Now this deck is insane. It tends to triumph over aggro with insane life gain and undying effects.
If you play the deck, I’m sure the basic technique will be obvious to you, but there’s also some hidden smoke in the decks.
I will explain the obvious first.
Anytime you get a flip land, at the beginning of the game I suggest playing the side that isn't red, because you're almost guaranteed a red source. The only special occasion when this most likely won't be the case is when playing against a filthy miller, and I'm sure the same would apply later in the game when playing against a filthy land destroyer.
Alseid of Life's Bounty will protect your surrounding creatures.
Your equipments can go almost anywhere, but it’s best to get Sword of the Realms on your Fervent Champion, second best would be Robber of the Rich. Then get Giant's Amulet on there by any means necessary (whether that be via drawing it, Forging the Tyrite Sword, or Axgard Armory). The creature will never becomes tapped when attacking and will have hexproof as long as it stays untapped.
Now, below surface level, further in the game, or in sticky situations; you can equip Sword of the Realms on the Alseid of Life's Bounty, sacrifice it, give another creature protection from a color, it will return Alseid to your hand, and then rinse and repeat. You can use this for protection and making your creature unblockable from a chosen color. But be careful not to choose white first if you’re going to do white out of multiple colors, because you will end up not being able to target it anymore. Another downside to choosing white is it will unequip Sword of the Realms or it will become unequippable, and same goes for blue or any color.
Another downside to the deck (and perhaps most decks) is it isn’t fully millproof it does contain an escape haste creature Phoenix of Ash which can really help when you don’t have any other haste creatures, and has ultimately saved me from flyers in general.
(Additionally Dalakos, Crafter of Wonders will make your equipped creatures have flying and haste and can make a lot of situations diverse, especially if you're using Giant's Amulet for a creature.)
To conclude this, I’ll also say that tutoring Giant's Amulet and casting it for a creature has saved me in plenty of situations, and keeping your favored creature equipped with Sword of the Realms and using Doomskar will protect your champion and control the game.
Creature (20) | |||
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$1.12€1.730.22 | |||
$0.30€0.210.02 | |||
$0.39€0.190.02 | |||
$0.38€0.360.03 | |||
$14.36 | |||
$0.40€0.200.02 | |||
Instant, Sorcery, Enchantment, Artifact (16) | |||
$1.34€1.070.02 | |||
3
Doomskar
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$0.94€1.100.02 | ||
$0.35€0.260.13 | |||
$0.25€0.110.03 | |||
$25.05€19.611.15 | |||
$0.25€0.140.03 | |||
Land (24) | |||
$5.61€4.120.15 | |||
$5.81€4.100.15 | |||
$0.49€0.190.03 | |||
$0.39€0.200.02 | |||
$0.38€0.280.02 | |||
$3.07 | |||
$6.12 | |||
3
Mountain
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2
Island
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2
Plains
|
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$14.00€13.191.27 |
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