Instant, Sorcery, Enchantment, Artifact (17) | |||
---|---|---|---|
$9.06€10.233.96 | |||
$23.80€16.95 | |||
$0.35€0.300.05 | |||
$0.25€0.140.03 | |||
$4.99 | |||
$1.64 | |||
$2.99€1.910.13 | |||
$0.25€0.270.03 | |||
Creature (15) | |||
$2.20 | |||
$8.20€5.880.26 | |||
$0.50€0.882.73 | |||
$4.59€4.220.55 | |||
Planeswalker (4) | |||
$20.00€15.064.40 | |||
Land (24) | |||
$34.79 | |||
$5.13€2.830.61 | |||
$10.76 | |||
$1.99 | |||
$5.672.40 | |||
$11.86€10.240.15 | |||
1
Forest
|
$0.15€0.060.03 | ||
3
Swamp
|
$0.19€0.060.03 | ||
$0.25€0.190.03 | |||
$5.44€3.52 |
2
Duress
|
$0.20€0.100.03 | ||
$0.76 | |||
$0.35€0.300.05 | |||
$2.95€1.280.02 | |||
$1.95 | |||
$0.24€0.060.03 | |||
2
Go Blank
|
$0.39€0.460.03 | ||
$0.35€0.410.02 | |||
$0.55 | |||
$0.71€0.700.45 |
$5.76€5.920.23 | |||
$2.00€3.29 | |||
$0.44€0.310.02 | |||
1
The End
|
$0.32€0.43 | ||
$0.32€0.180.02 | |||
$0.30€0.200.03 | |||
$2.35€1.860.20 | |||
$0.71€0.700.45 | |||
$0.65 |
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Learn more Download For WindowsThis is an attempt to plug-up some of the gaps in interaction that my beloved Waste Not forces you to leave open. Waste Not interacts extremely well with enemy creatures, hand and graveyards, but it has trouble with noncreature permanents. This is my attempt to remedy that by injecting some green into the mix.
For the True Waste Not Experience, check this out: https://aetherhub.com/Decks/Writeups/Traditional-Historic/historic-waste-not
As stated, Waste Not is a wonderful but flawed Magic card. Rather than just being some stupid generically powerful thing, it's fun as hell because it's powerful in the scenario(s) we drag our opponent into. Once this beautiful 2-mana enchantment hits the board, although you don't get immediate value like most finishers nowadays, the good card design here lets both players be heads-up on what the game is going to look like in the coming turns and give us the opportunity to attack from an unusual axis unless answered. However, the card pool restraints that naturally arise from deckbuilding around Waste Not prevent us from attacking every axis of the game space.
Specifically, noncreature permanents and spellbased finishers.
Here's a not-even-close-to-exhaustive list of Historic cards that just ain't right: Muxus, Goblin Grandee, Emergent Ultimatum, Nykthos, Shrine to Nyx, Karn, the Great Creator, Paradox Engine.
In lieu of WotC doing what they've never done and properly managing their formats, what is a poor Waste Not player to do? Splash a second color and hope it works out, of course~
Grind. Them. Down.
Use the cheap interaction to disrupt the early turns, followed up by a Liliana of the Veil, Sheoldred, the Apocalypse or Graveyard Trespasser // Graveyard Glutton to finish. Mosswood Dreadknight, Glissa Sunslayer and Reckoner Bankbuster provide the card advantage+threat potential to go the distance.
First, you might notice that I'm bring up Waste Not a whole bunch for a decklist that doesn't have a single copy. Clever of you to notice the obvious, chum. The process of coming up with this list started with the Waste Not list linked above and morphed into this now that I had access to green.
...
More coming soon.
4 | 8 | 38 | 10 | 0 |
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2 | 5 | 8 | 0 | 0 |
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