Good evening gamers! The Mad lad is officially back! And to be completely honest it seems like while I was gone the whole standard community has given up until field of the dead is, well, dead. But fear not because I have returned from the desert ready and eager to bring some good ol' fashioned fun back into your lives.... Also I just released a cool little burn deck, Tri-Value Burn, so go check that one out! So without further delay lets get into the deck.
Harmonious Archon Is a very weird card, I feel like most players will see the Archon as a slow, janky creature. That is probably a good description of it, but I actually don't see it as purely a creature card. Nope! When I saw Harmonious Archon I immediately thought, 'Huh that seems like a good control card'. I see Harmonious Archon as a card that can swing the board into your favor, finish the game, and stop all opponents from creating large threats (Keep in mind that counters are unaffected by the change in base power so Hydriod Krasis is still really powerful). But still by itself Harmonious Archon is pretty bad but luckily it has a hero, of course I mean the perennial powerhouse Hero of Precinct One.
When considering the natural power of Hero of Precinct One most decks will try to use it as an aggressive tempo focused play, honestly it's no different here. Hero of Precinct One is a fantastic card and if you can get it to stick and defend it with counter spells and removal by the time Harmonious Archon hits the board you will have an army ready to lay waste to your opponent! Hero of Precinct One is a fantastic card and gives our deck cheap early and midgame pressure that translates into a late game win condition.
Now that we have talked about the fire lets talk about the fuel....
Deputy of Detention is probably the uncontested (MAAAAAAHHHEEEEEBEEEEEE Its Teferi, but that card is just dirty, we all know that.) MVP of this deck, not only is it a great turn 3 board swing following hero, Deputy of Detention also combines with Quasiduplicate and Spark Double to lock the opponents permanents out of the game. Take care to keep a counterspell or two up for sweepers if you do decide to flood the board with Deputy of Detentions.
Teferi, Time Raveler is Teferi, card draw bouncy bouncy, no instant speed, sorceries flashy flashy ...
Speaking of counterspells, our deck runs 8 total with options to sideboard in more should you feel the need. Dovin's Veto and Absorb both feel good and work with Hero. I find that in match ups with heavy removal or counter spells of their own, it is usually best to save Hero of Precinct One for turn 4 or 5 to help protect him with a counter.
Quasiduplicate and Spark Double both provide flexibility, I believe that these cards are very powerful in a deck that is creature based. Having the option to essentially play 10 Deputy of Detentions in your deck is really nice and if the Archon sticks on board it's great value in copying it for 3 or 4 mana. Hitting an Elite Guardmage with them also feels really nice, mainly because Elite Guardmage is already a really solid card and getting anything extra on it is just gravy...
Depose // Deploy gives either minor disruption and cycles itself, or it provides life gain and 2 tokens in matchups where you might just need a bit of help to stabilize the game.
Teferi's Time Twist Is secretly a good card, when used right Teferi's Time Twist can help an important creature dodge removal, or it can bounce a deputy to exile a more important threat, or it generates two extra human tokens if you bounce Archon. That being said I don't blame anyone that wants to swap it with a Quench or something else they feel is better, I just like to spice things up.
Overall I am really liking Harmonious Hero, This deck feels like you get a little bit of everything with it. I've played games that I win through just Hero of Precinct One and a few Deputy of Detentions. There have also been quite a few control style games where I just choke out the opponent and eventually find an answer to win the game. I admit it I am a degenerate, I love control, and I can happily say that I love this deck.
Have a great night Gamers!!
8 comments
Creature (15) | |||
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$0.39€0.360.02 | |||
$4.82€3.830.02 | |||
$0.25€0.170.03 | |||
$0.48€0.260.02 | |||
$0.49€0.280.02 | |||
Instant, Sorcery, Enchantment, Artifact (18) | |||
4
Absorb
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$0.47€0.480.02 | ||
$0.50€0.360.02 | |||
$0.25€0.180.03 | |||
$3.06€1.860.04 | |||
$0.20€0.110.03 | |||
Land (23) | |||
7
Plains
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$0.20€0.150.03 | ||
$8.25€9.460.17 | |||
10
Island
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$0.21€0.170.03 | ||
$0.47€0.480.02 | |||
Planeswalker (4) | |||
$3.95€5.305.39 |
$0.50€0.480.12 | |||
$0.20€0.060.03 | |||
$0.30€0.210.02 | |||
$0.50€0.260.02 | |||
$0.40€0.430.18 | |||
3
Quench
|
$0.15€0.040.03 |
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5 | 3 | 7 | 0 | 0 |
Was thinking Alela might be a good inclusion
I put unbreakable in the sideboard for the high amount of sweepers in rotation right now, but it also functions as an option to make the deck more aggressive.
Time wipe is a great card but it kills all of our guys too so it is best left in the sideboard for the right matchups, if you want to run a 4 of then that seems fine to me, maybe cut the Teferi's Time Twists?
I think devout decree could be traded for 1 Dispute and 1 unbreakable your call!
@korvik93 also think of Archon as a control card, you only play it when it gives you the advantage. In the FOTD matchup you can tell what deck you are playing against right away because of the lands (no one else really plays gates) so you will know to hold the veto for Cast Off and the deputy for zombies. good luck!!
Thanks for the advice
Definitely going to try out this deck
I've dried some FotDs with esper hero using the dept.+teferi/wipe thing. This one may even work better.
Question: Wouldn't the Archon boost those annoying Zombies from Field of the Dead as well?