Haste tribal with some obscure synergies. Ramp, treasure generation, enough resources to finish games fast or come back from board wipes.
Notes:
Zariel is a surprisingly persistent threat. He generates damaging blockers without losing loyalty, and his +1 buffs combined with Burn Down The House can be game-ending.
The direct damage instants and sorceries can be mixed and matched depending on what you're facing. However you pick them, you definitely want the 2 Magic Missiles for flexibility, and some 4 damage spells to clear the larger green/white threats in current Standard. Flame-Blessed Bolt's exile effect should not be underrated.
It's often worth saving an opening hand Kumano Faces Kakkazan for turn 2 or 3, to get the +1 counter on a creature you know you can play.
Goldhound is very flexible. Cram a 3rd one in if you can. Keep in mind it can count as a Treasure for Magda's dragon-summoning active ability.
Creature (19) | |||
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$0.75€1.610.07 | |||
$1.05 | |||
$0.30 | |||
$17.28 | |||
$0.30 | |||
$0.95 | |||
$2.59 | |||
$2.07€4.100.02 | |||
$0.20€0.130.03 | |||
Instant, Sorcery, Enchantment, Artifact (14) | |||
$0.25€0.290.03 | |||
$0.15€0.040.03 | |||
$0.20€0.120.03 | |||
$0.15€0.060.03 | |||
2
Strangle
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$0.18€0.090.01 | ||
$1.01 | |||
Land (25) | |||
20
Mountain
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$0.800.01 | ||
$3.68 | |||
$0.25€0.180.03 | |||
Planeswalker (2) | |||
$2.80€3.370.02 |
$0.20€0.130.03 | |||
2
Abrade
|
$0.25€0.120.03 |
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