Arena Standard - Red Aggro with Samut Splash v2 (WOE)

40 3
21 16 0 23
Aggro

Three Legends combine their forces to bring a red aggro deck to a new level!

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Introduction

This is a fifth version of my red aggro deck, which splashes green for Samut, Vizier of Naktamunimage. In this version:

Format

  • The deck is for the Standard format, as of October 2023, with Wilds of Eldraine being the last legal set.
  • The deck is probably Tier 1 or Tier 1.5 caliber.
  • The deck can be played in both Bo1 and Bo3.
  • The deck is pretty fast, and thus it's suitable for quickly grinding a large number of wins in the MTG Arena ladder.

Source

This is my own brew.

Overview

Strengths

Weaknesses

  • Fast and slow lands may come into play tapped, slowing you down.
  • Pain lands may cause damage, giving advantage to the opponent.
  • Most creatures die to Cut Downimage and Gix's Commandimage.
  • Relatively high non-creature spell count may cause you sometimes to draw no or very few creatures. However, non-creature spells are required to boost Monastery Swiftspearimage and remove blockers.
  • Only Goddric, Cloaked Revelerimage can fly among the creatures in the deck. However, flying creatures don't usually deal much damage, slowing you down.
  • Witchstalker Frenzyimage cannot be cast by Bloodthirsty Adversaryimage, because it costs 4 mana.

Strategy

Main Principles

No Flying Creatures, More Removal Spells

The deck has no flying creatures, except for Goddric, Cloaked Revelerimage, but it has several removal spells, such as Witchstalker Frenzyimage. Flying creatures usually don't deal much damage, even though they are hard to block. Instead, you are supposed to remove blockers with removal spells.

This way, the deck also works better when you are on the defensive, because you can remove attacking creatures with removal spells.

Main Deck Synergies

Charming Scoundrel and Goddric, Cloaked Reveler

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Charming Scoundrel and her Wicked Role token count as two permanents, wherefore playing her while Goddric is in play will trigger his celebration ability.

Goddric, Cloaked Reveler and Sokenzan, Crucible of Defiance

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Channeling Sokenzan creates two permanents, and therefore it will cause Goddric's celebration ability to trigger.

Goddric, Cloaked Reveler and Squee, Dubious Monarch

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Goblin tokens created by Squee help Goddric to turn into a dragon more easily.

Samut, Vizier of Naktamun and Sokenzan, Crucible of Defiance

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The tokens created by Sokenzan also trigger the card drawing ability of Samut, turning the channel land into a potential "draw two cards" effect.

Samut, Vizier of Naktamun and Squee, Dubious Monarch

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The tokens generated by Squee trigger the card drawing ability of Samut, which makes up a nice combo.

Sideboard Synergies

Goddric, Cloaked Reveler and Urabrask's Forge

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The token creatures created by Urabrask's Forge help Goddric to turn into a dragon more easily.

Monastery Swiftspear and Urabrask's Forge

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Urabrask's Forge boosts Monastery Swiftspear when played, because it is a non-creature spell.

Samut, Vizier of Naktamun and Urabrask's Forge

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The token creatures generated by Urabrask's Forge trigger the card drawing ability of Samut.

Urabrask's Forge and Witchstalker Frenzy

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The token creatures created by Urabrask's Forge help to bring the mana cost of Witchstalker Frenzy down.

Mana Base Statistics

  • Total of 23 lands
  • 19 lands produce red mana
  • 14 lands produce green mana
  • 2 lands produce colorless mana

Starting Hand Probabilities

Bo3 (No Hand Smoothing)

  • At least two lands: 83.49 %
  • 2–5 lands: 82.46 %
  • At least 1 red mana: 94.18 %
  • At least 2 red mana: 72.06 %
  • At least 1 green mana: 86.14 %

Bo1 (Hand Smoothing)

Ranked Queue (Best of 2 Hands)

Hand smoothing in the ranked queue takes the best of 2 different starting hands (of 2 different deck shuffles).

  • 2–5 lands: 96.92 % (approximately)
Play Queue (Best of 3 Hands)

Hand smoothing in the play queue takes the best of 3 different starting hands (of 3 different deck shuffles).

  • 2–5 lands: 99.46 % (approximately)

Land Probabilities

Probabilities are for on the play / on the draw.

Land Count

With 2-Land Starting Hand
  • At least 3 lands by turn 3: 64.01 % / 78.83 %
  • At least 4 lands by turn 4: 34.36 % / 52.15 %
  • At least 5 lands by turn 5: 16.58 % / 30.37 %
With 3-Land Starting Hand
  • At least 4 lands by turn 4: 76.71 % / 86.03 %
  • At least 5 lands by turn 5: 48.76 % / 63.21 %
With 4-Land Starting Hand
  • At least 5 lands by turn 5: 84.16 % / 90.30 %
With Any Starting Hand
  • At least 3 lands by turn 3: 75.53 % / 82.79 %
  • At least 4 lands by turn 4: 58.60 % / 68.28 %
  • At least 5 lands by turn 5: 41.67 % / 51.99 %

Color Count

With 1-Red-Mana Starting Hand
  • At least 2 red mana by turn 2: 33.96 % / 56.82 %
  • At least 2 red mana by turn 3: 56.82 % / 72.06 %
  • At least 3 red mana by turn 3: 11.10 % / 26.34 %
With 0-Green-Mana Starting Hand
  • At least 1 green mana by turn 2: 26.42 % / 46.23 %
  • At least 1 green mana by turn 3: 46.23 % / 60.99 %
  • At least 1 green mana by turn 4: 60.99 % / 71.91 %
With Any Starting Hand
  • At least 2 red mana by turn 3: 85.35 % / 89.68 %
  • At least 1 green mana by turn 2: 89.80 % / 92.55 %
  • At least 1 green mana by turn 3: 92.55 % / 94.59 %

Spell Statistics

Probabilities are for on the play / on the draw.

Spell Count

With Any Starting Hand

  • At least 1 1-mana spell on turn 1: 80.94 % / 85.25 %
  • At least 1 2-mana spell by turn 2: 85.25 % / 88.66 %
  • At least 1 3-mana spell by turn 3: 79.42 % / 83.05 %
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Tommi
Last Updated: 07 Nov 2023
Created: 30 Oct 2023
167 35 0

Mainboard - 60 cards (18 distinct)

Creature (21)
$0.75
$11.99
$2.00
$3.95
$0.39€0.370.03
$0.99€0.800.19
Instant, Sorcery, Enchantment, Artifact (16)
$4.47
$0.450.01
$0.30€0.16
Land (23)
$0.15
$3.71€2.640.17
$3.84
$2.540.21
$5.00
$42.80
$1.48
$0.15

Sideboard - 15 cards (6 distinct)

$0.20€0.140.03
$1.25€1.580.03
$0.93€0.370.03
$3.371.28
$0.80€0.950.12
$0.37€0.240.02

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Main/Sideboard Rarity Count
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