MTGA Events - Zombie's Vicious Cycle - Hist. Artisan

42
32
10
0
18
Aggro
Main 60 cards (14 distinct)
Creature (32)
$0.35€0.320.04
$0.230.03
$0.20€0.200.03
$0.20€0.070.04
$0.19€0.080.03
$0.15€0.040.03
$0.15€0.030.05
$0.20€0.110.03
Instant, Sorcery, Enchantment, Artifact (10)
$0.25€0.110.03
$0.33€0.410.57
$0.25€0.170.03
$1.34€1.380.05
Land (18)
$0.74€2.84
$0.30€0.240.04

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Description

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This is a draft of an artisan zombies deck I am probably going to try out in the artisan FNM event this Friday.  In  preliminary playtesting, I have found this works fairly well.  The main goal is to fill the battlefield with cheap zombies like Diregraf Ghoulimage, Dreadmalkinimage, Grim Physicianimage, etc. and then cycling the new card just added with Historic Anthology III, Gempalm Polluterimage, which causes target player (you should target your opponent, by the way, or not, that is totally your call and I am not going to tell you how to live your life) to lose life equal to the number of zombies on the battlefield (which does include zombies your opponent(s) may have.  It is also worth noting that the effect from cycling Gempalm Polluterimage can not be countered in this format except by Siren Stormtamerimage (The Wandererimage would not prevent it as it is life lost and not noncombat damage that would be dealt).

Also included in the deck are a few cheap kill spells like Cast Downimage and Elspeth's Nightmareimage, which also has some other chapters in the saga that can be very powerful in this format, as well as Chainer's Edictimage, which is helpful when trying to deal with your opponent's hexproof creatures as hexproof auras often tend to play a key role in these formats.  Additionally, while Doomed Dissenterimage itself is not a zombie, it does leave a 2/2 zombie creature token behind when it dies, making it great sacrifice fodder for Costly Plunderimage to help refill your hand.  Grim Physicianimage is also a good creature to sacrifice for casting Costly Plunder due to its ability that it triggered upon dying.

I wanted to keep the curve as low as I could, which is why other viable cards like Vizier of the Scorpionimage and Herald of the Dreadhordeimage didn't make the cut.  I just felt like they would be too slow to develop, even though they do supply some additional amass tokens and protection from removal, respectively.

Becuase the curve is so low (only 2 cards that cost 3+; 2 Eslpeth Nightmare), I only have 18 lands in the deck, including two Barren Moorimage, which can be cycled in the late game to try to hit more nonland cards if needed.

If you decide to give this deck a run, let me know how it works out for you.  I may end up revisiting the build after I have played some games with it before the event is over.  Hopefully there won't be too much Cry of the Carnariumimage or Golden Demiseimage around during the event.

Edit 1: After a rough start, I was able to get in a few good games.  I wouldn't put it in the top tier of the meta by any means, but it is fun to fill the board up with zombies and cycle Gempalm Polluterimage for a lot of life loss.  The main issues I kept running into were an inconsistency in draws, and opponents "cheating" (but not really) out bigger threats early with ramp and mutate when I was on the draw with nothing to respond with.

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3 comments

forbesti91
Very solid deck went 7-3 with it in the 2 events.
Avery61
I don't know - I went undefeated pretty quickly. Fun deck - thanks, give it a try!
tipsyAlien
Dont waste your time for this deck.
Last Updated: 22 May 2020
Created: 22 May 2020
2412 894 3

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