Traditional Historic - No Karn/No Nykthos MonoGreen

4 58
21 12 4 23
Midrange

HERE, WE SAY NO!

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Introduction:

It'll probably take longer than anyone would like, but WotC will probably eventually get off their lazy butts and ban these two brain-dead cards. This was my own personal experiment in trying to see where the archetype might go and maybe demonstrate there are other possibilities yet to be tried.

The NetDecking Hivemind's concensus MonoGreen deck is incredibly tight (57-58 Main Deck slots locked; 12-13 Sideboard slots locked), but is the group-think path actually optimal? Is there room to innovate? Let's find out!

The Price Of Splashing Colorless:

Did you know that MonoGreen is secretly a two color deck? Yep! It's actually Green and Eldrazi colored.

Now you might be asking: "What's this nutcase mean MonoGreen is two colored?". Well, I'm glad you asked~

Nothing comes for free and there are some very real costs associated with running Karn and Nykthos in your deck.

  • Nykthos only produces colorless mana so unless you've hit 3+ devotion, it's a glorified Legendary Wastesimage.
  • Karn might be a great way to spend your mana, but he has no green mana pips so nothing he does on his own really helps you accrue the explosive levels of resources he himself needs to be worthy of his place in the deck.
    • The Wishboard is designed to have "one generically good option for every one scenario you're worried about". If you happen to waste one of your slots on something you'll never encounter or the one thing you do fish up isn't good enough? ...Well, shucks.

When I was playing test games of NetDeck MonoGreen to get a feel for the deck I not-infrequently struggled with situations like the following:

  • Turns 1-3 drawing 2+ Nykthos's sucks.
  • I'd want to play a Troll/Polukranos or double-spell out mana accelerants, but I couldn't because I had this derpy Colorless producer instead of a green source, I'd have to delay a full turn.
  • I'd get Karn down on Turn 3 or whatever, but...
    • There wasn't really anything good to fish out of the Wishboard since...
      • I didn't have the 5+ mana I needed.
      • I was facing down a wide board.
    • Karn was destined to die before I could do the whole Liquimetal Coatingimage nonsense.

 So what if instead we went with an All Green Producing mana base and freed up our sideboard for more situational but powerful cards?

Main Deck:

Normally, I like to discuss the mana base second since it's less flashy, but here the main attraction is the mana base so let's go!

The Mana Base:

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  • 4x Sunken Citadelimage: WotC has yet to learn the lesson that lands that tap for more than one mana break the fundamental rules the game is balanced around and cause problems... Well, at least we get to benefit from their stupidity this time.
    • Fuels Castle Garenbrigimage
    • Fuels Lair of the Hydraimage
    • And yes, I realize this would actually prove a powerful tool for fueling Nykthos. But again, Nykthos isn't free. Here's what happens when you inject Nykthos alongside the Citadel.
      • If we went down to 8-9 Forests we couldn't play Utopia Sprawlimage and would instead need to play 8 Elves, this leaves our acceleration far more exposed in the early turns while re-introducing the whole "Legendary Wastesimage" problem we were trying to avoid in the first place. Overall, not a fan.
      • Despite the drawbacks however, you do end up with (and this is almost impossible to believe) an even more explosive endgame mana base... But whatever. That's lame and uncool and stuff. Whatever.
  • 4x Castle Garenbrigimage: This plus Citadel can result in Primeval Titanimage, Titan of Industryimage or stupidly huge Voracious Hydras on Turn 3. Yes, Turn 3. This is beyond what even Nykthos can do that early and is borderline broken as hell.
    • There is a deckbuilding cost with going Garenbrig as you must spend the mana on Creatures but you're in Green... What the hell are you doing if you're not playing Big Creatures when you're in green?
    • Remember: Nothing says you can't play Colorless Creatures, so Wurmcoil Engineimage and cards of that ilk are options if you want them.
  • 2x Lair of the Hydraimage: This thing gets HUGE and serves as a fantasic secondary threat.
    • I usually fish up 1xLair + 1xCitadel with my first and second PrimeTime triggers.
    • NOTE: Garenbrig mana does not count.
  • 1x Boseiju, Who Enduresimage: We already have a lot of Disenchantimage effects, but somehow we could always use more.
  • 12x Basics: Rounding things out so the final land count is 23.
    • Wouldn't go below 11 basics if you still want to be playing Utopia Sprawlimage.

