Aura decks usually require 1 win condition (get a creature, pile-on aura's, do damage before they can deal with it).
The number of creatures + the number of enchantments are key (and not much room for anything else)
Opening hand needs to have at least 1 creature (or mulligan)
Rune's are good early (not as good as Glimpse), on Crawling Barrens (that later become creatures)
CB's are a late game creature, but particularly good vs heavy counterspell decks.
**Currently testing # of tapped lands**
Creature (15) | |||
---|---|---|---|
$0.39€0.300.03 | |||
$0.40€0.500.16 | |||
$0.25€0.170.03 | |||
$9.96 | |||
Instant, Sorcery, Enchantment, Artifact (23) | |||
$0.25€0.140.03 | |||
$1.03€0.860.36 | |||
$0.20€0.100.04 | |||
$0.34€0.180.03 | |||
$0.990.03 | |||
$0.20€0.130.03 | |||
$0.25€0.150.03 | |||
$0.15€0.080.03 | |||
$0.30€0.230.02 | |||
Land (22) | |||
$0.300.03 | |||
$1.000.04 | |||
$0.49€0.440.18 | |||
$0.39€0.270.03 | |||
$0.35€0.200.02 | |||
$0.40€0.280.02 |
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