Historic Brawl - Yarok Reanimator

21
15
21
20
11
4
24
Midrange
TCGPlayer $130
Cardmarket €102
Cardhoarder 5 Tix
  • Deck has incorrect number of cards: 60 (should be 100 including commander)
Commander 1 cards (1 distinct)
$3.46€2.060.02
Main 59 cards (53 distinct)
Creature (20)
$0.20€0.200.03
$0.750.02
$4.10€5.810.87
$0.20€0.100.03
$0.25€0.110.02
$0.36€0.150.02
$2.01€1.590.02
$4.26€3.770.02
$0.25€0.170.03
$0.25€0.140.03
$0.20€0.110.03
$5.65€6.210.03
$0.50€0.680.03
$0.20€0.090.03
$1.10€1.460.06
$0.20€0.100.03
$1.13€1.170.13
$0.21€0.110.03
$4.70€2.430.02
$2.15€1.731.04
Planeswalker (4)
$5.62€2.620.17
$3.43€2.290.02
$1.70€1.250.03
$0.50€0.290.02
Instant, Sorcery, Enchantment, Artifact (11)
$3.32€1.850.02
$0.15€0.030.04
$0.20€0.050.03
$0.25€0.140.03
$2.99€2.030.13
$0.20€0.120.03
$0.20€0.130.03
$0.20€0.110.03
$1.18€0.890.03
$0.640.44
$0.17€0.070.03
Land (24)
$0.23€0.090.03
$0.20€0.060.03
$16.41€15.350.17
$0.40€0.210.02
$11.98€10.190.15
$0.700.01
$0.15€0.050.03
$0.19€0.040.03
$13.86€13.390.29
$0.20€0.100.03
$0.37€0.170.02
$0.20€0.060.03
$0.19€0.030.03
$0.240.03
$0.160.03
$0.200.03
$0.29€0.170.03
$31.89€22.080.12

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Description

Our commander for this deck is Yarok, the Desecratedimage, which is one of the best brawl commanders I've seen in the meta. As you'll see in the video this deck really holds it's own. Yarok has 2 wonderful mechanics that give it both deathtouch and lifelink, which can come in handy for blocking creatures to kill them with deathtouch while gaining life or offensively attacking gaining life and also destroying whatever is in its path. The other great feature of Yarok is the trigger ability which is going to give us double triggers on everything as long as Yarok is out.


image


This deck is built with Yarok's double feature in mind, so almost every card we play has an ETB effect, most noticeably Agent of Treacheryimage, the Cavaliers, Dungeon Geistsimage, and Uro, Titan of Nature's Wrathimage. All of these cards are going to give us big advantages and even win us games with those double triggers.


For ramp we have cards like Arboreal Grazerimage (which does have an ETB trigger, I just dont see it being that useful late game unless you get mana flooded), Gilded Gooseimage, Leafkin Druidimage and Risen Reefimage


For draw effects, we have cards like Fblthp, the Lostimage, Omen of the Seaimage, and Cloudkin Seerimage which works with Risen Reefimage triggers. There are also cycle abilities we get from Tomebound Lichimage, Funeral Ritesimage, and Relentless Pursuitimage.


Now besides giving things double triggers, another thing this deck does is act as a reanimator deck, which is why we don't mind putting cards in the graveyard. Cards that help us get stuff into the graveyard include The Binding of the Titansimage, Mire Tritonimage, and Jace, Wielder of Mysteriesimage.


Cards that get things out of the graveyard include Omen of the Deadimage, Acolyte of Afflictionimage, and Golgari Findbrokerimage and the two latter cards will actually double trigger if Yarok is on the field. It's also ok to let Yarok go to the graveyard instead of the command zone if you have these cards in hand making it cheaper to cast Yarok. 


With the new Escape mechanic, you'll have to watch out for graveyard hate, specifically Ashiok, Dream Renderimage. We also run this card ourselves for the same reason. Another strategy this deck can run is either self mill with Jace, Wielder of Mysteriesimage as the win con or we can mill out our opponents, which you'll see in the gameplay portion of the video.


Last few cards worth mentioning are our removal spells like Murderous Riderimage, Cavalier of Nightimage, and Meteor Golemimage, the latter two being able to double trigger if Yarok is on the field. 


What this deck does really well is that it controls the field while creating threats at the same time. So not only will we keep our opponent's from gaining any board presence, but we'll be creating our own board presence at the same time and the games that you'll be able to do that in, you're going to win. Yarok is definitely something you're going to want to keep on the field to get maximum value out of our other cards. 


Today instead of going into meta breakdowns, we're going to do quick matches and matchup analysis after each match.


Looking at the meta this deck does really well against other midrange and control decks, but I did have trouble with the quick aggro decks. 


The Golos, Tireless Pilgrimimage matchup had me playing the long game. Voracious Hydraimage getting double trigger from Yarok helped us fight off our opponents creatures. Getting it reanimated worked well to keep our opponent's Golos off the field. I ended up using Jace to mill our opponent out especially since Golos will help us out with the mill. 


Rieanne, Angel of Rebirth was a quick victory for us. What helped in this game was being able to reanimate Yarok and not having to pay the extra cost from the command zone. Having removal for their commander really helped since three color commander do tend to get expensive after being killed a few times. Our opponent ended up conceding once we built a big board presence, as the colors Rienne runs don't have board wipes to stop us.


The matchup against Ashiok, Dream Renderimage is tricky since at any moment our opponent can shut off our reanimator engine. Again, in this matchup , removal is your friend. This is another match where controlling the field, while building a big board presence helped is win the game.


Omnath, Locus of the Roilimage matchup is a quick deck that will give us trouble. Not only is Omnath a powerful creature, but our removal essentially makes Omnath even stronger, buy giving our opponent a form of removal every time its recast, especially if our opponent is building board presence as well. 


The mono red Torbran, Thane of Redfell matchup is bad as well. It is good to save your removal for Torbran, but our opponent can play more creatures than us in a shorter amount if time making us loose control of the board rather quickly. By the time we get our removal. Our opponent can take over the board and take us down rather quickly. 


I could see Selesnya Tokens being a problem if our opponent is running Rhys, the Redeemed, however our matchup for this archetype was Trostani Discordantimage which moved rather slow compared to how quickly Rhys can put out tokens. Luckily we have a token engine of our own with Field of the Deadimage. Unlike the Torbran matchup, we can more easily control the board because our opponent has to ramp. Dungeon Geist ended up being our savior in this match, getting to double trigger from Yarok.


The Krenko, Tin Street Kingpinimage matchup we had went pretty quick. Our opponent conceded when we shut off Krenko with Kenrith's Transformationimage. The key to beating that deck is destroying Krenko before it starts making tokens. Fortunately, we get a turn before Krenko can actually start making tokens, giving us time to get the removal we need. Just remember, if bit checked, Krenko can get out if hand really fast. I think for this reason hes not as popular to have as a brawl commander.

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kurraku0
Last Updated: 17 Mar 2020
Created: 21 Feb 2020
2532 835 0

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