Card

Magosi, the Waterveil

Land


Magosi, the Waterveil enters the battlefield tapped.
: Add to your mana pool.
, : Put an eon counter on Magosi, the Waterveil. Skip your next turn.
, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.


  Zendikar (ZEN)
#218, Rare

Illustrated by: Eric Deschamps
Multiverse ID: 190412

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2009-10-01
    You can activate Magosi's fourth ability only if it has an eon counter on it.
  • 2009-10-01
    As Magosi's third ability resolves, you'll skip your next turn even if you don't put an eon counter on Magosi (because it's left the battlefield by then, perhaps).
  • 2009-10-01
    You return Magosi to its owner's hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can't activate the ability, untap it, then activate it again.
  • 2009-10-01
    If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
  • 2009-10-01
    If you somehow activate Magosi's third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi's fourth ability. It doesn't matter in which order the abilities resolved.
PRINTS USD EUR Tix
$1.00 €0.76 0.02
USD Non-foil
USD Foil
EUR Non-foil