.
  • Vraska's Contempt: Another strong card that should be in the deck, replacing Cast Out or one Lay Bare the Heart.
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Sheep
Last Updated: 16 May 2018
Created: 09 May 2018
156 107 0

Mainboard - 60 cards (25 distinct)

Creature (18)
$4.70€3.520.02
$2.20€1.690.02
$0.40€0.320.03
$3.64€4.560.14
$0.49€0.430.04
$0.85€0.500.03
$0.24€0.160.03
Instant, Sorcery, Enchantment, Artifact (18)
$0.20€0.070.03
$0.24€0.150.03
$0.33€0.410.57
$3.16€2.130.02
$0.20€0.120.03
$0.20€0.150.03
$0.20€0.140.03
$0.21€0.120.04
$0.20€0.250.03
Land (24)
$0.18€0.140.04
$0.15€0.110.04
$0.22€0.020.04
$0.25€0.110.03
$0.25€0.080.03
$1.60€1.170.02
$2.70€1.760.02
$0.25€0.09
$0.20€0.110.03

Maybeboard - 5 cards (5 distinct)

$18.15€14.730.02
$0.25€0.100.03
$0.59€0.470.02
$0.30€0.190.03
$0.67€0.500.02

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Main/Sideboard Rarity Count
13 25 6 5 0
0 0 0 0 0