Summon — Imp
Flying
When you play Jumbo Imp, roll a six-sided die. Jumbo Imp comes into play with a number of +1/+1 counters on it equal to the die roll.
During your upkeep, roll a six-sided die and put on Jumbo Imp a number of +1/+1 counters equal to the die roll.
At the end of your turn, roll a six-sided die and remove from Jumbo Imp a number of +1/+1 counters equal to the die roll.
  |
Unglued (UGL)
#34, Uncommon |
Illustrated by: Pete Venters
Multiverse ID: 9750
PRINTS | USD | EUR | Tix | |
---|---|---|---|---|
$0.39 | €0.21 | |||
$0.32 | €0.14 |