Arena Standard - Gruul Aggro feat. Samut & Questing Druid

36 7
21 16 0 23
Aggro

Samut, Vizier of Naktamun and Questing Druid team up together to bring card drawing to a red aggro deck! Never run out of gas anymore!

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Introduction

This is the seventh version of my Gruul aggro deck, which is based on a traditional red aggro deck shell. In this version, I added Questing Druidimage to the deck roster, removing a few red spells. I wanted to add cards that help you to come back and overcome the opponent, when you are at a losing position, and I think Questing Druidimage might be such a card. Questing Druidimage also brings more Gruul action to the deck, making running two colors more justifiable.

Format

  • The deck is for the Standard format with Wilds of Eldraine being the last legal set.
  • The deck is probably Tier 1 or Tier 1.5 caliber.
  • The deck can be played in both Bo1 and Bo3.
  • The deck is pretty fast, and thus it's suitable for quickly grinding a large number of wins in the MTG Arena ladder.

Source

This is my own brew.

Overview

Strengths

Weaknesses

Strategy

The deck plays like a normal red aggro deck with a few differences. A traditional red aggro deck usually relies on an explosive start to finish the opponent before they can get their act together. However, if that fails, the deck usually falls apart and loses. However, this aggro deck is different, since you can actually play an end game with it.

Single Card Strategies

Samut, Vizier of Naktamun

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It is good to play Samut, Vizier of Naktamunimage on turn 3 or 4 to start drawing cards with every new haste creature.

Questing Druid

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You have an option to play Seek the Beastimage and get some extra cards, if you are running out of gas. It is an instant, wherefore you can play it on your opponent's turn.

If you are lacking 2-mana creatures, you can also play Questing Druidimage as a 2-mana drop.

Main Deck Synergies

Charming Scoundrel and Goddric, Cloaked Reveler

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Charming Scoundrel and her Wicked Role token count as two permanents, wherefore playing her while Goddric is in play will trigger his celebration ability.

Goddric, Cloaked Reveler and Sokenzan, Crucible of Defiance

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Channeling Sokenzan creates two permanents, and therefore it will cause Goddric's celebration ability to trigger.

Samut, Vizier of Naktamun and Sokenzan, Crucible of Defiance

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The tokens created by Sokenzan also trigger the card drawing ability of Samut, turning the channel land into a potential "draw two cards" effect.

Sideboard

Sideboard Synergies

Goddric, Cloaked Reveler and Urabrask's Forge

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The token creatures created by Urabrask's Forge help Goddric to turn into a dragon more easily.

Samut, Vizier of Naktamun and Urabrask's Forge

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The token creatures generated by Urabrask's Forge trigger the card drawing ability of Samut.

Urabrask's Forge and Witchstalker Frenzy

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The token creatures created by Urabrask's Forge help to bring the mana cost of Witchstalker Frenzy down.

Mana Base Statistics

  • Total of 23 lands
  • 19 lands produce red mana
  • 14 lands produce green mana
  • 2 lands produce colorless mana

Starting Hand Probabilities

Bo3 (No Hand Smoothing)

  • At least two lands: 83.49 %
  • 2–5 lands: 82.46 %
  • At least 1 red mana: 94.18 %
  • At least 2 red mana: 72.06 %
  • At least 1 green mana: 86.14 %

Bo1 (Hand Smoothing)

Ranked Queue (Best of 2 Hands)

Hand smoothing in the ranked queue takes the best of 2 different starting hands (of 2 different deck shuffles).

  • 2–5 lands: 96.92 % (approximately)
Play Queue (Best of 3 Hands)

Hand smoothing in the play queue takes the best of 3 different starting hands (of 3 different deck shuffles).

  • 2–5 lands: 99.46 % (approximately)

Land Probabilities

Probabilities are for on the play / on the draw.

Land Count

With 2-Land Starting Hand
  • At least 3 lands by turn 3: 64.01 % / 78.83 %
  • At least 4 lands by turn 4: 34.36 % / 52.15 %
  • At least 5 lands by turn 5: 16.58 % / 30.37 %
With 3-Land Starting Hand
  • At least 4 lands by turn 4: 76.71 % / 86.03 %
  • At least 5 lands by turn 5: 48.76 % / 63.21 %
With 4-Land Starting Hand
  • At least 5 lands by turn 5: 84.16 % / 90.30 %
With Any Starting Hand
  • At least 3 lands by turn 3: 75.53 % / 82.79 %
  • At least 4 lands by turn 4: 58.60 % / 68.28 %
  • At least 5 lands by turn 5: 41.67 % / 51.99 %

Color Count

With 1-Red-Mana Starting Hand
  • At least 2 red mana by turn 2: 33.96 % / 56.82 %
  • At least 2 red mana by turn 3: 56.82 % / 72.06 %
  • At least 3 red mana by turn 3: 11.10 % / 26.34 %
With 0-Green-Mana Starting Hand
  • At least 1 green mana by turn 2: 26.42 % / 46.23 %
  • At least 1 green mana by turn 3: 46.23 % / 60.99 %
  • At least 1 green mana by turn 4: 60.99 % / 71.91 %
With Any Starting Hand
  • At least 2 red mana by turn 2: 79.57 % / 85.35 %
  • At least 2 red mana by turn 3: 85.35 % / 89.68 %
  • At least 1 green mana by turn 2: 89.80 % / 92.55 %
  • At least 1 green mana by turn 3: 92.55 % / 94.59 %
  • At least 1 green mana by turn 4: 94.59 % / 96.11 %

 

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Tommi
Last Updated: 25 Nov 2023
Created: 08 Nov 2023
227 49 0

Mainboard - 60 cards (18 distinct)

Creature (21)
$0.73
$11.99
$2.00
$3.85
$0.40€0.370.03
$2.75
Instant, Sorcery, Enchantment, Artifact (16)
$4.43
$0.20€0.100.03
$0.450.01
$0.32€0.16
Land (23)
$0.15
$3.69€2.640.17
$3.83
$2.520.22
$5.00
$42.83
$1.41
$0.15

Sideboard - 15 cards (6 distinct)

$0.20€0.140.03
$1.07€1.580.03
$0.94€0.380.03
$3.411.05
$6.80
$3.52€4.586.40

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Main/Sideboard Rarity Count
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