Enchantment — Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)
I — All creature cards you own with mana value 2 or less perpetually get +1/+1.
II — Seek a creature card with mana value 2 or less and put it onto the battlefield.
III — Creatures you control with mana value 2 or less gain flying until end of turn.
Alchemy: Aetherdrift (YDFT)
#2, Rare |
Illustrated by: Andrew Mar
PRINTS | USD | EUR | Tix | |
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