Threats:

  • 4x Primeval Titanimage: Bigger, badder Cavalier of Thornsimage. Garenbrig and friends being able to power this out on Turn 3 is not something most decks can beat.
  • 3x Titan of Industryimage: You always get the 4/4 so that's 11 power/toughness. The Disenchant or Gain 5 is plain demoralizing while the rider Reach and Trample text is aneurysm inducing. 
    • Directly competes with World Breakerimage. Go with the Eldrazi if your meta is literred with MonoGreen and/or Gates.
    • Would be 4xToI if not for our next card...
  • 1x Kogla, the Titan Apeimage: Sometimes you just want a Green Terminateimage. The Disenchant when you connect doesn't come up very often, but is always nice to have as a looming consequence.
    • Takes the place of 1x Titan of Industryimage. Either way works extremely well so it's fine.
  • 4x Voracious Hydraimage: Remember how I said you sometimes just want a Green Terminateimage? Well, this is that too. The body  left behind can be anywhere from a 1/2 to a 12/13, so, yeah, to say it scales is an understatement.
    • Fueled by Garenbrig.
    • 2xCounter mode when against Control or the board has otherwise stalled out.
  • 1x Vorinclex // The Grand Evolutionimage: He's like a cross between PrimeTime and Titan of Industry. He's here mostly for the raw efficiency, but facing a 6/6 Reach Tramper is rarely a trivial affair for our opponents. The Saga side shouldn't be forgotten either but that's mostly gravey.
  • 2x Polukranos Reborn // Polukranos, Engine of Ruinimage: Fills a more defensive role here which is why it beats out Old-Growth Trollimage (the more aggro option). Reach and the psuedo-Wurmcoil Engineimage backside make sure you live to cast your other threats.

Card Draw:

  • 4x Up the Beanstalkimage: The Invoke Elementals demonstrated how busted this card is within the Modern context, but it sure as hell feels busted in Historic too when you're drawing more action off of each of your bombs.
  • 4x Kiora, Behemoth Beckonerimage: We're not untapping Nykthos or anything broken like at, but Citadel is no slouch.
    • You can draw twice off of Titan of Industry... That's a fun think to do...
  • 2x Generous Entimage: "Draws you a land" ...No? Okay, this is kinda of loose, but these 2 slots should be dedicated to something that finds you what you need.

Ramp:

Sideboard:

Other options:

 

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AlleyArts
Last Updated: 13 Dec 2023
Created: 12 Dec 2023
119 32 0

Mainboard - 60 cards (18 distinct)

Creature (21)
$4.50€2.600.02
$0.65
$6.99
$1.46€2.290.02
$11.88€12.120.82
$3.97€4.672.59
$0.49€0.430.03
$0.33€0.410.03
Instant, Sorcery, Enchantment, Artifact (12)
$0.60€0.93
$0.35€0.230.03
$1.53€1.95
Land (23)
$2.78
$5.74€3.730.22
$43.95
$0.830.03
$2.00
Planeswalker (4)
$1.02€0.610.03

Sideboard - 15 cards (6 distinct)

$0.47€0.270.12
$7.93€7.530.39
$3.97€4.672.59
$16.16
$0.49€0.370.02

Maybeboard - 10 cards (10 distinct)

$12.96
$1.49€1.400.06
$2.99
$0.48€0.340.02
$0.35€0.240.02
$1.70
$3.18€4.124.18
$0.27€0.280.03

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