Enchantment Ramp to get to Over the Top as quickly as possible, preferably with Rabble Rousing.
So yeah, Sticky Fingers and Big Score both for ramping and card draw, and both are definitely very useful lategame.
Bitter Reunion , really love this card, gets you card draw, makes the enemy (and yourself) forget about it ,.. but then it blinks! , your whole , cheated in flying and vigiliance board gets haste and you just won the game or you just triggered rabble rousing early (which pretty much won you the game).
Spirited Companion - Card draw, a permanent for over the top and rabble rousing, a blocker AND an enchantment for 2 mana? there we go
Resolute Reinforcements - Casting it during your opponents turn and attacking with sticky fingers is just too good, but regardless a blocker and a permanent for over the top and amazing for some early rabble rousing.
Hallowed Haunting - The glorious moment when over the top pulls out lots of enchantments like Borrowed Time or pretty much everything to make your whole board flying with vigiliance. oh and if you get Katilda, Dawnhart Martyr // Katilda's Rising Dawn it'll be at a good strength and just waiting to get haste with Bitter Reunion.
Rabble Rousing - Absoloute banger is this deck, always pick over the top for the hideaway (unless it will mill you) , make sure youll trigger it before playing it and get over the top and that should in most cases win you the game.
The Wandering Emperor - only -2 for life threatening creatures or really bad draw, but moslty spam a samurai during your opponents turn , one on yours , have casted resoloute reinforcements and spirit compaioning the turns before and you can trigger rabble rousing, or have blockers, or over the top , or whatever ,... 5 minions and u win okay?? :P
the rest should explain itself. hope you like it . its consistent and fun, with lots of card draw and good ramp with solid blockers and removal what do you want more. :)
oh and IMPORTANT - dont sacrifice your creatures unless absoloutely necessary.
Best case scenario:
Turn 2: spirited companion
turn 3: sticky fingers + resolute reinforcements and attack
turn 4:rabble rousing , pick over the top = attack
turn 5: trigger over the top with 12 creatures and 2 enchantments = 14 permanents = gg
and even if the enemy still lives you should have a full hand, crazy ramped mana and a comfortable filled board to continue the game wihout dropping a sweat.
Creature (9) | |||
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$0.25€0.220.03 | |||
$0.710.02 | |||
Instant, Sorcery, Enchantment, Artifact (25) | |||
$0.98€0.850.01 | |||
$2.99 | |||
$8.47€16.2412.04 | |||
$0.25€0.200.01 | |||
$1.21 | |||
$4.47 | |||
$9.49 | |||
$0.25€0.130.02 | |||
$0.25€0.260.03 | |||
$0.21€0.090.03 | |||
Land (24) | |||
$7.00 | |||
$1.10€0.990.03 | |||
10
Plains
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$0.20 | ||
9
Mountain
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$0.15 | ||
Planeswalker (2) | |||
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