Instant, Sorcery, Enchantment, Artifact (14) | |||
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$0.30€0.550.03 | |||
$0.20€0.100.01 | |||
$1.00 | |||
$1.70 | |||
$0.39€0.580.01 | |||
Creature (20) | |||
$0.39 | |||
$5.80 | |||
$2.78 | |||
$0.25€0.220.03 | |||
$0.15€0.110.03 | |||
$0.15€0.080.03 | |||
$0.16€0.110.04 | |||
Land (26) | |||
5
Plains
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$0.33€0.240.04 | ||
1
Mountain
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$0.35€0.170.03 | ||
$2.14 | |||
$5.25€3.500.83 | |||
$2.50 | |||
$7.00 | |||
$9.95 | |||
9
Swamp
|
$0.94€0.680.04 |
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Learn more Download For Windowseasy to pilot deck, cast things for prototype cost, blink/combat reanimate them to get the full price version.
mana base is a WIP, need to rebalance how many painlands it has.
attack or block with a prototype and use fake your own death or undying malice to reanimate them. alternatively chaneling touch the spirit realm also converts them to full price versions. remember that if you plan to chanel touch on your opponents turn to do it during the second main and not durring end step or the creature wont return untill your next end step
hidetsugo serves as a sack outlet if oponent refuses to kill the prototypes, aditionaly the high mana value of prototypes works well with hidetsugos second ability allowing you to remove problematic creatures or dome them for 6 or 7,cards exiled by the ability can still be cast for their prototype cost.
its important to remember that fake your own death pumps attack by 2, this is relevant as the double strike on the threasher can make it so sometimes it doesnt die, the pump on power can salso be important due to the fleshgorger's ward, by pumping it the ward cost is increased wich is relevant when oponent tries to exile it. its also good to keep in mind as sometimes by forgetting this part of the effect we can miss lethal.
seraph is an mvp allowing full sized threshers and fleshgorgers to get in.
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