Card

Donna Noble

Legendary Creature — Human


Soulbond (You may pair this creature with another unpaired creature then either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)


  Doctor Who (WHO)
#82, Rare

Illustrated by: Andrey Kuzinskiy
Multiverse ID: 634777

Donna Noble Commander decks
Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Modern
Not Legal Pauper
Not Legal Pioneer
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2023-10-13
    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2023-10-13
    If Donna is paired with another creature and they are both dealt damage at the same time, the second ability triggers twice.
  • 2023-10-13
    Donna's ability triggers when either creature is dealt damage even if one or both were dealt lethal damage.
  • 2023-10-13
    The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
  • 2023-10-13
    Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
  • 2023-10-13
    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • 2023-10-13
    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2023-10-13
    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
  • 2023-10-13
    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
USD Non-foil
USD Foil