Historic - Nazgolgari

38 23
19 16 3 22
Midrange

Strong Core / Flexible Outs

Core;
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They form the backbone of the deck. The Nazgûlimage present a synergistic threat density that can override all but the most prepared control mages. The above rate Winding Constrictorimage adds some brawn to your blocking while also growing your Nazgûlimage lineup by orders of magnitude. While Assassin's Trophyimage offers a stong, flexible out to whatever the opposing mage hangs their victory on.

Backing them up,
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The A-Moss-Pit Skeletonimage and Claim the Preciousimage support the ring-bearer with looting, as well as clearing the way with temptation. Forming a value engine with the ring-bearer A-Moss-Pit Skeletonimage can also be a strong late game recurring threat with a beefy statline to support your dwindling population of Nazgûlimage. The Claim the Preciousimage gives another couple of temptation triggers while also adding support allowing your Assassin's Trophyimage to be pointed at more threatening non-creature permanents.

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Ending out the core includes we have some deep filtering with Assemble the Teamimage allowing you to find one of the many outs when you need to. Urborg Repossessionimage makes certain that your enemy pays multiple times to get rid of your most threatening permanents and creatures.

Support;

Temptation, one of the core mechanics of the deck gives you access to filtering as well as some incedental odds and ends.
Call of the Ringimage will win you games with the speed it powers up your Nazgûlimage and allows you flexibility when assigning ring-bearing on a turn by turn basis. This allows some interesting board wipe potentials against going wide strategies combining the third step of temptation with an Ochran Assassinimage ring-bearer. Sméagol, Helpful Guideimage can turn games around dumping valuable outs into the opposition's graveyard while ramping you into an impressive land count.

Recursion, while being initially confusing, Gyox, Brutal Carnivoraimage especially on a board with Winding Constrictorimage can quickly refill a library that has been depleted by mill or to gain the upper hand in long drawn out grindfests. Journey to Eternity // Atzal, Cave of Eternityimage can protect a valuable ring bearer allowing it to act fearlessly while also keeping your board stocked well into the late game with recusive Nazgûlimage being tremendously oppressive. Find // Finalityimage being an amazing Stall Breaker also has a place early game to get you back on the upper hand against removal heavy openings.

Stall Breakers, like Find // Finalityimage allow you to navigate tricky board states with ease. Legion's Endimage with it's ability to clear entire armies of tokens, and Driven // Despairimage letting you smash trough enemy lines with your beefy Nazgûlimage squad without having to worry about the swingback. Shadowspearimage while letting you kind of blow for blow against even the most healthy life gainer strategies, has the added benefit of allowing your Assassin's Trophyimage to bypass pesky indestructable and hexproof oracle text. While mentioned as a potential ring-bearer Ochran Assassinimage shines when your Nazgûlimage just need something to open the gates to the opponents life total.

Must Answers, finally are threats that give your Nazgûlimage breathing room from enemy removal as well as being demoralizing blows against the opponents morale should they manage to stick around. Since their inclusion plansewalkers have been tremendous in their ability to turn the tide of games. Vraska, Golgari Queenimage lets you get rid of creatures that Gyox, Brutal Carnivoraimage has got oily, while also having an ultimate that never lets the opposing mage rest. Vraska, Regal Gorgonimage is great at turning every creature into a ligitmate threat. Garruk Relentless // Garruk, the Veil-Cursedimage give you a steady supply of fodder for sacrifice and even can grab you creatures that you need in a pinch. Other than the planeswalkers Glissa Sunslayerimage has a habit of ending games just by nature of being on the board.

 

Conclusion, while this isn't a deck that I can pitch for it's accessibility it is a deck that rewards you for knowing it contents and using every tool at your disposal. Games that you win have a feeling that you piloted every situation correctly. A deck for someone that would like a new sort-of cheap Golgari deck that can roll with the punches and makes every win feel worthwhile.

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Kybr
Last Updated: 15 Dec 2023
Created: 04 Dec 2023
250 57 0

Mainboard - 60 cards (25 distinct)

Creature (19)
$18.990.71
$0.24€0.120.03
$0.46€0.280.03
$3.50€2.860.03
$0.490.02
Instant, Sorcery, Enchantment, Artifact (16)
$2.240.03
$0.250.03
$5.05€5.110.02
$3.95€3.040.13
$0.47€0.400.02
$0.30€0.140.02
$1.64€0.811.90
$0.15€0.090.03
$26.97
Land (22)
$5.700.30
$11.70€9.890.18
$2.160.77
$0.500.03
$0.62€0.430.03
Planeswalker (3)
$3.89€3.010.03
$1.52€1.540.02
$1.25€1.500.02

Maybeboard - 5 cards (2 distinct)

$0.660.03
$1.80€0.97

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