Instant, Sorcery, Enchantment, Artifact (32) | |||
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$0.15€0.050.03 | |||
$0.68€0.430.02 | |||
$1.46 | |||
$1.58€0.470.02 | |||
$0.42 | |||
$2.85€1.930.02 | |||
$4.92€2.660.18 | |||
Creature (8) | |||
$2.01 | |||
$2.93 | |||
Land (20) | |||
$11.24€9.790.24 | |||
$12.95 | |||
$2.47 | |||
$29.90€26.523.12 | |||
$2.150.15 |
$0.60€0.660.03 | |||
$1.00€1.371.42 | |||
$2.88 | |||
2
Fry
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$0.25€0.210.03 | ||
$0.99€0.600.02 |
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Learn more Download For WindowsClassic enchantress draw-your-deck shell with a combo finish. If you play Bo3 I have included a dope sideboard so you're good to go. GL;HF
Plan of attack:
1.) Stall - Stall - Stall. Nine Lives & Solemnity do their thing. Candletrap gets award for supporting role in the early game and becomes a one-mana cantrip later. Cleansing Nova can and should be used as a board wipe if you need it - there are four copies for a reason.
2.) Draw - Draw - Draw. Sythis, Harvest's Hand & Enchantress's Presence do their thing. Abundant Harvest gets award for supporting role throughout game.
3.) Assemble eight mana for an OTK. If you prayed to RNGsus for an early Sanctum Weaver to stick, this can be accomplished much earlier than turn 8!
4.) Give kitty to opponent (Harmless Offering your Nine Lives), break all the toys (Cleansing Nova), win the game (Nine Lives leaves battlefield while under opponent's control).
GOOD TO KNOW:
-If you and your opponent BOTH have copies of Nine Lives on board - casting Nova will still win you the game (their trigger will go on the stack after any of yours so it will resolve first and they lose). Knowing this opens up lines of play during the set-up turns that you may not have known were available - the simplest being that you don't need to let extra copies of NL waste away in your hand thinking you need extra copies of Offering to get them off your side of the board before you Nova.
-You can set up the win "earlier" by being proactive and Offering one copy of NL while you keep another if you are still searching for a Nova or don't have access to 8 mana for the OTK.
-If you're playing against a non-aggressive deck/not under much pressure/like to race, there is nothing stopping you from just winning as early as turn 4 if you have all three pieces of the combo in your hand (except counterspells of course).
4 | 0 | 56 | 0 | 0 |
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0 | 7 | 8 | 0 | 0 |
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