Historic - [HIS] [TIER S+] God Mode + FULL GUIDE

41 10
2 33 0 25
Combo

Selesnya version of this deck of my own: https://aetherhub.com/Deck/his-mythic-god-mode-v10



"I am a God myself. I don't need to prove it to you for I always was and always will. How does it feel to attack a God? Courage leads to deception; deception leads to frustration; frustration leads to chaos and chaos finally leads to harmony. We could say I'm all about preserving harmony all along the planes."

 

DECK GUIDE (UPDATED JANUARY 2024)

 

 

 

1. INTRODUCTION

This deck is all about becoming a God and being able to ignore your opponents in your road to victory. As a God, you'll always be safe from any harm. All your enemies shall drop their weapons down, frustrated, defeated by your mere existence. Become a God yourself by wielding this S+ Historic Deck... only if you are worthy...

 

2. HOW TO PLAY

2.1. HOW TO BECOME A GOD

2.1.1. BECOME UNTARGETABLE

If you have Leyline of Sanctity on the battlefield, your opponents can't target you, though you're still vulnerable to each opponent or each player effects. If this card is in your starting hand, you can play it for free before the game starts. If not, then you might still be able to play it for free by using In Search of Greatness.

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2.1.2. BECOME IMMUNE TO DAMAGE

If you have both Solemnity and Nine Lives on the battlefield, you prevent all damage that would be dealt to you, though you're still vulnerable to damage can't be prevented effects. If you don't have Solemnity but two copies of Nine Lives on the battlefield, then you prevent 1 damage source and take the rest as counters on one of them; if you have three copies of it instead, then you prevent 2 damage sources and take the rest as counters on one of them; etc. The counter part is that if your Nine Lives leaves the battlefield, you lose the game instantly. But don't worry, that's unlikely to happen.

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2.1.3. BECOME IMMUNE TO DEATH

If you have both Solemnity and Phyrexian Unlife on the battlefield, you can't die from having 0 life or less. Sounds cool, right?

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2.1.4. BECOME IMMUNE TO EVERYTHING

Whenever things turn uggly and all hope seems lost, just play Teferi's protection and live to fight another day.

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2.1.5. MAKE YOUR ENCHANTMENTS BECOME IMMUNE TO EVERYTHING

If you have one copy of Sterling Grove on the battlefield, then all your other enchantments become untargetable by anyone, including yourself. If you have at least two copies of it on the battlefield, then nobody can't target any of your enchantments at all. You can also sacrifice it to draw the enchantment card you're missing in order to complete the combo you are trying to achieve. Cards like Teferi's protection and Heroic Intervention might also come handy for this purpose.

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2.2. HOW TO LIVE LONG ENOUGH TO BECOME A GOD

2.2.1. LIFEGAIN

In your road to Godness, you might need to gain some life in order to not get killed before you become a God. Sythis, Harvest's Hand is your go. Use her to play enchantments to gain life and draw some cards. The same goes for Revitalize. Authority of the Consuls also makes you immune to Haste. Approach of the Second Sun also gives you 7 life the first time you cast it.

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2.2.2. CARD DRAWING

Deppending on the deck you are playing against, you might want to find some concrete cards as fast as you can. Sythis, Harvest's Hand is still your go. Same with Revitalize. Sterling Grove can be sacrified to draw the exact enchantment card you need. Use it specially if your opponents don't seem to have enchantment removals. In Search of Greatness gives you Scry.

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2.2.3. REMOVALS

Use Doomskar to remove enemy creatures from the battlefield. Use Seal Away to remove tough creatures. Use Banishing Light to remove tough permanents.

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2.3. WIN CONDITION

Approach of the Second Sun is the answer, unless you're lucky and your opponent dies from boredom (which happens more often than you might think). If you manage to cast it twice in a game, you win. As simple as that.

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 3. YOUR WORST NIGHTMARES

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mmcreativo
Last Updated: 16 Mar 2024
Created: 27 Nov 2021
925 811 0

Mainboard - 60 cards (20 distinct)

Creature (2)
$1.80
Instant, Sorcery, Enchantment, Artifact (33)
$2.75€1.690.02
$1.21
$1.28€1.481.67
$0.81
$1.40
$0.18€0.210.03
$16.96
$0.21€0.080.03
$0.23€0.150.03
$0.40
$44.00
Land (25)
$0.62€0.930.15
$0.35€0.080.04
$3.42€2.950.02
$5.22
$12.00€9.610.11

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