Creature — Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Zendikar Rising (ZNR)
#68, Rare |
Illustrated by: Yigit Koroglu
Multiverse ID: 491698
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