Aura decks usually require 1 win condition (get a creature, pile-on aura's, do damage before they can deal with it).
The number of creatures + the number of enchantments are key (and not much room for anything else)
Opening hand needs to have at least 1 creature (or mulligan)
Rune's are good early (not as good as Glimpse), on Crawling Barrens (that later become creatures)
CB's are a late game creature, but particularly good vs heavy counterspell decks.
**Currently testing # of tapped lands**
Creature (15) | |||
---|---|---|---|
$0.39€0.360.03 | |||
$0.39€0.410.02 | |||
$0.25€0.120.03 | |||
$10.43 | |||
Instant, Sorcery, Enchantment, Artifact (23) | |||
$0.25€0.160.03 | |||
$0.62€0.660.03 | |||
$0.20€0.100.04 | |||
$0.33€0.160.03 | |||
$0.900.03 | |||
$0.20€0.080.03 | |||
$0.25€0.180.04 | |||
$0.15€0.080.03 | |||
$0.30€0.210.02 | |||
Land (22) | |||
$0.300.03 | |||
$0.840.03 | |||
$0.39€0.330.03 | |||
$0.39€0.240.03 | |||
$0.30€0.200.02 | |||
$0.40€0.270.02 |
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