Most competition seems to be red or white aggro.
Rune & Meletis to get you to 4 lands.
Not a 'sexy' deck -- you try to stop aggro rush (defend with indestructible/Doomskar), then lantern them to death.
Early Game: Defense, be patient; get land in play.
-- Meletis, Runes, Foretell
Note: A good early play can be Rune of Sustenance on Faceless Haven.
Mid Game: Doomskar, Poison, get life if you can, but get Lantern in play
-- Banish, Heliod, Cosmos Elixir... (Use Lantern to transition from defense to offense)
End Game: Use Lantern
You're going to make them choose what to get rid of -- they'll start with the weakest they can.
Not uncommon to untap Lantern more than once
You can use Lantern on their turn.
Transitions:
-- Play Lantern, before Tergrid (she's fun... but she just carries the lantern)
-- Cosmos gains life, then draws cards (multiple in play is a good thing)
-- Faceless haven is strong (can work around Doomskar)
-- Decide how long to defend.
Creature (13) | |||
---|---|---|---|
$7.00 | |||
$0.25€0.170.03 | |||
$14.55€13.490.87 | |||
$1.60€1.764.95 | |||
Instant, Sorcery, Enchantment, Artifact (23) | |||
$0.25€0.160.03 | |||
4
Doomskar
|
$1.60€1.300.02 | ||
$0.34€0.180.03 | |||
$0.23€0.090.03 | |||
$0.22€0.120.03 | |||
$1.98€1.510.02 | |||
Land (24) | |||
$0.49€0.440.18 | |||
$0.500.03 | |||
$0.300.03 | |||
$0.28€0.190.03 |
$0.40€0.190.02 |
Please log in to be able to store your favorite decks for easy access under My Decks in the main menu.
20 | 18 | 19 | 3 | 0 |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |