Card

Mob Rule

Sorcery


Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.


  Crimson Vow Commander (VOC)
#147, Rare

Illustrated by: Jakub Kasper
Multiverse ID: 545767

Not Legal Alchemy BO1
Not Legal Standard BO1
Not Legal Brawl
Not Legal Explorer BO1
Not Legal Historic BO1
Not Legal Historic Brawl
Not Legal Pauper
Not Legal Traditional Standard
Not Legal Timeless BO1
Not Legal Traditional Alchemy
Not Legal Traditional Explorer
Not Legal Traditional Historic
Not Legal Traditional Timeless

Rulings

  • 2014-11-24
    You choose which mode you’re using as you cast Mob Rule. Once it’s cast, you can’t change its mode, even if creatures’ powers change in response.
  • 2014-11-24
    Once you gain control of a creature, it doesn’t matter what happens to its power.
  • 2014-11-24
    Mob Rule can affect creatures you already control or ones that are already untapped. It will untap them if applicable and give them haste.
  • 2014-11-24
    Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
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$3.47 €1.22
$0.99 €0.98 0.02
USD Non-foil
EUR Non-foil