Arena Standard - Red Haste

2 51 2
19 14 2 25

Haste tribal with some obscure synergies.  Ramp, treasure generation, enough resources to finish games fast or come back from board wipes.

Notes:

Zariel is a surprisingly persistent threat. He generates damaging blockers without losing loyalty, and his +1 buffs combined with Burn Down The House can be game-ending.

The direct damage instants and sorceries can be mixed and matched depending on what you're facing.  However you pick them, you definitely want the 2 Magic Missiles for flexibility, and some 4 damage spells to clear the larger green/white threats in current Standard.  Flame-Blessed Bolt's exile effect should not be underrated.

It's often worth saving an opening hand Kumano Faces Kakkazan for turn 2 or 3, to get the +1 counter on a creature you know you can play.

Goldhound is very flexible. Cram a 3rd one in if you can.  Keep in mind it can count as a Treasure for Magda's dragon-summoning active ability.

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jorgamund
Last Updated: 22 Jun 2022
Created: 22 Jun 2022
37 37 0

Mainboard - 60 cards (20 distinct)

Creature (19)
$0.81€1.770.07
$1.15
$0.30
$19.99
$0.30
$0.99
$2.61
$2.07€4.050.02
$0.20€0.130.03
Instant, Sorcery, Enchantment, Artifact (14)
$0.30€0.280.03
$0.15€0.040.03
$0.20€0.090.03
$0.15€0.070.03
$0.16€0.150.01
$1.06
Land (25)
$0.750.01
$3.83
$0.25€0.170.03
Planeswalker (2)
$2.79€3.160.02

Maybeboard - 3 cards (2 distinct)

$0.20€0.130.03
$0.25€0.120.03

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Main/Sideboard Rarity Count
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